Author Topic: Revival 1.5b2 SP Modification (17/04/17)  (Read 124085 times)

Morphy

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Re: Revival 1.5b2 SP Modification
« Reply #15 on: Oct 23, 2015; 07:51 pm »
To refresh memories:Install game then Hellgate  1.2 patch,create character,play a bit in Russel Square,exit game.Install MP 2.0 patch then click on the multiplayer button.You should see a new screen.Exit game.Install Revival launcher then 1.5b launcher.Install Revival 1.5b2 or Naga mod with 1.5b launcher.Other mods should be installed with Revival launcher.Hope this helps. ;)

That's about he size of it - you can get away without the  character-to--Russell--square part but you HAVE to open and start MP to that login screen (you can't log in so don't bother)

Having said that, doing the SP part won't harm anything and might help with stability (as it locates files properly)

Surrogatum

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Re: Revival 1.5b2 SP Modification
« Reply #16 on: Oct 24, 2015; 09:21 am »
Hello everybody.
I installed this mod few days ago and I'm having a lot of fun. It is a great mod with lots of fun additions, but one issue however has halted my progress. Millennium Battle done; after speaking with Arphaun, Lucious Aldin had only the basic dialogue like: Lucious is insane... and I couldn't get "The Wall" quest. Game reloaded, two different characters, two different PC's, all the same. Main quest not given means dead game.
However, removing the mod and installing 1.5b1, fixed the issue. Aldin gave me the quest for both characters. I reinstalled the 1.5b2, and all was fine, the quest was on.
If it is a bug, maybe it's not too hard to fix.
Cheers

Cyriel

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Re: Revival 1.5b2 SP Modification
« Reply #17 on: Nov 04, 2015; 03:05 am »
Very nice to see the project is still ongoing. Cheers buddy :)
Spectral Sniper rifles. Turning evil into dogfood through superior science ®

RpRHUN

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Re: Revival 1.5b2 SP Modification
« Reply #18 on: Nov 04, 2015; 05:53 pm »
Thanksez for not giving up on the project!

(Might be that this is impossible, and it was clearly explained elsewhere, but I'll just ask for confirmation anyway) Any possibility of importing the "upgraded" Hellgate:Global content to the SP gameplay? I'm thinking of the textures, maybe talent trees, and most importantly two-handed weapons - zones and quests don't really interest me to begin with. In truth, I don't really play HGL anymore (especially not the HG Global), but I'd go for SP if things looked the way they do over there, and the new 2H sword weapons were in the game.

Dank Rafft

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Re: Revival 1.5b2 SP Modification
« Reply #19 on: Nov 04, 2015; 06:27 pm »
Thanksez for not giving up on the project!

(Might be that this is impossible, and it was clearly explained elsewhere, but I'll just ask for confirmation anyway) Any possibility of importing the "upgraded" Hellgate:Global content to the SP gameplay? I'm thinking of the textures, maybe talent trees, and most importantly two-handed weapons - zones and quests don't really interest me to begin with. In truth, I don't really play HGL anymore (especially not the HG Global), but I'd go for SP if things looked the way they do over there, and the new 2H sword weapons were in the game.
AFAIK some models/meshes are impossible to import as it stands right now. The Revival team would have to completely redo the Revival mod to be able to import them.
Of what kind of textures are you speaking? Most of the textures in HGG which were from the original game have a lower resolution than those of Hellgate: London.
And if you want more recent skill tables and items from the multiplayer test center update 2.0 you should check out Nagahaku's mod. You can find it here: http://www.hellgateaus.cyou/forum/hellgate-london-fan-modifications/

RpRHUN

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Re: Revival 1.5b2 SP Modification
« Reply #20 on: Nov 04, 2015; 09:18 pm »
Thanksez for not giving up on the project!

(Might be that this is impossible, and it was clearly explained elsewhere, but I'll just ask for confirmation anyway) Any possibility of importing the "upgraded" Hellgate:Global content to the SP gameplay? I'm thinking of the textures, maybe talent trees, and most importantly two-handed weapons - zones and quests don't really interest me to begin with. In truth, I don't really play HGL anymore (especially not the HG Global), but I'd go for SP if things looked the way they do over there, and the new 2H sword weapons were in the game.
AFAIK some models/meshes are impossible to import as it stands right now. The Revival team would have to completely redo the Revival mod to be able to import them.
Of what kind of textures are you speaking? Most of the textures in HGG which were from the original game have a lower resolution than those of Hellgate: London.
And if you want more recent skill tables and items from the multiplayer test center update 2.0 you should check out Nagahaku's mod. You can find it here: http://www.hellgateaus.cyou/forum/hellgate-london-fan-modifications/

Yeahm, I got the Nagahaku mod 3.0, I've been playing it for a while.

Specifically, I'm talking about character textures. Such an awesome and nice game, and female characters (and males, though I don't play males at all - I'd rather watch a female ass for 10 hours every saturday :D ) look like someone vomited their textures on paper and scanned them in. Sorry for being vulgar, but they're disgusting - face, eye, hair, all their tex's are crap ...

Dank Rafft

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Re: Revival 1.5b2 SP Modification
« Reply #21 on: Nov 04, 2015; 09:42 pm »
Yeahm, I got the Nagahaku mod 3.0, I've been playing it for a while.

Specifically, I'm talking about character textures. Such an awesome and nice game, and female characters (and males, though I don't play males at all - I'd rather watch a female ass for 10 hours every saturday :D ) look like someone vomited their textures on paper and scanned them in. Sorry for being vulgar, but they're disgusting - face, eye, hair, all their tex's are crap ...
Yeah, the character textures are crap but don't annoy anymore once you've fully equipped your character.

Morphy

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Re: Revival 1.5b2 SP Modification
« Reply #22 on: Nov 04, 2015; 11:37 pm »
One thing i found REALLY weird.

(I think it was in HG-Global)


You know how, if you take off all your armour, your female character has a pair of granny panties on and a sports bra?

Well - I got that mission where you get sent though the clear warp thingy into the broken down city to kill some 100 foot high demon with slashy wings and such (there's a broken bridge you have to make your way down)

Well... HER panties were sexy little lacy things!  Now THAT I could happily watch all day...

Malachor

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Re: Revival 1.5b2 SP Modification
« Reply #23 on: Nov 05, 2015; 01:50 am »
There are no plans to include any hellgate: global content.

Ged1s

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Re: Revival 1.5b2 SP Modification
« Reply #24 on: Nov 05, 2015; 04:59 am »
There are no plans to include any hellgate: global content.


is there abyss and stonehenge in those modifications 1.5b2 ?

Dank Rafft

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Re: Revival 1.5b2 SP Modification
« Reply #25 on: Nov 05, 2015; 11:57 am »
There are no plans to include any hellgate: global content.


is there abyss and stonehenge in those modifications 1.5b2 ?
No, sadly there isn't.

RpRHUN

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Re: Revival 1.5b2 SP Modification
« Reply #26 on: Nov 05, 2015; 05:26 pm »
I've ran through Stonehenge a few times, and I can say, as far as a content zone goes, it's not all that much - it's actually crap to begin with. Maybe if it introduced new items, those are worth something, but other than that, you just run through various zones to kill more Shulgoth clone minibosses, collect trophies, then kill Moloch using said trophies.

Moloch's already in Nagahaku, so I dare say the best content got imported there. Anything else - not worth mentioning (I don't know about any new items, I'll repeat that).

Dank Rafft

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Re: Revival 1.5b2 SP Modification
« Reply #27 on: Nov 05, 2015; 06:25 pm »
I've ran through Stonehenge a few times, and I can say, as far as a content zone goes, it's not all that much - it's actually crap to begin with. Maybe if it introduced new items, those are worth something, but other than that, you just run through various zones to kill more Shulgoth clone minibosses, collect trophies, then kill Moloch using said trophies.
Stonehenge introduced now items but they're included in Revival and Nagahaku.

Cyriel

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Re: Revival 1.5b2 SP Modification
« Reply #28 on: Nov 09, 2015; 03:34 pm »
One of stonehenges main features was the wild and the density of typerooms. That meaning there are caves literally filled with one enemy type (necro, demon, beast, etc)

The wild also introduced a number of new enemies, a vast open map with multiple possible hellrifts, cave systems etc and a (mini)boss that back in the day required vast tactics in order to kill it, which would in turn drop the highly sought after functional pets (pets that heal, break crates, damage enemies, etc)

It wasnt a whole lot of innovative new thought but i liked the layout of stonehenge and the attempt at creating what i considered speedrun arenas and thats what i miss a lot.

Then came abyss and things went ok for a while, then flagship exploded.

ITT: the good old days.
Spectral Sniper rifles. Turning evil into dogfood through superior science ®

Dank Rafft

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Re: Revival 1.5b2 SP Modification
« Reply #29 on: Nov 09, 2015; 05:03 pm »
One of stonehenges main features was the wild and the density of typerooms. That meaning there are caves literally filled with one enemy type (necro, demon, beast, etc)

The wild also introduced a number of new enemies, a vast open map with multiple possible hellrifts, cave systems etc and a (mini)boss that back in the day required vast tactics in order to kill it, which would in turn drop the highly sought after functional pets (pets that heal, break crates, damage enemies, etc)

It wasnt a whole lot of innovative new thought but i liked the layout of stonehenge and the attempt at creating what i considered speedrun arenas and thats what i miss a lot.

Then came abyss and things went ok for a while, then flagship exploded.

ITT: the good old days.
You should try Nagahaku in case you haven't. ;)