Author Topic: Transmogrifying Cube tutorial.  (Read 61581 times)

maeyan

  • Loves Hellgate
  • Administrator
  • Eldest
  • *****
  • Posts: 1996
  • Karma: 31
Re: Transmogrifying Cube tutorial.
« Reply #15 on: Nov 24, 2009; 01:10 pm »
Any suggestions for the recipe fix? ;)
Don't dream what to be; be what you always dreamed.

spag

  • Named
  • **
  • Posts: 221
  • Karma: 3
Re: Transmogrifying Cube tutorial.
« Reply #16 on: Nov 24, 2009; 06:52 pm »
Forgot to mention that in the craftmen(and women)recipes,the gloves and boots are the same.Maybe a game glitch.Thanks to all for the patches and mods.

spag

  • Named
  • **
  • Posts: 221
  • Karma: 3
Re: Transmogrifying Cube tutorial.
« Reply #17 on: Nov 25, 2009; 08:53 am »
Dear Tirex.I have some bad news.Found another glitch in the cube.Seems the chest and pants recipes are the same.Checked with the craftmen and they are the same.Sorry.

Yandor

  • Named
  • **
  • Posts: 285
  • Karma: 6
Re: Transmogrifying Cube tutorial.
« Reply #18 on: Dec 23, 2009; 04:59 am »
1h and 2h legendaries from the cube.
1h sometimes gives nothing, occasionally 3 nothings in a row.
The green evoker item did not give blue or legendary versions, so they may have been the misses.
2h gives XM57, Arclight thermite, poseiden and talon, no FS, XM55, firefox or Trident.
No uniques. Weapon levels matched char levels quite closely.

HGL has this occasional eccentricity when using the pre-packaged lvl 50 chars or hexed XP chars, it sometimes drops a few lvl 50 items into the mix.
If this happens when the cube is being used and that cube has been hexed to include some uniques, then Ruperts and Voodoo is what you get right out of the box.
« Last Edit: Dec 23, 2010; 11:14 pm by Yandor »

pchefkent

  • Nameless
  • *
  • Posts: 10
  • Karma: 0
Re: Transmogrifying Cube tutorial.
« Reply #19 on: Jan 16, 2010; 11:23 am »
hi,

im new here and would like to ask about a question regarding the cube formulas. is there any way to get the cube to make chests and boots, the engine seems only to want to make gloves and pants. barring that is there a way to unstack mats? thanks.

Yandor

  • Named
  • **
  • Posts: 285
  • Karma: 6
Re: Transmogrifying Cube tutorial.
« Reply #20 on: Jan 17, 2010; 03:09 am »
Quote from: "pchefkent"
is there a way to unstack mats?
At one stage I could use a crafter to spit some mats out of a stack.
Find something they sell that uses the mat you want to split, drag in the mat, it accepts only as much as the recipe calls for, close the crafter window and you got a split stack.
You could rinse and repeat. You can also put your mats in the locker and go farm a second stack. Long time since I did it but I guess it still works.

SydonaiHGL

  • Nameless
  • *
  • Posts: 20
  • Karma: 0
Re: Transmogrifying Cube tutorial.
« Reply #21 on: Jan 25, 2010; 05:06 pm »
I hate to ask a stupid question, but am I taking it that the Transmogrifying Cube is now available in SP?

Kite

  • Developer
  • Eldest
  • ****
  • Posts: 1097
  • Karma: 4
Re: Transmogrifying Cube tutorial.
« Reply #22 on: Jan 25, 2010; 05:19 pm »
Quote from: "SydonaiHGL"
I hate to ask a stupid question, but am I taking it that the Transmogrifying Cube is now available in SP?

Yes, the Transmogrifying Cube is now available for SP via our "Fun-Patch". There are also some other items available for SP that were previously only available in MP. To get an overview of all the new features or to download the patch, go here http://http://www.hellgateaus.net/forum/viewforum.php?f=4. A short tutorial on how to install these patches can be found here http://http://www.hellgateaus.net/forum/viewtopic.php?f=72&t=991.
~ Recettear ~
Capitalism, ho!

SydonaiHGL

  • Nameless
  • *
  • Posts: 20
  • Karma: 0
Re: Transmogrifying Cube tutorial.
« Reply #23 on: Jan 26, 2010; 02:14 pm »
Quote from: "Kite"
Yes, the Transmogrifying Cube is now available for SP via our "Fun-Patch". There are also some other items available for SP that were previously only available in MP. To get an overview of all the new features or to download the patch, go here http://http://www.hellgateaus.net/forum/viewforum.php?f=4. A short tutorial on how to install these patches can be found here http://http://www.hellgateaus.net/forum/viewtopic.php?f=72&t=991.

That is FANTASTIC!!  I can't tell you how long I've been playing SP and didn't realize this forum was here.  I'm so glad someone told me about it.  I miss HGL so much.  Nice to see I'm not the only one.  :) :) :)  And thank you for the tip.  This is too kewl.  Now, to figure out how to get the Zombot ticker, organ & blood parts I need to make my pet.

thumper

  • Guest
Re: Transmogrifying Cube tutorial.
« Reply #24 on: Jan 26, 2010; 07:00 pm »
Quote from: "SydonaiHGL"
Quote from: "Kite"
Yes, the Transmogrifying Cube is now available for SP via our "Fun-Patch". There are also some other items available for SP that were previously only available in MP. To get an overview of all the new features or to download the patch, go here http://http://www.hellgateaus.net/forum/viewforum.php?f=4. A short tutorial on how to install these patches can be found here http://http://www.hellgateaus.net/forum/viewtopic.php?f=72&t=991.

That is FANTASTIC!!  I can't tell you how long I've been playing SP and didn't realize this forum was here.  I'm so glad someone told me about it.  I miss HGL so much.  Nice to see I'm not the only one.  :) :) :)  And thank you for the tip.  This is too kewl.  Now, to figure out how to get the Zombot ticker, organ & blood parts I need to make my pet.

1. Make sure you start a new character as "Elite for Normal". You will get good mobs and loot without the XP penalities.
2. If those mobs aren't challenging enough or dropping enough zombot bits, look into installing DAWE1313's mod - it greatly increases the mob quality and density - and adds a lot more PALA to the treasure passageways as an added bonus.

Good luck, follow the mod instructions and if in doubt just ask... lots of helpful people on the forums here (just like the old days)  :).

SydonaiHGL

  • Nameless
  • *
  • Posts: 20
  • Karma: 0
Re: Transmogrifying Cube tutorial.
« Reply #25 on: Jan 26, 2010; 07:39 pm »
Quote from: "thumper"
1. Make sure you start a new character as "Elite for Normal". You will get good mobs and loot without the XP penalities.
2. If those mobs aren't challenging enough or dropping enough zombot bits, look into installing DAWE1313's mod - it greatly increases the mob quality and density - and adds a lot more PALA to the treasure passageways as an added bonus.

Good luck, follow the mod instructions and if in doubt just ask... lots of helpful people on the forums here (just like the old days)  :).

Thank you for the speedy response.  I'll have to try that.  So, I have to be in Elite Normal mode to get the zombot pieces?  I bought the schematic in Normal mode, but I guess I can't get it that way.  Ok, thank you very much for being so helpful.

thumper

  • Guest
Re: Transmogrifying Cube tutorial.
« Reply #26 on: Jan 26, 2010; 07:55 pm »
Quote from: "SydonaiHGL"
Quote from: "thumper"
1. Make sure you start a new character as "Elite for Normal". You will get good mobs and loot without the XP penalities.
2. If those mobs aren't challenging enough or dropping enough zombot bits, look into installing DAWE1313's mod - it greatly increases the mob quality and density - and adds a lot more PALA to the treasure passageways as an added bonus.

Good luck, follow the mod instructions and if in doubt just ask... lots of helpful people on the forums here (just like the old days)  :).

Thank you for the speedy response.  I'll have to try that.  So, I have to be in Elite Normal mode to get the zombot pieces?  I bought the schematic in Normal mode, but I guess I can't get it that way.  Ok, thank you very much for being so helpful.

No, you can get them in Normal mode too, but the drops are better in Elite Normal (like the old Elite mode but without the penalties that FSS imposed in the original game). So with better drops you have a better chance of getting the parts you need, plus you will level faster - it's like the MP days of power leveling, except you're all by yourself  :mrgreen:.

SydonaiHGL

  • Nameless
  • *
  • Posts: 20
  • Karma: 0
Re: Transmogrifying Cube tutorial.
« Reply #27 on: Jan 27, 2010; 03:54 am »
Gotcha.  Ok, thanks a bunch.  :)

Aeon

  • Nameless
  • *
  • Posts: 7
  • Karma: 0
Re: Transmogrifying Cube tutorial.
« Reply #28 on: Feb 07, 2010; 04:01 am »
Scrap Material (24), Rare Scrap Material (3), Blessed Shard (24), Rare Runic Fragment (3), RARE Tech Component (24) - Creates random chest armor.

tested on 1.2.1, fine with boots but for glove, use ordinary runic fragment, instead of rare

spag

  • Named
  • **
  • Posts: 221
  • Karma: 3
Re: Transmogrifying Cube tutorial.
« Reply #29 on: Feb 20, 2010; 05:57 am »
Modified by Serge Pageau(Spag) 19-02-2010
From Patch 1.2.1 (14-02-2010)
Here's a list of what needs to be put in and what will be the result. From top to bottom.
Note: You do not need to have the exact same amount of materials. Any amount above the ones in the ( )'s will do.
Note2: Crafted items have the possiblity of having varying quality.

How-to create seperate stacks: Put your current material stack in either the cube or your stash and dismantle a few items. Now you should have two stacks of the same material.

Weapons:

Rare Scrap Material (3), Runic Fragment (10) - Creates a random fuel mod item.
Rare Scrap Material (3), Blessed Shard (10) -Creates a random rocket mod item.
Rare Scrap Material (3), Tech Component (10) - Creates a random battery mod item.
Runic Fragment (10), Rare Runic Fragment (3) - Creates a random ammo mod item.
Blessed Shard (10), Rare Blessed Shard (3) - Creates a random relic mod item.
Tech Component (10), Rare Tech Component (3) - Creates a random tech mod item.
Scrap Material (30), Rare Scrap Material (3), Blessed Shard (30), Rare Blessed Shard (3) - Creates a random Sword.
Scrap Material (30), Rare Scrap Material (3), Rare Blessed Shard (3), Runic Fragment (30),  Tech Component (3) - Creates a random shield.
Scrap Material (30), Rare Scrap Material (3), Tech Component (30), Rare Tech Component (3) - Creates a random one-handed gun.
Scrap Material (30), Rare Scrap Material (3), Runic Fragment (30), Rare Runic Fragment (3) - Creates a random two-handed gun.
Scrap Material (30), Rare Scrap Material (3), Runic Fragment (30), Rare Blessed Shard (3),  - Creates a random focus item.

Armor:

Scrap Material (24), Rare Scrap Material (3), Blessed Shard (24), Rare Tech Component (3) - Creates a random belt.
Scrap Material (24), Rare Scrap Material (3), Tech Component (24),  Runic Fragment(3) - Creates random gloves.
Scrap Material (24), Rare Scrap Material (3), Runic Fragment (24) Rare Blessed Shard (3) - Creates random shoulder guards.
Scrap Material (24), Rare Scrap Material (3), Tech Component (24), Blessed Shard (24), Rare Runic Fragment (3) - Creates random pants.
Scrap Material (24), Rare Scrap Material (3), Runic Fragment (24), Rare Blessed Shard (3), Rare Tech Component (3) - Creates a random helmet.
Scrap Material (24), Rare Scrap Material (3), Bleesed Shard (24), Rare Runic Fragment (3), Rare Tech Component (24) - Creates random chest armor.
Scrap Material (24), Rare Scrap Material (3), Rare Runic Fragment(6),Tech Component(6) -Creates random boots.