Author Topic: Engineer Drone build really that bad?  (Read 2918 times)

syakila

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Engineer Drone build really that bad?
« on: Oct 13, 2023; 12:22 pm »
I really want to play a build with the drone tanking but having read how poor it is I am now hesitant to create one. I was hoping someone has a build that has had some success doing the content all the way to end game with a drone build and would be willing to share their build with me.

Bryan

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Re: Engineer Drone build really that bad?
« Reply #1 on: Oct 13, 2023; 01:31 pm »
This primarily depends on which game version you're playing, and what you intend to have the Drone do for you.
My memory of the vanilla version is rusty; it should have higher affix values to work with, but the AI should be wonky and Drone-oriented gear might be hard to find. 2038 and SP mods offer modded skills/gear, which might benefit the Drone more; the former also offers tweaked AI and Aggressive Mode, while the latter may offer a range of Drone-specific perks (eg perhaps indestructible Drone, like some mods have done for Elementals). The Steam version is rather tricky too; with Global's overreliance on weapon enhancements and minion caps the Drone was reduced to a solid tank with few support options, but Steam mods may be able to also make it a viable damage-dealer by fitting highly enhanced weapons on it.

The primary concern with most is usually its AI, which can be worked around to an extent by using homing/AoE guns or only swords for tank setups, but its overall performance will also depend on the game version in question. In many cases, it won't be that Drones are "terrible" so much as that they're not an *optimal* build focus or their performance is questionable for the investment.
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.

syakila

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Re: Engineer Drone build really that bad?
« Reply #2 on: Oct 13, 2023; 01:50 pm »
I understand I will try the 2038 for the engineer then since it has some added skills. I appreciate your explanation on why the vanilla engineer drone build can be wonky and poor. It is an AI issue.

Bryan

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Re: Engineer Drone build really that bad?
« Reply #3 on: Oct 13, 2023; 04:15 pm »
Happy to help.
It is an AI issue.
Mostly, but not exclusively.
There are ways to work around some of the AI's hurdles through items (eg https://wiki.london2038.com/Aladdin%27s_Final_Wish), but the vanilla version also lacked many of those. Drone feeds are also an issue which items could help with (eg https://wiki.london2038.com/Necrosis), but it was rather stringent with those too. General (in this case +skill) item unavailability even affects possible hybrid builds, for cases where one wants a Drone dip for support and relies more on personal/Bot damage (eg https://wiki.london2038.com/Pierson%27s_Braces).
It *is* primarily an AI issue, but the vanilla game also generally lacks item options to work around it or make hybrid compromises.

By memory, the vanilla game also lacked the option to respec the Drone (ie reallocate its stats), which if true doesn't help either.
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.

syakila

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Re: Engineer Drone build really that bad?
« Reply #4 on: Oct 13, 2023; 08:01 pm »
I can see there are not enough tools in the SP revival version and the inability to respec the drone would be an additional hurdle. Thanks for listing the items that can overcome this on London 2038.

DokEnkephalin

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Re: Engineer Drone build really that bad?
« Reply #5 on: Apr 05, 2024; 04:30 pm »
I just tried a build that relied on a gun drone and found it quite good at tanking, but it's seriously hamstrung by its poor AI. While the bots engage immediately, I find the drone idle, facing the wrong direction. It only reliably performs if it's aggroed, so kiting the enemies into it works, when situationally viable.