Author Topic: Unofficial Revival SP modification 4.0  (Read 51400 times)

Kikina the templar

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Unofficial Revival SP modification 4.0
« on: Aug 22, 2018; 08:46 pm »
Welcome to "Unofficial Revival" version 4.0

"My heart stays in Hellgate."
                            Kikina the templar

If you like Hellgate and want to remember a bit of old times, this mod is the best solution for you. Contains elements from many versions of the game, while maintaining the original gameplay.
Mod retains original skills, quests and monsters, but adds some things from early game concept (for example using implants), original online game (pets, dye kits, events..), game from test servers (new weapons, rings, many types of monsters), korean Hellgate Global (bosses, weapons) and ideas of members the Hellgateaus community (expanded stash, better monsters info, cheats..).


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Development of official Revival mod from Hellgateaus community it was completed by version 1.5b2.
Unofficial Revival mod (v1.6 and up) is extension of this mod - whole content of official revival is included, lots of errors has been fixed and some things were added.

Mod can be installed through "Revival 1.5b1 launcher".
You need:
 - installed game client Hellgate London from original disc or iso image (supported languages is english and czech)
 - installed 1.2 SP and 2.0 MP (TCv4) patches (its necessary run both clients (SinglePlayer and MultiPlayer) once after installation of patches)
Unpack the launcher to any location, start "launcher.exe", go to utilities section and choose "modifications - install".
On select screen load "revival un 4.0 .mod.zip". Do not unpack mod before installation !
For more information take look on topic "The "new" launcher (for Revival 1.5 and up)" from Bryan or "Revival 1.5b2 SP Modification" from Malachor.

Installation of Revival mod automatically revert all before installed mods.

Compatibility of gamesaves from foregoing versions of this mod or from original game is high, but not guaranteed.
Everytime backup your save games before mod instalation !!!



4.0 Patch Notes
---------------

- Some correctures have been made in the English version of the texts - thanks to Bryan for that

- !!! - From version 3.8 is in mod one bug (mea culpa) - Halloween event quests cannot appear in nightmare difficulty. In 4.0 is this bug fixed, but unfortunately it was necessary to reset the quest with Transmogrifying cube (culpa of FSS). New characters do not notice anything, but all old characters, which was saved in 3.8 or 3.9 version, will be called to pick up new cube from Nemo at Holborn station.
  Players will be excited about having the second cube, but only until he finds out that the cube is not an item but only a shortcut - all cubes open one same grid. So, i changed rules for owning cube - the cube can now be dropped, if you have duplicate of it (same system working on pets). Just take new cube from Nemo and one from two cubes throw away, it does not matter which one.
  This bugfix can be used to obtain "God's Breath" gun for old characters, which were founded before this function was created. Just reinstall mod with fuction "Cheat mode for beginners" on.

- Loot rules and properties (mainly base damage) of weapons Hellbores, Thumpers, Chargers, Starburst, Pyrocasters, Pyrosmashers, Negatrons, Inferni was changed. Except Thumper, these are weapons from Stonehenge expansion, with poorly set parameters (from FSS). Personally, i think that weapons have only beta settings, FSS it was not enough to finish. Weapons should now be much more usable in the game.
  Before install this patch remove all this weapons from character hands and weapons slots !!!

- Weapons Gleamcarvers, Dissectors, Starbursts, Chargers, Pyrocasters, Pyrosmashers and Inferni now make sounds (replaced, not original)

- While testing of item drop for 2038 project i found out (for my own suprise) that 3D model of Dissector shield allows use up to two fuel slots. So, newly generated Dissector shields now can have 0-2 slots for fuel.

One new install option:
- Faction Combined - Classes of same faction would share their skilltrees - experimental function, use it at your own risk
  - some people still asked me for a "skill merge" function. I asked for help Seferoth, explored similar function in Nagahaku mod and there is result. I would point out in advance that this is basically an unsupported function in beta state.
    If you activate this function, then all game characters will have in skill tree menu (upper right corner) new buttons, same like in "Lost London" mod. There is possible acces skilltree of opposite profession in character faction (Blademaster will have here Guardian skilltree, Marksman skilltree for Engineer ...).
    If you invest skill point to some skill which have both of proffesion (Blink for example), then skillpoint will be added to both this skills. Properties of this skill will be however dependent on shortcut which make in skill bar - if you take shortcut from evoker skilltree, then will be used evoker version of this spell + bonuses for evokers. Is possible use both skills together (in case of Blink two jumps in a row behind each other), all skills have own cooldown, shared is only "group" cooldown (prohibition of skill from group after use another).
    Due to problems was disabled shared use of Evoker/Summoner skills "Summon Ember"/"Summon fire elemental". Each class can use only own version of this skill

- Quest boss Kohama now have 25% chance on drop one new rune while kill. This rune can be used directly, with a surprising effect :)


Mod is now much larger than before and can not be distributed via Hellgateaus site.
Here is a download links:
https://uloz.to/!K8bofgtIvRKc/hellgate-london-unofficial-revival-v4-0-rar
or
https://megaup.net/62il/Hellgate_London_Unofficial_Revival_v4.0.rar


This is end of my work on Hellgate Revival. I will be still here if you find some bugs, or for info about mod. But i can not fix all the errors that the game has  :)
For people who want to play online as well: "London 2038" project is in stable "public open" alpha stage. Its possible make on you computer dual installation of Hellgate and play both (London 2038 and Revival) simultaneously.
You must follow this instruction:
--
How play 2038 and revival together on one computer: 1. Install Hellgate London and both patches 2. Backup whole folder "Flagship Studios" with different name. 3. Instal revival 4. To backuped folder install 2038 files 5. Keep both folders in "program files". The version you want to play rename to "Flagship studios", the other may have an arbitrary name. Do not forget to run every version with the right loader inside folder...
--
One friendly warning: Chat troll "Wollah_bee" is currently online again. Info about it see at London 2038 site.  ;D
One of the things i planned for v4.0 was support the Russian language. Unfortunatelly, after more than two months of work and practically everyday communication with a subcontractor i do not even have a working version of the language file. Nobody is communicating with me at present, so I think the project is lost  :'(


10.01.2019 - Update 1 - Unzip file attached bellow, then open file "revival un4.0 .mod.zip" and replace file "install.xml".
During installation of mod, a new function appears in the optional menu - Multi Aura - Allow you activate every aura you learned at the same time - experimental function ported from Nagahaku mod, use it at your own risk.
« Last Edit: Jan 10, 2019; 02:01 am by Kikina the templar »

Kikina the templar

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Re: Unofficial Revival SP modification 4.0
« Reply #1 on: Aug 22, 2018; 08:47 pm »
 :)

Brimhir

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Re: Unofficial Revival SP modification 4.0
« Reply #2 on: Aug 23, 2018; 12:51 am »
Thanks for all of your work, Kikina!

Kikina the templar

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Re: Unofficial Revival SP modification 4.0
« Reply #3 on: Aug 23, 2018; 02:04 am »
 :)

gorkn

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Re: Unofficial Revival SP modification 4.0
« Reply #4 on: Aug 26, 2018; 08:21 am »
Thanks for the great mod, sad to see it end.

Kikina the templar

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Re: Unofficial Revival SP modification 4.0
« Reply #5 on: Aug 26, 2018; 01:56 pm »
 :)

Orkas

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Re: Unofficial Revival SP modification 4.0
« Reply #6 on: Aug 26, 2018; 01:59 pm »
 :)

Brimhir

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Re: Unofficial Revival SP modification 4.0
« Reply #7 on: Aug 26, 2018; 02:32 pm »
One thing I noticed is Meg no longer gives her "Pratch" quest.

Kikina the templar

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Re: Unofficial Revival SP modification 4.0
« Reply #8 on: Aug 26, 2018; 05:24 pm »
For old or new character ?
This quest is not repeatable, can be taken only twice for one character - first in normal mode, then in nightmare mode.

Brimhir

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Re: Unofficial Revival SP modification 4.0
« Reply #9 on: Aug 26, 2018; 06:34 pm »
For a new character.  I ran him through all of the station's quests and then moved on the Templar base, and Mag never gave the quest.

Kikina the templar

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Re: Unofficial Revival SP modification 4.0
« Reply #10 on: Aug 26, 2018; 08:14 pm »
Ah, Mag no give ANY quests ?
Mag must be initialized first. His first quest appears after you done some quests on Charing cross. If remember correctly, you must done some quest from Gil.

Brimhir

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Re: Unofficial Revival SP modification 4.0
« Reply #11 on: Aug 26, 2018; 09:38 pm »
Ok, this one is my fault!

I did not use the PDA I got from the Dead Pool quest, so I never got the quest to kill Cracklepop, which is her last quest.

Edit:  That was the problem.  Everything is working out fine.
« Last Edit: Aug 26, 2018; 09:53 pm by Brimhir »

Seferoth

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Re: Unofficial Revival SP modification 4.0
« Reply #12 on: Aug 26, 2018; 09:57 pm »
Amazing job with your mod Kikina. :)
You can't have a nightmare if you never dream.

Kikina the templar

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Re: Unofficial Revival SP modification 4.0
« Reply #13 on: Aug 26, 2018; 10:10 pm »
Thanks  :)

artefak

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Re: Unofficial Revival SP modification 4.0
« Reply #14 on: Aug 27, 2018; 10:32 pm »
I need Russian version:)