Author Topic: Nagahaku MOD 3.0b Updated  (Read 318304 times)

NiKKeZ

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Re: Nagahaku MOD 3.0 International
« Reply #30 on: Apr 18, 2012; 07:29 am »
Dl the mod yesterday and found some bugs(mishaped characters and NPCs,character flying in Holborn station,invisible zombies in Tottenham Road,reinstalled everything and still ended up with this at Character creation .Any reason why :o

I love that picture  :)

I can just imagine a "roly poly" skill that allows the more rotund characters to squash their enemies. Perhaps it could be called "Sumo Tsunami"?  :D
« Last Edit: Apr 18, 2012; 07:31 am by NiKKeZ »

spag

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Re: Nagahaku MOD 3.0 International
« Reply #31 on: Apr 18, 2012; 08:26 am »
BANZAƏ,Squishh ;)

Maiorem

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Re: Nagahaku MOD 3.0 International
« Reply #32 on: Apr 18, 2012; 09:57 am »
As someone from South East Asia (thus unable to play HGG) I still can't get used to seeing the "Zombies" now all turned into Mummies...

spag

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Re: Nagahaku MOD 3.0 International
« Reply #33 on: Apr 18, 2012; 11:30 am »
Btw Naga great work on the mod.Just started checking it and I like the skill trees.It has some bugs but hey it is your first try at this.Take a long rest and see you later. 8)

mrDreadlock

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Re: Nagahaku MOD 3.0 International
« Reply #34 on: Apr 18, 2012; 11:36 am »
I must say i really enjoy the new diablo-like monster system!
I like diversity it adds to fights. You really have to pay attention to monster color, and act accordingly or you'll end up like my blademaster - dying awful lot of times trying to cut through ghostly mobs with his muramasas ;)

As far as diversity is concerned I think monster density is a bit to high. In my short playtime i found that, no matter how powerfull single target skill is, it's still unefficient to use anything but massive AoE abilites. As a result single target oriented skills are mostly out of play, becasue who is going to spectral lash, or sniper stance  156 ravengers :)

As someone from South East Asia (thus unable to play HGG) I still can't get used to seeing the "Zombies" now all turned into Mummies...
Unfortunately not all :D I just love Mummies re-skin but, for me they tend to appear only around the first stations, later zombies all the way.

Tarja

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Re: Nagahaku MOD 3.0 International
« Reply #35 on: Apr 18, 2012; 02:24 pm »
I have to agree with mrDreadlock in monster density. I did not even take the slayer-mode and I find places to be too crowded. I had to make a new char, and my MM is in serious trouble (EliteMM here).

Others I have to say I havent seen a singel bug, and everything runs and looks swell. Awesome job, thank you so much!

mcarroll91

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Re: Nagahaku MOD 3.0 International
« Reply #36 on: Apr 19, 2012; 02:12 am »
Love the mod so far.  Maybe a small bug with bots.  Sometime when I summon inhibitor bots I get 5 of them and other times I get two.  Drone also does not seem to be getting its stat increases every level, so I have out leveled the weapons I can equip it with stat wise. 

sydewayz

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Re: Nagahaku MOD 3.0 International
« Reply #37 on: Apr 19, 2012; 05:39 am »
Looks amazing how ever idk how any one survives non slayer mode with out massive shrapnel and a templar, still a fun new feel to a great game nice work
Sydewayz -Strike Engi-55/50

tubbie

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Re: Nagahaku MOD 3.0 International
« Reply #38 on: Apr 19, 2012; 05:52 am »
Amazing mod, Nagahaku! Xiexie ni!

Just some ideas, not sure if possible:-
- Balance loot drops, now like a lot of whites even in elite mode.
- Hellgate global character creation, nice faces and nice hair, possible?
- Abyss stage :)

keke, thanks again, wonderful work

Maiorem

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Re: Nagahaku MOD 3.0 International
« Reply #39 on: Apr 19, 2012; 07:20 am »
Sometimes when I use my Evoker's Energy Drain only one beam shoots out, sometimes up to five or six at a time. Occasionally when I equipped my Evoker with a Cricket Bat and I click to attack, she's not moving, but the enemies in range are getting damage; then when I switch to another weapon and back to the Cricket Bat the sword animation returns to normal.

Butsutekkai

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Re: Nagahaku MOD 3.0 International
« Reply #40 on: Apr 19, 2012; 09:19 am »
Looks amazing how ever idk how any one survives non slayer mode with out massive shrapnel and a templar, still a fun new feel to a great game nice work

It has been really hard on the first 30 levels on my evoker ^^. But now i have enough shield, i m rarelly die. Skullsplitter 10 and out from grave 10 help me to clean around me so i take less hit. I have around 37K shield so it helps ^^
Zeel - 55/50 Evoker                     >
Nx03-Hogire - 55/50 Striker engi >
KrameRr - 55/50 Marksman         >
   All retired :(

Nagahaku

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Re: Nagahaku MOD 3.0 International
« Reply #41 on: Apr 19, 2012; 10:34 am »
Answer somthing...
If model breaks, perhaps you need to run MP once again before installation, i also have HGG installed, but i did not have a confused problem, perhaps it is because i do not run HGG often :o?
and i have to say sorry about importing HGG faces and hairstyles, the model version does not match, since other parts of the character are using TCv4 models, if i do that, the head would be hanging elsewhere in display. TCv4 is using a new model system but HGG still using old ones, luckily the change is only on player models, which means HGG weapons can be imported later in the day.
Drone's statpont may requires a dismiss and rebuild to get after your character leveled up.
I tested the squire skill again, and find that you still need to level up the skill to make it unlock related itemslots, perhaps i did not express it clearly enough, i meant to level up the skill... or, it IS a bug randomly happening during installation? :o
right now, most mutant items are original quest named bonuses, you can get them by finishing quests, like MacKenzie's. XM55B is a looting item easy to get, and also Fangsnort Sword and so on. i will fix the treasure table later and make most looting problems back to normal. :)
For mummy zombies, it is glad to see that there are two kinds of zombies ingame, i just changed one type of them into mummies, they are mostly spawn in early areas, the other type is just same as original ones.
i shall look into every other bugs you reported, and try my best to fix them :)
Charming faces are easy to lose, while the glory of youth never back...

Maiorem

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Re: Nagahaku MOD 3.0 International
« Reply #42 on: Apr 19, 2012; 01:42 pm »
I just reached Green Park Station. Here are just a few things I encountered along the way...
  • Hellrift: Okay, I remember these from before Naga's mod; I wonder what changes there ar-OMG HUNDREDS AND HUNDREDS OF IMPS (this is without slayer mod) AND THEY'RE ALL OUT TO GET ME!! My Lv 18 Evoker died in less than a minute. Resurrected, took a few minutes to clean the whole area.
  • Ancient Blood: Ugh, the Hellrift area alone was so tedious, I wonder how's Ancient Bloo-AAARGH!! Dead in 30 seconds due to a sea of Rotten Fellbores, mixed in with a handful of Ravager Mastodons, a couple of Blood Angels and the bloody Ripper.
  • The goddamn Ripper: After dying 6-7 times from the seemingly endless wave of Fellbores, etc, I finally managed to clean up each and every corner of Ancient Blood, so it's down to me and the Ripper. That flying bastard just won't stay still long enough for me to throw a fireball at it, so all I could do is to Drain Power it bit by bit, helped a LOT by the Shield Penetration on one of my Focus Items, and occasionally when it gets near enough I use Bone Shards and when it's stunned I'll follow up with Demonspine and then a fireball. On rare occasions it gets burned, and that really speeds things up because I'd be tired to do the same routine for 10 minutes straight. And then YES! The Ripper falls! What's that? He comes back up with 15k+ HP? No big deal, I'll just- and then he destroys my Ember in three hits, and comes straight at me, kills me in three hits. What. Sigh...Restart as Ghost in Ancient Blood...Went searching for my own gravestone...summoned Ember...FIREBALLS FIREBALLS FIREBALLS- oh? It got burned so easily? Maybe it's because I upgraded my Fireball skill (the new one Naga made as a Global Skill) up to 7/10. Anyway, Ripper kills Ember again, comes straight at me, hits me once, twice, and dies from the burn...WHEW!
  • Passageways: After exiting Ancient Blood and back to Green Park Approach, going along my way, I come across a Passageway. I enter, and it's a Hidden Passageway. Okay, so I cleared Hidden Passageway, and then at the end is...another Passageway? Well, I've encountered this before in 1.51b, so I thought nothing of it. It's an Elite Passageway. Expected a few tough enemies, one named monster, finished them all, and then...another Passageway. Hmm? This is the first time I'm seeing a Passageway in a Passageway in a Passageway. Wow. That's, like, Passagewayception or something LOL. So anyway, I got in. Treasure Passageway. And then...WHAT?! Another Passageway? Okay...this is getting ridiculous...and I entered it. Elite Passageway. Huh? I'm back in the previous Passageway? But I used the Passageway entrance, not the exit...so I tested it again, and sure enough, no matter which end I use, I end up back in the Elite Passageway I came from.
I finally reached Green Park Station at Lv 20.


P.S. I love that you gave the Burning Dead immune to fire stats :D
P.P.S. Interestingly, when I use Drain Power the damage counts as every single element type, in terms of minigame fulfillment, i.e. physical, toxic, fire, electricity, spectral.
P.P.P.S. I also don't remember Drain Power ever actually dealing damage in the original Hellgate: London.

Butsutekkai

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Re: Nagahaku MOD 3.0 International
« Reply #43 on: Apr 19, 2012; 03:29 pm »
Hehe ripper is hard the first times but now he s really easy. Tempest cloud make him stand in place so you can easily ignite him with shaman fire missiles. I really think evoker shield is a bit OP now. Without super good stuff, i m at 41K shield with arcane resilience 1/5 and arcane shield 10. I can slay everything in ancient bloods without dying and in crazy slayer mode ^^'
Zeel - 55/50 Evoker                     >
Nx03-Hogire - 55/50 Striker engi >
KrameRr - 55/50 Marksman         >
   All retired :(

Maiorem

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Re: Nagahaku MOD 3.0 International
« Reply #44 on: Apr 19, 2012; 05:16 pm »
Hehe ripper is hard the first times but now he s really easy. Tempest cloud make him stand in place so you can easily ignite him with shaman fire missiles. I really think evoker shield is a bit OP now. Without super good stuff, i m at 41K shield with arcane resilience 1/5 and arcane shield 10. I can slay everything in ancient bloods without dying and in crazy slayer mode ^^'
What level is your Evoker now?