I do understand the frustration and can share the sentiment, but please tone down the language:
https://hellgateaus.cyou/forum/register/Now, Global did mishandle the feed system, and apparently Steam did not correct its course for a singleplayer environment. Perhaps expectedly. The initial point of novelty weapons was for them to be fun and different, and the point of different weapon loadouts was to facilitate different sets for different encounters - like the relevant loading tip used to say in the original, if it does not now in Steam.
The only use case left for the latter in Global, that I remember, was different caste crit mods (in otherwise identical/similar weapons, which would not be prevented by different stat demands). And there *might* still be a use case in AoE vs single-target weapons (eg BMs wanting splash swords for crowds and single-target swords for bosses) or sfx vs other attributes (eg Cabalists wanting
Glyphs for crowds/crit or
Claws for sfx/stun). OR in cases where one really invests in the Forge (eg a +15 AoE gun set could exceed the performance of Grenades and possibly Strikes, depending on how they tweaked that interaction to function).
But the whole system *was* largely mishandled. Base feeds were quite high, presumably and likely in part to promote the purchases of
relevant Cash shop items. The
Forge system increases already high feeds, too, before all the other issues it creates - which, alongside the crit fixation and ACC granting so much CDB, was what likely created the trend toward +stat items. And while there's a great point to make that feeds prevent excessive player power (by eg requiring STR for +splash mods which reduces max ACC and thus CDB, or requiring ample WILL for foci that prevents stacking STA for survivability), Global definitely overdid it. Perhaps intentionally, as it could then monetize the solution to its own problem.
This is why I keep insisting that mods should rectify Steam's issues, especially ones it apparently inherited wholesale from Global like that one. Feeds being a limiting and balancing factor is fine, but the experience you're describing is not fine.
In the meantime, I fear the only solution would be the one Global players devised; +stat items wherever possible, and +stat augments everywhere else. (Which a mod could also help facilitate, by eg allowing for stackable +stat augments on very feed-heavy pieces like Sets that go unused. But one can only hope.)