Yeah this IS Revival 1.5b1, which Maeyan had authorized me to release any time...
since Nagahaku MOD is running into some problems with 2 last evoker skills, i think it is the right time to release Revival 1.5b1 as a best Xmas gift for the community
This is a clean version of Revival 1.5b1 without any modifications of my own, just like what it is before i joined the developing team.
here are the instructions from Maeyan & Kite:
You must download the new launcher.
This modification does not install with the old version.
Install Instructions(Note: both the SP 1.2 and MP 2.0 patches can be found
here)
Download and install the SP 1.2 patch.
Make sure you run the game once after you've installed.Download and install the MP 2.0 patch.
Make sure you run the mp version of the game once after you've installed.Warning: This file is over 1,200 meg.
Download the new Launcher (
found below). Unzip in any directory along with all of the dlls - important.
Download the revival 1.5b modification above.
Execute the launcher. In the main menu, select Utilities->Modifications->Install. Select the revival 1.5b.mod.zip file you downloaded.
You will be presented with a installation dialog featuring patch notes and optional components. Select any optional modifications you want and press the install button.
You do not need to revert previous modifications, the launcher will take case of this for you automatically. Watch the progress bar for installation progress. You will be informed via a dialog message box when the modification has been successfully installed - unless you cancel.
Now launch Hellgate London!
Release notes:Release Notes
This patch is far from complete, but is a milestone release in the Revival 1.5 beta branch. A new massive amount of content has been added, including Mythic and Doubled Edged item qualites, over 15 items from the Stonehenge and Abysss expansions and a wealth of cube recipes that can be used in conjuction with 'gambling' tokens, purchased from the gambling vendor in Holborn Station.
As always with the beta releases, don't get too attached to your characters because things will change between updates that might make your characters incompatible. New changes from the 1.5a release are marked with a + and removed changes are marked with a -. Chances are I have forgotten a few changes, these will be noted on the forum as they are recalled.
As always, thank you for your support and patience. This has taken us a really long time, and there is still so much to do. But for now, please enjoy!
Maeyan
Credits: Kite, Malachor, Alex2069, Maeyan
Cincodex: Cool loading screen art
[attachment=6:2dtmm6c8]launcher.gif[/attachment:2dtmm6c8]
1.5b Patch Notes
-----------------
Difficulty
Normal mode has the same Champion spawn rate and monster density as Elite mode.
Players
- Players are no longer assigned a default skill. (1.5a dropped)
+ Evoker, Summoner, Marksman and Engineer have had there starting skills changed.
Evoker: Firestorm
Summoner: Summon Carngore
Marksman: Fire Grenade
Engineer: Construct Drone
- The initial skill is placed on the starter weapons. (1.5a dropped)
Level cap increased to 55.
Power regeneration decreased from 3 to 2 per willpower point.
+ Base power regeneration increased to 520.
Melee damage increased from 1% to 3% per strength point.
Engineer
+ Improved Engineer drone AI.
Can spawn Drone in stations.
Summoner
Can spawn minions in stations.
Inventory
Increased stash (x10) and inventory (2x).
+ Inventory slot added for googles.
+ Inventory slots added for rings.
Scrap stack size increased to 10,000.
Consumables stack size increased to 100.
Recipies
The cube recipes are hidden until discovered.
Recipe to create pets - requires and egg drop from bosses.
+ Recipies to 'reroll' ehanced, rare and legendary items.
+ Recipies to create various random items.
+ Recipies to create rings.
+ Recipies to create demon, beast, necro and spectral mods.
Item Quality
Enhanced and Rare items are identified by default.
+ Mythic quality items added. These items have affixes approximatley 1.5x stronger than legendary affixes.
+ Double Edged quality items added. These items have 1x Mythic affix and 1x negative affix.
Augmentrix
Rare and Legendary augmentation cost reduced by 50%.
+ Skills are not augmented onto weapons.
Items
Templar items added:
Sunblade
Sunshield
Moonblade
Dissector
Dissector Shield
Gleamcarver
+ Starburst
+ Marksmans items added:
+ Core Magnum
+ Stringray
+ Discombobulator
+ Thumper
+ Thunderclash
+ Cabalist items added:
+ Fire Seeds
+ Vampire PistolMK3
+ Negatron
+ Singularity Node
+ Purification Ray
+ Mutentacle
+ All new items can not be purchased from a vendor and drop at only legendary or better qualities.
- 6x new unique items inspired by hellgateaus. (1.5a dropped) - These items require more though and planning sorry! Will be back in a future update.
Shield overload on Swords halved and capped at 100%.
Boss/Mutant items are now of unique quality.
Only unique retrainers can be bought and sold.
Common retrainers are gained from Sydonai the first time you complete the game.
Interface
Most of the updated interface elements have been imported from the Abyss expansion.
Levels
Environment updates from the Abyss added.
Moloch spawns in Anchient Blood - 4/5 chance to spawn.
Passageways and Hellriffs are a lot rarer 1/10.
Elite passageways champion spawn chance increased by 100%.
Treasure passageways contain 100% more treasure.
Monster density increased by 15%.
Skills
- The sprint skill caps at 4 points and no cooldown. (1.5a dropped)
Monsters
Moloch has been added into the game.
New champion spawn: Zomper. - Skin by Tirex
Champion monster are slightly bigger 50%.
Champion mob health and experience increased 100%-300%.
Shield overload reduced and capped at 100%.
Killing monsters 3 levels above you grants you more experience up to 95%.
Bosses have a 1/100 chance to drop an egg.
+ Champion mobs drop essense according to their class type 1/5.
NPCs
Original voices have been restored for about 15 npcs, including 'sexy holloway'.
Techsmith 314 has been reskinned into his 3rd stage state.
+ A gambling merchant added in Holborn station.
Treasure
Champion mobs have a fixed chance of dropping legendary or better loot!
Rare mobs 1/100
Epic/Legendary mobs 1/50
Named/Unique mobs 1/25
Sydonai drops a skill and attribute retrainer when you finish the game.
Moloch drops the Stonehenge dye kits. 1/10 chance to drop.
Sydonai and Moloch have a chance to drop unique retrainers. 1/25 chance to drop.
Zomper drops new items.
1/2 chance to drop a special item (not telling what it is )
1/10 chance to drop hellgateaus unique items.
Vendor modification and consumable quantities balanced.
Chests and crates are generally more exciting.
Crates will only drop palladium and consumables.
Common chests will drop up to 3 consumables and palladium.
There is a 1/1000 chance a common chest will drop a legendary of better item.
Elite chests drop a lot more palladium and drop 2 rare or better items.
Achievements
Speed leveling achievments repaired.
Misc
Particle updates from Abyss expansion added.
Important note:
If you get any errors while trying to start the installer above, make sure you have the .Net Framework 4.0 installed.
[quote="Microsoft]The Microsoft .NET Framework 4 redistributable package installs the .NET Framework runtime and associated files that are required to run and develop applications to target the .NET Framework 4.[/quote]
Installer fixes:
All users who experienced problems due to the "," and "." delimiters can now install the patch without the need to switch their cultural settings to "American"
The "Key already present" exception was fixed
Patch package related info:
Some original 1.5b features were converted to optional mod packages (e.g. Monster Information Display)
Additional optional mods were added (Increased Fire Rate, Fawkes Event, Expanded Storage Mod, Purchaseable Retrainers, No Faction Requirements...)
Patch related info:
Fixed a crash-bug when trying to identify the new Doompulse rocket launcher (correct item name might still be missing)
Fixed values of some of the community items
Returned mind-control items to their original state. All mind-control items will only spawn in their regular (white) and their unique versions. Both versions are NOT augmentable!
Reason for the mind-control item reroll:
Mind-control items don't deal any damage so most of the available weapon augmentations and random affixes are pretty much useless for them. These will only increase the feed costs but won't have any useful effects on the weapon itself.
Known problems:
Summoner starter weapon damage display says 0-0 but deals normal damage.
Edit by Bryan: - A fix that enables Moloch as a spawn is available here,as an attachment on Adinaq's post.
- A known issue of the mod is that some/all chests only contain palladium.A fix can be found here,instructions are included in the first post of the thread.Remember to apply the fix after a complete installation,including the Moloch fix if you apply it as well.
Edit #2: Included a link to the needed patches.
Mod pack link:http://dl.dropbox.com/u/54510640/revival%201.5b1.mod.zipThe launcher is directly below.