Author Topic: NagaOptionals - v4.2.beta (9 January 2016)  (Read 113453 times)

Dank Rafft

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NagaOptionals - v4.2.beta (9 January 2016)
« on: Oct 20, 2015; 01:02 am »
CAUTION! WHEN UPGRADING FROM VERSION 3.0 OR 3.1 TO 4.0 OR LATER YOU SHOULD MAKE A BACKUP OF YOUR SAVES AND REMOVE ALL SUPERNOVA CASTERS FROM YOUR WEAPON SLOTS BEFORE INSTALLING. OTHERWISE YOUR SAVEGAME WILL BECOME CORRUPTED. THE SAFEST APPROACH WOULD BE TO DISMANTLE, DESTROY OR SELL THE ITEMS.


This mod is meant for use with Nagahaku 3.0b. It offers several options to customize your experience with Nagahaku's mod. If you use it in combination with another total overhaul mod NagaOptionals might not work correctly or mess up your game.

This is my first mod ever. Let me know what you think. Feedback is always welcome. I already have plans for future updates with additional options but don't hesitate to suggest changes/additions.


NagaOptionals - May the options be with you!


Features:

Fixed changes:
Code: [Select]
finally Moloch spawns again, now in Waterman's Walk
fixed the Moloch treasure table (previously Grim Spectre), he now drops the helmets
dye kits now drop off of Moloch
most new items introduced by this mod now drop off Grim Spectre
new unique weapon mods and new dye kit drop off of Moloch
uniques now have a very low chance of appearing at vendors by default
fixed an error in the skill description of Summon Fire Elemental
toned down the screen shaking when firing a sniper rifle
removed the zoom effect when using the skill Sniper
added melee speed as an enchantment to the Augmentrex

added new unique weapons:
Hurricane (XM3 Eviscerator)
The Serrater (XM18 Deathray)
Krieg's Buzz Axe (XM666 Bladefrenzy close range weapon)
Lilith's Right Hand (Coreshredder claw) & Lilith's Left Hand (Arcane Core focus)
Ebony & Ivory (two Afflictor pistols for Cabalists, with unique design)
Luce & Ombre (two Afflictor pistols for Templars, with unique design)
Dank's Vengeance (Triton sniper rifle)
Periodic System (MAG sniper pistol)
Sledge's Shotgun ()

added new unique weapon mods:
Blademaster's Relic
Guardian's Relic
Evoker's Relic
Summoner's Relic
Marksman's Tech
Engineer's Tech

added new unique dye kit: Dank's Favourite
made some fixed adjustments to sniper rifles so they get more powerful instead of less powerful the further you get in level
standard version of Force Magnum (2.0 Hunter weapon) now purchasable
removed movement speed penalty on Force Magnum
added inherent minion damage bonus to Close Range Weapons for Hunters (Sawblades)
added unique goggles (gas mask) as random drop
googles can be augmented, the unique one can also be dismantled and upgraded
fixed Vanquish dye kit having two different/wrong color set
removed all four essences
Gleamcarver swords are now "fast"
Grimace has additional thorns damage

Community Items are now able to drop without fixed level. This includes:
The Merkabah (shield)
Leitner's Legacies (Templar torso armor)
Wild Retribution (sword)
Grace's Lucky Garb (Cabalist torso armor)
Zart's Considered Opinion (Swarm Rifle)
Sword of Maeyan (sword)

Options:
For more information on specific options read the descriptions when installing the mod and choosing the options.
Code: [Select]
Overpowered Dyes
No Hidden Penalties for Uber Armors
Standard Uber Armors Purchasable
Level 1 Items
Dissectors For Templars
Powerful Sniper Rifles
Afflictor Plague Spreader Missile Velocity
Deactivate Halloween/Fawkes Event
Deactivate Pet Drops
Increase Rarity Of Uniques
Auto-Pickup All Items
Identified Items
No / Lower Cooldowns (Incomplete)
Engineer Bots Indestructible
Reduced Fuse Timer for Strikes
Summoner Elementals Indestructible
Summoner Elementals Indestructible - Except Force
Faster Elementals
Deactivate Monster Respawn
Reduced Monster Density
Slower Flying Grim Spectre
Increase Mythic Chance
Remove Double-Edged Quality
Auto-Pickup Uniques
Auto-Pickup Mutant
Auto-Pickup Mods
Auto-Pickup Templar Items
Auto-Pickup Hunter Items
Auto-Pickup Cabalist Items
Auto-Pickup Mutant Mods
Auto-Pickup Dyes
All Uniques Same Rarity
Increase Unique Chance
Hide Weapon Mods
Powerful Grimace (Gleamcarver)
Powerful Dissector Uniques - Templar Version
Powerful Dissector Uniques - Cabalist Version
Swap Grim Spectre And Moloch
(Experimental) Remove Low Qualities
Increase Unique Chance - Very High
Weaker Moloch
Loot Piñata

Multi Aura (by Nagahaku)
Faction Combined (by Nagahaku)
added WOW Item Inventory Size (by Nagahaku)
No Faction Requirements (by Nagahaku)
Level 60 Cap (by Nagahaku)
Return of Shield Penetration (by Nagahaku)
Increased Movement Speed (by the hellgateaus team)
Remove Censoring (by the hellgateaus team)


Version History:
Code: [Select]
v4.2.beta
----

continued working on option No / Lower Cooldowns (Incomplete)

added option Loot Piñata


v4.1
----

fixed Moloch treasure table, he should now drop the correct items

added option Increase Unique Chance - Very High
added option Weaker Moloch

made some adjustments to (Experimental) Remove Low Qualities
white/common items are excluded to prevent issues with quests
there still might be issues with this option
use with caution to prevent corrupt savegames


v4.0
----

CAUTION! WHEN UPGRADING FROM VERSION 3.0 OR 3.1 BEFORE INSTALLING YOU SHOULD MAKE
A BACKUP OF YOUR SAVES AND REMOVE ALL SUPERNOVA CASTERS FROM YOUR WEAPON SLOTS.
OTHERWISE YOUR SAVEGAME WILL BECOME CORRUPTED. THE SAFEST APPROACH WOULD BE TO
DISMANTLE, DESTROY OR SELL THE ITEMS.

finally Moloch spawns again, now in Waterman's Walk
fixed the Moloch treasure table (previously Grim Spectre), he now drops the helmets
dye kits now drop off of Moloch
most new items introduced by this mod now drop off Grim Spectre
new unique weapon mods and new dye kit drop off of Moloch
uniques now have a very low chance of appearing at vendors by default
Gleamcarver swords are now "fast"

added new unique dye kit: Dank's Favourite
added new unique weapon mods:
Blademaster's Relic
Guardian's Relic
Evoker's Relic
Summoner's Relic
Marksman's Tech
Engineer's Tech
added new unique weapon: Sledge's Shotgun
reworked unique items:
Grimace: has additional thorns damage
Hurricane: all attributes are now one inherent affix
Dank's Vengeance: changed a stat and its firing behavior
Hell's Bane: new name, stats and firing behavior
removed unique items:
Supernova Caster (XM909 Thunderclash)

added option Auto-Pickup Mutant Mods
added option Auto-Pickup Dyes
added option All Uniques Same Rarity
added option Increase Unique Chance
added option Hide Weapon Mods
added option Powerful Grimace (Gleamcarver)
added option Powerful Dissector Uniques - Templar Version
added option Powerful Dissector Uniques - Cabalist Version
added option Swap Grim Spectre And Moloch
added option (Experimental) Remove Low Qualities

removed both All Uniques Random options
removed option Dual-Wield Melee For All Classes


v3.1
----

added option Return of Shield Penetration by Nagahaku


v3.0
----

rearranged some options / added new category

added new unique items:
Dank's Vengeance (Triton sniper rifle)
Hell's Bane (MAG sniper pistol)
Supernova Caster (XM909 Thunderclash)

added Thunderclash to option Missile Velocity
removed option All Uniques At Vendors, All Uniques As Random Drops
and Increase Rarity Of Uniques and incorporated them into
All Uniques Random due to technical issues

added option All Uniques Random - High Drop Chance
added option Increase Mythic Chance
added option Remove Double-Edged Quality
added option Auto-Pickup Uniques
added option Auto-Pickup Mutant
added option Auto-Pickup Mods
added option Auto-Pickup Templar Items
added option Auto-Pickup Hunter Items
added option Auto-Pickup Cabalist Items


v2.6
----

the unique laser sight is now a gas mask
added two more variations of the melee speed augment (common, rare, legendary)


v2.5
----

rearranged some options / added new category

added melee speed as an enchantment to the Augmentrex
from now on googles can be augmented, the unique one can also be dismantled and upgraded

added option Deactivate Pet Drops
added option Auto-Pickup All Items
added option Identified Items

changed bonuses for Grimace within the option Powerful Melee Uniques


v2.4
----

added option Increase Rarity Of Uniques


v2.3.1
----

- fixed a minor error with two new item strings


v2.3
----

- set some more options as recommended / preselected

- fixed an error in the skill description of Summon Fire Elemental
- made normal googles appear as random drops
- added unique goggles as random drop
- fixed Vanquish dye kit having two different/wrong color set
- removed all four essences

- added new unique weapons:
-- Krieg's Buzz Axe (XM666 Bladefrenzy close range weapon)
-- Lilith's Right Hand (Coreshredder claw) & Lilith's Left Hand (Arcane Core focus)
-- Ebony & Ivory (two Afflictor pistols for Cabalists, with unique design)
-- Luce & Ombre (two Afflictor pistols for Templars, with unique design)

- added option Faster Elementals
- added option Deactivate Halloween/Fawkes Event
- added option Slower Flying Grim Spectre
- added option All Uniques As Random Drops
- added option All Uniques At Vendors
- added option Afflictor Plague Spreader Missile Velocity


v2.2
----

- set some options as recommended / preselected

- toned down the screen shaking when firing a sniper rifle
- removed the zoom effect when using the skill Sniper

- added new unique weapons: Hurricane (XM3 Eviscerator) & The Serrater (XM18 Deathray)
- made some fixed adjustments to sniper rifles so they get more powerful instead of less powerful the further you get in level

- added option Powerful Sniper Rifles

- removed Improved Sniper Rifle options since I had to completely redo it anyway


v2.1
----

- added option Summoner Elementals Indestructible - Except Force
- added option No / Lower Cooldowns (Incomplete) - contains Lower Cooldown Strikes and all Blademaster skills
- added option Dual-Wield Melee For All Classes
- added option Dissectors For Templars
- added option Sword And Shield Bonuses

- removed option Lower Cooldown Strikes - now part of No / Lower Cooldowns (Incomplete)
- removed option Community Items Purchasable

- fixed an issue with the option Lower Cooldown Strikes throwing multiple strikes at once


v2.0
----

- added inherent minion damage bonus to Close Range Weapons for Hunters (Sawblades)

- added Deactivate Monster Respawn option
- added Reduced Monster Density option
- added Nagahaku's Crazy Slayer option

- added separators to make the list clearer
- rearranged most optionals

- removed some options to make the list clearer:
-- Improved Sniper Rifle Accuracy 12
-- Improved Sniper Rifle Accuracy 25
-- Improved Sniper Rifle Fire Rate 34
-- Improved Sniper Rifle Fire Rate 38
-- Increased Movement Speed 25
-- Increased Movement Speed 75


v1.5
----

- I was able to fix the color set issue and all the modified dyes should now correctly display their colors again


v1.4
----

- made some changes to the Overpowered Dyes so they become available as an option and to make it one complete package
- you should know be able to see all stats on the overpowered dye kits
[b][color=red]BUG:[/color][/b] The vast amount of stats on them seem to remove the color pattern. If you have any idea how to solve that let me know.


v1.3
----

- there are two versions now: the standard one with all the changes listed in the content section and the one with overpowered dyes (OD). The one with overpowered dyes changes all unique dye kits to have way more powerful stats. The stats on them are equal and are:
[list]
[li]Skills of all classes +1[/li]
[li]Crit Chance +10%[/li]
[li]Crit Damage +100-200%[/li]
[li]Armor Bonus +1000[/li]
[li]Armor Bonus +10-15%[/li]
[li]Shield Bonus +2000[/li]
[li]SFX Defense +3000-6000[/li]
[li]HP Bonus +1000[/li]
[li]Power Bonus +1000[/li]
[li]HP Regen +300-600[/li]
[li]Power Regen +300-600[/li]
[/list]
- added a line of text with the version number of NagaOptionals to the main/start menu of Hellgate
- added option "Reduced Fuse Timer for Strikes"
- added Option "Lower Cooldown Strikes"


v1.2
----

- added Level 1 Items option: Every item in the game gets a base/min level of 1. So you'll be able to find and purchase even the high level items right from the start of a character. But you can still find/purchase the same items with a higher level if you want.


v1.1
----

- removed fix level on Community Items, they should now drop/be purchasable with your current level


v1.0
----

- standard version of Force Magnum (2.0 Hunter weapon) now purchasable
- removed movement speed penalty on Force Magnum

- unique versions of Moon Blade (The Unyielding Moon), Dissector (Moorgoth's Hand),
  Dissector Shield (Moorgoth's Hold) and Gleamcarver (Grimace) are now able to drop

- Community Items are now able to drop. This includes:
-- The Merkabah (shield)
-- Leitner's Legacies (Templar torso armor)
-- Wild Retribution (sword)
-- Grace's Lucky Garb (Cabalist torso armor)
-- Zart's Considered Opinion (Swarm Rifle)
-- Sword of Maeyan (sword)

- added options when installing:
-- No Hidden Penalties for Uber Armors
-- Standard Uber Armors Purchasable
-- Community Items Purchasable
-- Engineer Bots Indestructible
-- Summoner Elementals Indestructible

- added options of other modders/from other mods:
IMPORTANT: Make sure you enable the same options from Nagahaku with this mod. Otherwise the previously chosen options while installing Nagahaku mod won't work.
-- Multi Aura (by Nagahaku)
-- Faction Combined (by Nagahaku)
-- added WOW Item Inventory Size (by Nagahaku)
-- No Faction Requirements (by Nagahaku)
-- Level 60 Cap (by Nagahaku)
-- Sniper Rifle Improvements (by Malachor)
-- Increased Movement Speed (by the hellgateaus team)
-- Remove Censoring (by the hellgateaus team)


Installation Instructions

When you install Hellgate and Nagahaku mod for the first time follow the instructions below:
This part is for those who already have Nagahaku installed:
  • Download my mod below.
  • Execute the launcher and and select Utilities -> Modifications -> Install. In the window that pops up select the NagaOptionalsX.Y.mod.zip file you downloaded.
  • You will be presented with a installation dialog featuring a description of the mod and optional components. Select any optional modifications you want and press the install button. BUT make sure you choose/check the same options like you did with Nagahaku mod. E.g. when you chose WOW Inventory Size you have to do the same with this mod again. Otherwise your choices on the original installation would be overwritten.
  • Once the installation is successfully completed you can start the game.
When you reinstall my mod (in case you want to use different options) you have to do the same. If you don't activate an option you've chosen previously the changes will be reverted to the standard state of Nagahaku.


Credits

- The biggest credit belongs to the whole hellgateaus team for providing a forum, modding tools and the most fun I had in a long time because I was finally able to enjoy Hellgate, one of my favorite games of all times, again!
- A big thanks to Malachor from the hellgateaus.cyou forums for helping me getting into Reanimator.
- Thanks Nagahaku for your awesome mod and all the fun I had playing it.

Edit by Bryan: Removed the alternative link since it had become unavailable. Versions 4.1 and 4.2beta can both still be found at the bottom of this post as attachments.
« Last Edit: Jul 23, 2019; 12:25 am by Bryan »

Bryan

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This looks great Dank,many thanks for your work :) If there's one request of Nagahaku's mod that keeps emerging is,well,more options.And addressing that just seems so well-placed.

I hardly remembered that we had designed the Community items back in the day,so it was a very pleasant surprise to see them implemented.
I won't be able to test the mod myself for the time being so,might I ask which Community items were created and included in the droplist?Apart from the ones you listed here,that is.It's more of a sentimental wonder of mine.
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.

Dank Rafft

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This looks great Dank,many thanks for your work :) If there's one request of Nagahaku's mod that keeps emerging is,well,more options.And addressing that just seems so well-placed.
You're welcome and thanks for your kind words. I've read pretty much all the posts in Nagahaku's thread and some others and one request I was reading several times was indestructible bots. Since I wanted to use bots and don't wanted to care about there condition, too, I decided to make this mod. In the end I found myself having a lot of fun using Reanimator and so every few minutes I got a new idea for another option. :D

I hardly remembered that we had designed the Community items back in the day,so it was a very pleasant surprise to see them implemented.
I won't be able to test the mod myself for the time being so,might I ask which Community items were created and included in the droplist?Apart from the ones you listed here,that is.It's more of a sentimental wonder of mine.
I haven't implemented new ones, I just saw them in the item table but unused, at least it looked like it. And since I never found a community item before in Naga I made them available. Right now I realized I haven't checked if they scale with your character or only drop with a fixed level. Need to take a look...

Edit: Turns out they still had a fixed level. Therefore I released version 1.1 where I removed said level.
« Last Edit: Oct 20, 2015; 02:56 pm by Dank Rafft »

Dank Rafft

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New Release:
Quote
v1.2
----

- added Level 1 Items option: Every item in the game gets a base/min level of 1. So you'll be able to find and purchase even the high level items right from the start of a character. But you can still find/purchase the same items with a higher level if you want.

Bryan

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I hardly remembered that we had designed the Community items back in the day,so it was a very pleasant surprise to see them implemented.
I won't be able to test the mod myself for the time being so,might I ask which Community items were created and included in the droplist?Apart from the ones you listed here,that is.It's more of a sentimental wonder of mine.
I haven't implemented new ones, I just saw them in the item table but unused, at least it looked like it. And since I never found a community item before in Naga I made them available. Right now I realized I haven't checked if they scale with your character or only drop with a fixed level. Need to take a look...

My mistake in phrasing there.My actual question was,which items are in the table :)
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.

Dank Rafft

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My mistake in phrasing there.My actual question was,which items are in the table :)
Might be my mistake since I'm not a native speaker and sometimes have a hard time interpret a statement. :)

Are there more than the listed ones? They aren't in the item table. Seems like they're the ones from Revival 1.5.

Bryan

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Ah,it seems that only those 6 were created then...

I just unearthed the thread where we'd design those.It's kind of hard to believe it's been 5 years already.

http://www.hellgateaus.cyou/forum/talk/design-your-own-unique-item/


Edit: Speaking of which,and since we're mentioning custom items alongside "options"...Let me go slightly off the rails here.If anything,I may give you a horrendous idea or two along the way.

Some friends and I used to discuss this topic at length,back in the day.Nadja was an Engi nut,our friend Necrovatis was a Guard nut so it kind of worked out as a coffee break distraction.Reanimator was all-new territory,and we'd all squabble in it from time to time in spite of it all being alien to us.
The ideas that came on the table varied from switching around the elements of the Evoker skills (spectral Hellfire and so on) to swords that would create fields per swing.Necro's sadistic impulse to provide Guardians with Warpers and Reapers was usually the discussion-ender,so to speak.

Where I'm going with this is,simply,that modders still look like Reanimator-wielding wizards to me to this day.Many of our wildest desires and far-fetched theorizings may have never been realized,but just being able to see Nagahaku released along with your perfect follow-up is satisfactory beyond words.Between Nagahaku,Lost London and Revival,seeing such attempts to pump life into this game even today is truly a sight to see :)
« Last Edit: Oct 21, 2015; 01:02 am by Bryan »
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.

Dank Rafft

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Thanks Bryan you gave me some good ideas. I'll take a detailed look at it once I get home from hospital next week. v1.3 is already finished but I can't upload atm.

t341

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I have been trying this mod with the Nagahaku mod
and your mod is great.  I did have a request for future
versions of this mod,  The Nagahaku mod seems to have
removed skill affixes from items, Is it possible to have an
option to again have weapons/armor with skill affixes?
(like for example a cabalist weapon that adds a minion
spawn skill)
This is a minor thing, but might add more variety to the
loot that is available.

edit: after more playing I have started to find some items
with skill affixes, so perhaps I was mistaken. (I have just
returned to the single player game after a long time on
the Hellgate Global server) so please disregard the
request above.
« Last Edit: Oct 23, 2015; 05:44 pm by t341 »

Morphy

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Thanks Bryan you gave me some good ideas. I'll take a detailed look at it once I get home from hospital next week. v1.3 is already finished but I can't upload atm.

I hope nothing too serious...?

*hopes you are well*

Dank Rafft

  • Guest
I have been trying this mod with the Nagahaku mod
and your mod is great.  I did have a request for future
versions of this mod,  The Nagahaku mod seems to have
removed skill affixes from items, Is it possible to have an
option to again have weapons/armor with skill affixes?
(like for example a cabalist weapon that adds a minion
spawn skill)
This is a minor thing, but might add more variety to the
loot that is available.

edit: after more playing I have started to find some items
with skill affixes, so perhaps I was mistaken. (I have just
returned to the single player game after a long time on
the Hellgate Global server) so please disregard the
request above.
I'm glad you found what you were looking for. Let me know if you have any idea how I could improve the mod. :)

Thanks Bryan you gave me some good ideas. I'll take a detailed look at it once I get home from hospital next week. v1.3 is already finished but I can't upload atm.

I hope nothing too serious...?

*hopes you are well*
Thanks for your concern. I'm fine. Just a standard tonsillectomy because of 3 years old chronical tonsillitis. The issue was after the first surgery I had a postoperative hemorrhage, lost a lot of blood and they had to do a emergency surgery in the middle of the night. Now I have to overstay in hospital a few days. :)

snomann72

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I'm a long time member on the forums.  Had lost my old account due to forgetting my user name and password so I had to remade this one.  Need to ask if someone can make a addon that once you kill the monsters in one area, that the area won't respawn.

I tried to fiddle around with the Reanimator and the enableroom features and it doesn't work.  I'm not too talented on getting it working right.

There was a mod on the forums that someone made, but the link doesn't work anymore to get it.

Dank Rafft

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I'm a long time member on the forums.  Had lost my old account due to forgetting my user name and password so I had to remade this one.  Need to ask if someone can make a addon that once you kill the monsters in one area, that the area won't respawn.

I tried to fiddle around with the Reanimator and the enableroom features and it doesn't work.  I'm not too talented on getting it working right.

There was a mod on the forums that someone made, but the link doesn't work anymore to get it.
Hi snowman, could you redescribe your request? Do you want them to don't respawn in a single session of the game or the complete lifetime of a character? Do you basically want no respawn at all?

snomann72

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Don't need them to respawn with current session.  Other than that, the game is good.   :)

spag

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Just want to rectify something:You need to install this mod with the 1.5b launcher.That is all. :)