Author Topic: noobish question on + to damage type  (Read 1568 times)

ttrep9

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noobish question on + to damage type
« on: Dec 07, 2010; 04:02 am »
I was never very involved in the community when playing HG.  Can someone tell me exactly how +<damage type> and =<type effect> work?

For instance if I put a +5% poison damage on a weapon will it:
1)Increase the amount of poison damage already done by 5%.
2)Add poison damage to the weapon = 5% of base weapon damage (even if the weapon does not do any poison damage on its own).

If I add +20 ignite strength to a weapon that does no fire damage will it accomplish anything?

PeeterMcG

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Re: noobish question on + to damage type
« Reply #1 on: Dec 07, 2010; 04:18 am »
Quote from: "ttrep9"
I was never very involved in the community when playing HG.  Can someone tell me exactly how +<damage type> and =<type effect> work?

For instance if I put a +5% poison damage on a weapon will it:
1)Increase the amount of poison damage already done by 5%.
2)Add poison damage to the weapon = 5% of base weapon damage (even if the weapon does not do any poison damage on its own).

If I add +20 ignite strength to a weapon that does no fire damage will it accomplish anything?
#2 for the first question.
In the second case, it will add the ignite att str. however, it will never proc until the weapon can inflict fire dmg, such as through an augmentation or a mod.  That is to say that either the base weapon or some added benefit (be it a mod or augged affic) must inflict the requisite dmg type in order to be able to proc the effect in question.
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ttrep9

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Re: noobish question on + to damage type
« Reply #2 on: Dec 07, 2010; 05:04 am »
Thanks for the quick response.