Author Topic: Unofficial Revival SP modification 4.4 (english)  (Read 29053 times)

nikolas6886

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #90 on: Oct 20, 2023; 04:41 pm »
Hello guys. Does this support the Russian language for example?

Kikina the templar

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #91 on: Oct 20, 2023; 07:45 pm »
Hello,
yes, russian language is fully supported.

nikolas6886

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #92 on: Oct 20, 2023; 10:59 pm »
Hello,
yes, russian language is fully supported.

thx for the prompt response bro. Good luck

dante1320

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #93 on: Nov 04, 2023; 10:38 pm »
one question this mod can work with nagahaku 3.0b and nagahaku optionals 4.2?

Kikina the templar

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #94 on: Nov 04, 2023; 11:02 pm »
No. This mods is incompatible.
Installation of Revival delete all previously installed mods, Nagahaku has the same function i guess.

andu1908

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #95 on: Jan 05, 2024; 07:44 pm »
No. This mods is incompatible.
Installation of Revival delete all previously installed mods, Nagahaku has the same function i guess.

Can the skilltree of Nagahaku's mod be easily imported here? Maybe as an optional?

Kikina the templar

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #96 on: Jan 06, 2024; 09:06 am »
The development of Revival is unfortunately finished.
It's hard to say how complicated it would be. If Nagahaku is only changing the skills settings, it is enough to simply replace the "skills" file. However, if he created new skills, the files with the definition of the skill must also be replaced directly, which may be linked to many other files with effects. And these effects files must be added to the mod again if they are not in the base catalog used by the SP version...

kk10494

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #97 on: Jan 31, 2024; 01:16 am »
I have installed and played with "Revival 1.5b2 SP Modification (17/04/17)", as I understand it this unofficial mod is much more developed than that? Can I have both at the same time? Or are the mutually exclusive

Bryan

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #98 on: Jan 31, 2024; 01:48 am »
Hi there, welcome.

Yes, the "unofficial" series continued where Revival left off so it's made much more progress. So between the two the "unofficial" series is typically better for those who like a modded environment, while Revival tends to be preferred by those who want "minimal" modifications from the original.

Mods are typically mutually exclusive, as they often modify the same files. These two are both extensive and likely modify most files (if not all), so they're likely mostly incompatible. Although Kikina is of course more qualified to answer that definitively.
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Kikina the templar

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #99 on: Jan 31, 2024; 01:48 pm »
 :)

Everything that was in the original Revival (and worked) is also included in the unofficial Revival. It is therefore completely unnecessary to install the original version.

DavidBurnsideZF

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #100 on: Feb 10, 2024; 11:37 am »
Hello, new member here. I'm having some problems with this mod, one of them occured during installation. Some error happened, saying it wasn't possible to revert, and offered me 3 options: "Abort", "Retry" and "Ignore". Since I wasn't going to abort the whole process and retrying didn't work, I chose "Ignore". Then the installation proceeded with no problems. Are there going to be problems in the long run? Another problem happened when I tried to use the gambling system. I used a Templar token inside the Transmografying Cube, pressed "Create", and nothing happened. Is that a bug, or did I do something wrong? Lastly, I did one of the missions, Bad Doggy, and I had to kill some Lord Nyssaylor or something like that, and when I tried to fight him (I was playing a Blademaster at the time, and my character was above level 5, I think), 2 Lord Lysander appeared (I didn't know the little B-S-T-R-D had a twin brother), who then proceeded to kick my behind. I died some 10 times before I finally defeated the twin menace. Why did that happen? I had good gear at the time. Can you please help? Thanks in advance.
« Last Edit: Feb 10, 2024; 12:11 pm by DavidBurnsideZF »

Kikina the templar

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #101 on: Feb 10, 2024; 03:15 pm »
As for the installation error, it's hard to guess what it might be, so i don't know if the game will be fully functional. I definitely recommend trying to reinstall the mod or the game, it should work without errors.
Gambling system - you always have to mix at least two tokens in the cube. The only token that works by itself is the "Item Gamble Token" for random selection. It is actually a small programming language that you can use to tell the cube what exactly to produce. A list of all working recipes is included in the file "Revival 4.4 cube recipes.txt" in the package with the mod. Example - "Item Gamble Token", "Gloves Gamble Token", "Templar Item Gamble Token" together - produce "Random Templar Gloves".
Lord Lysander - most elite monsters have random spawn and randomly generated traits. This one had the property of splitting into two smaller Lords after death, but with a higher level. For low level players with no gear, it can be a really big problem to kill these monsters. But - killing them is voluntary and if the player could not even complete the task in the level because of them, just reset the maps - exit to main menu and try to complete the task again. The probability of spawning the same monster twice in a row is very low.

DavidBurnsideZF

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #102 on: Feb 10, 2024; 04:03 pm »
As for the installation error, it's hard to guess what it might be, so i don't know if the game will be fully functional. I definitely recommend trying to reinstall the mod or the game, it should work without errors.
Gambling system - you always have to mix at least two tokens in the cube. The only token that works by itself is the "Item Gamble Token" for random selection. It is actually a small programming language that you can use to tell the cube what exactly to produce. A list of all working recipes is included in the file "Revival 4.4 cube recipes.txt" in the package with the mod. Example - "Item Gamble Token", "Gloves Gamble Token", "Templar Item Gamble Token" together - produce "Random Templar Gloves".
Lord Lysander - most elite monsters have random spawn and randomly generated traits. This one had the property of splitting into two smaller Lords after death, but with a higher level. For low level players with no gear, it can be a really big problem to kill these monsters. But - killing them is voluntary and if the player could not even complete the task in the level because of them, just reset the maps - exit to main menu and try to complete the task again. The probability of spawning the same monster twice in a row is very low.

Thank you very much!  :D

DavidBurnsideZF

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #103 on: Feb 21, 2024; 12:41 am »
Hello. When I exited the game after playing, the game crashed and I had to reboot my computer. When I got back to the game, my Blademaster was suddenly gone. I checked my saved games folder, and my character's .hg1 file and respective character folder were still there, but the game doesn't let me play that character anymore. Please help. Thanks.

Kikina the templar

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #104 on: Feb 21, 2024; 04:42 pm »
Try to delete the folder with your character's name from the gamesave folder and leave only the .hg1 file there. If even then the game won't be able to load this character, then i'm afraid the file is irretrievably damaged.