Hey there. Can you tell me how did you add the unique recipes to the cube? I've been trying to find the hex values for it but no luck. Thanks.
Sorry for late reply, "luck" gave me one of those "interesting" years.
Currently trying to catch up with Reanimator and a years progress.
Hexing in the dark was interesting back then, too much guesswork.
First- The second recipe (for a rocket mod) in recipes.txt.cooked was one of the cheapest so I changed the quantities to 1 scrap and 1 tech and changed the reward to the 2h weapon reward ponter 26 01 at address 3A0. I was making a profit from scrapping the unwanted items. Its now easier to change these with Reanimator.
Second- In treasure.txt.cooked I was looking at the 2h weapon cube reward randomizer at 002BAD60 because I wanted Dunbars and Lees and all my MM characters get Hiks instead.
01 00 00 00
04 00 00 00
00 00 00 00
I called this the White string, changing the
00 to 05 (at 002BAE90) gave me "floor sweepings" white consumables.
01 00 00 00
04 00 00 00
05 00 00 00 Green(?) string
changing the
04 to 08 (at 002BAEE8) got me my first unique "create".
01 00 00 00
04 00 00 00
04 00 00 00 Blues(?)
Changing the final
04 to 00 (@002BAF3C) gaves less blues, maybe more legends.
01 00 00 00
00 00 00 00 FF FF FF FF wtf(?)
should this be 00 00 00 00 instead of FF FF FF FF?
The
00 is @002B2BAE.
Messed with these numbers trying to find an optimum mix but it got horribly confused.
At one stage 1-4 or 1-7 creates gave a unique but other times it got to 1 in 40 creates.
There was the same problem that you have with vendors, half the time you get the Arclite and Mirv half of the weapons, other times the FS and Firefox half. It got too confusing and I still didnt get the Duns and Niks I was after.
Mod- PM me if you want this shifted to "Hexing the Cube" and I will leave a link here instead.