Author Topic: Nagahaku MOD 3.0b Updated  (Read 318438 times)

AlreadyRankOne

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about no Apprication error to desktop
« Reply #555 on: Apr 28, 2019; 05:03 am »
Nagahaku Mod 3.0b No Apprication error to desktop with engineer

Haste bot + many wepon mods "when it hits an enemy" makes Apprication errors

safety playing with engineer/ marksman /fun effects

600/min Rifle
・Electric Discharge 7% + Rebounder bolts 13%, Spray sharpnel 13%,

no haste bot

and Lost london V & Hellgate london 2038 is very bad :)

chaos0ne

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Re: Nagahaku MOD 3.0b Updated
« Reply #556 on: Apr 28, 2019; 07:45 pm »
can you add german lang to the mod??
« Last Edit: Apr 29, 2019; 10:39 am by chaos0ne »

XM313Raptor

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Re: Nagahaku MOD 3.0b Updated
« Reply #557 on: May 09, 2019; 06:22 pm »
I know that Nagahaku is gone for good from these Forums, but perhaps someone can lend me a hand.

I'm trying this mod for the first time and so far I find it amazing, most of the changes are really nice. However, I'm deeply dissapointed with the changes made to my favourite spell, which is Lightning Orb. As everyone knows, it used to do electric field damage, you didn't have to aim and the radius was huge, and if I remeber well it killed even flying creatures. Now all the old fun is gone, you have to aim carefully at the enemy and the radius of the orb is simply ridiculous, even with the skill maxed. ... Would it be possible to get back the original spell by editing a cooked file or any of the mod's files ? Any clue would be much appreciated.

Kikina the templar

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Re: Nagahaku MOD 3.0b Updated
« Reply #558 on: May 11, 2019; 12:16 am »
Script for this skill you can find in Nagahaku mod package, in data/skills/cabalist/electricball.xml.cooked.
If you delete this file, game will use original file.
Properties of this skill is defined in data/excel/skills.txt, in line with name "Electric_Ball". You can edit this line through reanimator (table "skills").

XM313Raptor

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Re: Nagahaku MOD 3.0b Updated
« Reply #559 on: May 11, 2019; 08:26 am »
Yes, I knew that electricball file was the culprit as soon as I inspected the mod files, and deleted it with no mercy. Problem is, when I compress the files and try to install the mod, for some reason the new Launcher doesn't seem to recognize the install.xml file, wich is odd because the file is where it is supossed to be. I only deleted the electricball cooked file that you mentioned and nothing else.

Oh, and thank you very much for your prompt reply, Kikina.


OK, I deleted the electricball cooked file and edited by hand the skills.txt (and did the same in Dank's optionals, which I am using, because otherwise it would overwrite Naga's edited skill.txt) and now I got back the real Lightning Orb with its wicked field damage killing dozens of demons in a blink of an eye. The animation and the projectile are still the ones modified by Naga, but that's a minor issue... The trickiest part is compressing the mod file: if I zip the root folder, the new Launcher won't recognize the install.xml file, but if I open the folder and select everything, the install.xml file and the rest of the files and folders and zip them into a mod file, then the Launcher will do it fine... Thanks again for your time and help !
« Last Edit: May 11, 2019; 07:05 pm by XM313Raptor »

Kikina the templar

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Re: Nagahaku MOD 3.0b Updated
« Reply #560 on: May 11, 2019; 08:04 pm »
 :)
I'm glad you made it work.

Scifit

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Re: Nagahaku MOD 3.0b Updated
« Reply #561 on: May 25, 2019; 12:34 pm »
Evokers Spectral Blast doesn't hit more than one enemy. The bolt do seek other targets, but they deal zero damage.

XM313Raptor

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Re: Nagahaku MOD 3.0b Updated
« Reply #562 on: Jun 05, 2019; 08:28 am »
I think that Naga's favourite characters were the Templar and the Hunter and it shows. He did a great job with them. But with the Cabalist he stopped at the middle of the road. The melée skilltree for the Summoner is terrible. And the skill for the Evo that protects him with a sphere of shields but at the cost of a lot of movement speed is simply a joke. Well that's my opinion anyway...

afxone

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Re: Nagahaku MOD 3.0b Updated
« Reply #563 on: Dec 12, 2019; 10:02 pm »
Hi all.All my new chars are without the Cube,Nemo are bugged.in other mods all fine just in that 1 nemo not giving the cube.sorry for my eng.

nikechau

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Re: Nagahaku MOD 3.0b Updated
« Reply #564 on: May 30, 2020; 01:23 pm »
does anybody know how to activate crusader's wrath for the blademaster in this mod? i got at least 3 surges of wrath but the stupid skill doesn't want to activate for some reason -_-

Violet-n-Red

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Re: Nagahaku MOD 3.0b Updated
« Reply #565 on: Jun 09, 2020; 11:19 am »
no clue, everything about surges in this mod seems to be super bugged.
in case of panic break the glass, exit through the window.

TYRANITAR248

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Re: Nagahaku MOD 3.0b Updated
« Reply #566 on: Apr 18, 2021; 08:52 pm »
Who has the link to the Nagahaku3.0b.mod.zip file, the link is down

chaos0ne

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Re: Nagahaku MOD 3.0b Updated
« Reply #567 on: Apr 18, 2021; 09:01 pm »
Who has the link to the Nagahaku3.0b.mod.zip file, the link is down

https://drive.google.com/file/d/1vojAidirFVBnY94zR2HQTvevUdOApzjy/view?usp=sharing

here  but the link was working for me

dante1320

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Re: Nagahaku MOD 3.0b Updated
« Reply #568 on: Nov 03, 2023; 04:14 pm »
Who has the link to the Nagahaku3.0b.mod.zip file, the link is down

https://drive.google.com/file/d/1vojAidirFVBnY94zR2HQTvevUdOApzjy/view?usp=sharing

here  but the link was working for me
thkx for reupload

nielo360

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Re: Nagahaku MOD 3.0b Updated
« Reply #569 on: Jul 13, 2024; 09:04 am »
Crusaders wrath is broken doesnt work under surge skill incase someone uses blademaster in the future.