Hello
I'm glad you finally managed to launch Revival. Thanks for the feedback and for streaming - people still don't know much about Revival and every advertisement is welcome.

Damage bug - No one else has noticed this yet. There can be several explanations.Most likely: from the original concept of the game, a system of limiting or increasing damage between the level of the monster, the player and the item level of the weapon works over all the numbers indicating the damage. Some quests may lead players to locations where enemies have a lower level than the player, there will be a large increase in player damage.
It is also, of course, possible that you managed to combine some weapon with weapon mods or your gear as a deadly weapon. Revival is not conceived as a game that would be a challenge for someone. I tried to take Revival as a memory of the nice moments that many people certainly spent with the original versions of the game. Therefore, in the game you can encounter various rare things that allow the contemplative player considerable creativity. For example, there are affixes from the early days of the game's development, which the authors later removed from the game, precisely because they were too strong.
Just a small example: An electric nova works completely differently from other novas in the game - it basically works like a blast throwing monsters into the air. Proper use of things with affixes that extend splash damage by a fixed limit (for example 0.5m instead of + 25%) will allow the player to clear virtually the entire level for one, two gun shots. An inconspicuous projectile acceleration affix can kill any boss with a few seconds with some weapons. And there is much more ...
At the moment, i consider the development of the mod to be basically complete. Lately, i've only focused on creating support for other languages. In the end, it worked out for Russian, but unfortunately not for German. The reduction of icons in the backpack was never planned, although it is possible that it could be added relatively easily as an option during installation. Unfortunately, automatic dismantling of found items is not possible at all in singleplayer.
I would probably make a new patch for Revival only if there was an opportunity to fix some of the bigger problems that still remain in the game. Now, for example, Alternalo (the main developer of the online version of the game) has begun to recalculate animations for 3D objects, which (in case he discovers something new) opens up the possibility of correcting missing animations for Bloodshard-type focuses. We will see what the future brings.
