Author Topic: Unofficial Revival SP modification 4.4 (english)  (Read 46022 times)

Kikina the templar

  • Dark Will
  • ***
  • Posts: 515
  • Karma: 12
Re: Unofficial Revival SP modification 4.4 (english)
« Reply #30 on: Aug 23, 2021; 09:29 pm »
Try installing the mod without turning on the "Expanded Storage Mod" feature.
If the game will works, delete the gamesave folder (documents/my games) and try install with feature again.

Edit: Ah, you figured it out at the same time I wrote the answer   :)
« Last Edit: Aug 23, 2021; 09:31 pm by Kikina the templar »

Egmont

  • Nameless
  • *
  • Posts: 2
  • Karma: 0
Re: Unofficial Revival SP modification 4.4 (english)
« Reply #31 on: Aug 23, 2021; 11:19 pm »
Try installing the mod without turning on the "Expanded Storage Mod" feature.
If the game will works, delete the gamesave folder (documents/my games) and try install with feature again.

Edit: Ah, you figured it out at the same time I wrote the answer   :)

Yes thank you very much and thank you for the mod.

Kunzer

  • Nameless
  • *
  • Posts: 7
  • Karma: 1
Re: Unofficial Revival SP modification 4.4 (english)
« Reply #32 on: Sep 21, 2021; 03:27 am »
Hi I just wanted to say thanks for the mod. Checked back in here for the first time in many years and was thrilled to see yall are still doing your thing.

I've been playing revival 4.4 for about a week straight and I can't put it down. <3

Kikina the templar

  • Dark Will
  • ***
  • Posts: 515
  • Karma: 12
Re: Unofficial Revival SP modification 4.4 (english)
« Reply #33 on: Sep 21, 2021; 09:32 am »
Thanks. I'm glad you like Revival ...
 :)

Kunzer

  • Nameless
  • *
  • Posts: 7
  • Karma: 1
Re: Unofficial Revival SP modification 4.4 (english)
« Reply #34 on: Oct 06, 2021; 01:54 am »
I've been playing for at least a few hours a day since my last post, it has really drawn me in and I'm having a great time.

I wanted to ask one question to satisfy my curiosity -- Is there any way I could potentially add more items to the list of things that are auto-looted via pickup? I am aware that this carries some degree of risk due to inventory space management but I just wanted to ask.

An example of something I would want to add to the list would be the Essences (Beast, Demon, Necro, Spectral)

I apologize if this question is annoying, please forgive me, I just wanted to ask!

Finally, any thoughts on auto-deconstruction? I have no idea what it would take to accomplish this but I recall there were items that enabled me to do this in the T3fun hellgate: global version of the game.

Thank you again for all the hard work on this mod, it is incredibly good.

Kikina the templar

  • Dark Will
  • ***
  • Posts: 515
  • Karma: 12
Re: Unofficial Revival SP modification 4.4 (english)
« Reply #35 on: Oct 06, 2021; 07:20 pm »
Hello.

Automatic item pickup can be set for virtually anything. You can set this in the install.xml file inside the mod.
Look for a script "Auto-Pickup Quest Items" or "Auto-Pickup Consumables" in this file.

<script type="optional">
         <title>Auto-Pickup Consumables</title>
         <description>Your character will automatically pickup consumables when you are close enough. This does not apply to drop from events.</description>
         <table id="items">
            <entity id="2,3,4......250,251">
               <attribute id="bitmask03" bit="autoPickup">true</attribute>
               <attribute id="autoPickupDistance">4</attribute>
            </entity>
         </table>
      </script>


There is a long line of numbers in the "entity id" line, and each of these numbers represents one item that will be picked up automatically.
Download the Reanimator program from Hellgateaus, and open the "items" table in it.
In the list of items, select the item you want and add its number (in the "index" column) to the other numbers in the line "entity id".
Essence, for example, has the following numbers: 1940, 1941, 1942, 1943


Unfortunately, no one has yet managed the automatic item dismantler for singleplayer.  :(
« Last Edit: Oct 06, 2021; 07:24 pm by Kikina the templar »

Kunzer

  • Nameless
  • *
  • Posts: 7
  • Karma: 1
Re: Unofficial Revival SP modification 4.4 (english)
« Reply #36 on: Oct 09, 2021; 08:17 pm »
Hi! Thank you!

I will grab reanimator at some point and give that a try.

Thank you for pointing me in the right direction!  :)

Deathtrap is super fun by the way  :D

roman117

  • Nameless
  • *
  • Posts: 1
  • Karma: 0
Re: Unofficial Revival SP modification 4.4 (english)
« Reply #37 on: Oct 29, 2021; 12:00 am »
Is there any other way to download the patches aside from ulozto? I try to download off of that site and I get a "site cannot be reached" error page a few seconds after clicking the download button. None of the other patch files I've found on the internet work, I get a "Can not install, dependency mp_hellgate_1.10.180.3416_1.0.86.4580 is missing etc." error in the launcher despite having the patches installed and having run the clients to generate the necessary files.

Kikina the templar

  • Dark Will
  • ***
  • Posts: 515
  • Karma: 12
« Last Edit: Oct 29, 2021; 04:23 pm by Kikina the templar »

steev

  • Nameless
  • *
  • Posts: 3
  • Karma: 0
Re: Unofficial Revival SP modification 4.4 (english)
« Reply #39 on: Jan 03, 2022; 10:28 pm »
Edit: Nevermind i am dumb. Thanks for the update!
« Last Edit: Jan 03, 2022; 10:51 pm by steev »

Argahor

  • Nameless
  • *
  • Posts: 1
  • Karma: 0
Re: Unofficial Revival SP modification 4.4 (english)
« Reply #40 on: Jan 18, 2022; 08:01 pm »
Hello! Where can I download The "new" launcher? The link on the forum is broken 

chaos0ne

  • Named
  • **
  • Posts: 101
  • Karma: 1
Re: Unofficial Revival SP modification 4.4 (english)
« Reply #41 on: Jan 18, 2022; 08:20 pm »
yep you cant go on the threat kikina have you the launcher? than i upload it to google as save file

here is the launcher downloaded and testen from moddb

https://drive.google.com/file/d/1rBTWXpeii4EpO01Oq4gjS77Qchx1I3Xt/view?usp=sharing

edit2: the launcher is in the mod folder too  ;D
« Last Edit: Jan 18, 2022; 08:38 pm by chaos0ne »

contra

  • Founder
  • Named
  • **
  • Posts: 113
  • Karma: 16
Re: Unofficial Revival SP modification 4.4 (english)
« Reply #42 on: Feb 05, 2022; 11:21 am »
May I ask, do you know which files are related to Transmogrifying Cube event related to NPC nemo? This issue of London-2038-Client SP mod is still not resolved, I would like to compare the similarities and differences between revival SP mod based on the list of files.

MAN in the mirror...

Kikina the templar

  • Dark Will
  • ***
  • Posts: 515
  • Karma: 12
Re: Unofficial Revival SP modification 4.4 (english)
« Reply #43 on: Feb 05, 2022; 11:04 pm »
Hi, Contra.

First of all, let me express my appreciation for your mod. It took me a while to figure out how you got it all up, but the idea can't be denied a certain genius. I definitely congratulate your observation, because I didn't notice how the SP function works for the 2038 client in front of your mod either.  ;)
Regarding the problem with Nemo: I don't know exactly what it's about, I've never played your mod, but the cause seems clear. The change that concerns the player's status and that you make in the files must be made elsewhere. If Nemo doesn't stand there at all, check the "monsters" table. If he just doesn't communicate with the player, I'd try the "quest" table. If the problem is directly with the cube, I would look at "items" or "inventory".

redflinx

  • Nameless
  • *
  • Posts: 3
  • Karma: 0
Re: Unofficial Revival SP modification 4.4 (english)
« Reply #44 on: Feb 06, 2022; 06:24 am »
May I ask, do you know which files are related to Transmogrifying Cube event related to NPC nemo? This issue of London-2038-Client SP mod is still not resolved, I would like to compare the similarities and differences between revival SP mod based on the list of files.

Hi, Contra!

Here is monster cooked file where Nemo exist fo your mod.
Its for last 1.5.7 patch L2038
« Last Edit: Feb 06, 2022; 07:38 am by redflinx »