Author Topic: Unofficial Revival SP modification 4.4 (english)  (Read 29050 times)

Kaganari

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #60 on: Jul 19, 2022; 03:40 pm »
Hi.

Trying to install mod with options and getting the error
"Error: Value cannot be null
Parameter name: value"

What this could be about?
If I leave options by default (so first 3), it installs correctly. Same with "Expanded Storage Mod". But when adding, for example, "WOW item inventory size", I'm getting this error. And this is not the only one resulting in this error, I'm still trying to figure out which options are safe, just taking a long time.

2007 year copy of the game, not the current Steam one. SP 1.2 and MP 2.0 patches are installed, started the game with patches, then starting to install the mod, so everything according to instructions.

Thanks in advance)

UPD: There is another error. Tried "Faction Combined" option with only the default ones (so first 3 and this), and getting "Error: The given key was not present in the dictionary". I feel like I'm missing something obvious. but...
UPD2: Found more substantial problem. Even if installed successfully, when I'm clicking "Single player" in the game menu, for a second there is a loading screen and then it crashes.
I tried the 1.5b release and it works, so it's some interaction with this version.
« Last Edit: Jul 19, 2022; 04:55 pm by Kaganari »

Kikina the templar

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #61 on: Jul 19, 2022; 09:47 pm »
Unfortunately, i can't say exactly what the problem might be, but i know from experience that almost all errors that show "Value cannot be null" have something to do with a bad game installation. Sometimes can help revert mod from the launcher, start once again both SP and MP clients and finally re-install the mod.
Expanded storage, WOW item inventory size and Faction Combined are quite problematic functions, errors mainly occur due to incompatibility of gamesave files. Try after instaling mod delete whole folder with gamesettings and saves (documents/my games/Hellgate) and "clear" gamestart.

jsuslak313

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #62 on: Jul 19, 2022; 11:40 pm »
Hi All,

I've successfully installed the mod, but when I try to "unleash hell" all I get is a black screen. Any suggestions? The issue is definitely related to running the mod, as once I revert everything the game launches fine. Wondering if it's a specific mod that I'm choosing to run, but I REALLY don't want to go through each one 1 by 1....

Ed: I think I figured it out! Needed to run the dx10 version and not the default dx9

Thanks!
« Last Edit: Jul 20, 2022; 12:08 am by jsuslak313 »

jsuslak313

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #63 on: Jul 20, 2022; 01:58 am »
new question, sorry if this information can be found elsewhere:

I activated all the special events, but there's no explanation or guide as to what any of these event items do (apart from the usable ones). Anyone have a guide or spreadsheet they can point me towards?

Ex: Soccer event, candy, zombot, etc.

Kikina the templar

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #64 on: Jul 20, 2022; 01:13 pm »
Hello,
i'm glad you got it running.  :)
You can find a basic description of all events in the file "complete patch notes un revival mod to v4.4 .txt", which is attached to the mod package.

GeneralDelta

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #65 on: Jan 12, 2023; 11:09 am »
Hey Kikina so I was wondering is it possible to change the stack sizes of all event items and consumables and then also add the event items to be auto picked up. Like Zombot blood/footballs etc. Because having to pickup every single event item one by one takes forever especially in some areas.

Is this something that is possible?

Kikina the templar

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #66 on: Jan 12, 2023; 06:07 pm »
Stack sizes of all items can be changed using by Reanimator (table "items", parameter "stackSize").
Autopick can be changed by Reanimator (table "items", set parameter "autoPickup" in "bitmask03" to "true" and then set parameter "autoPickupDistance") or directly in the mod (file "install.xml", search for function "Auto-Pickup Quest Items" or "Auto-Pickup Consumables" and add to line with "entity id" numbers of your items).

GeneralDelta

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #67 on: Jan 12, 2023; 06:15 pm »
I have tried using the following

<script type="optional">
         <title>Auto-Pickup Event Items</title>
         <description>Your character will automatically pickup event items when you are close enough.</description>
         <table id="items">
            <entity id="185,156,187,188,189,190,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,234,240,242,243,244,1822,1823,1824,1825,1826,1827,1828,1829,1830,1931,1932,1933,1934,1935,1936">
               <attribute id="bitmask03" bit="autoPickup">true</attribute>
               <attribute id="autoPickupDistance">12</attribute>
               <attribute id="stackSize">1000;</attribute>
            </entity>
         </table>

Yet as soon as I finish installing and run the game, all the stackSize return to their default value. Ive tried picking up a bunch of these items and they dont go past the previous default parameters. Do I need to change these values in the items.txt for the mod or just add it to the install.xml?

Kikina the templar

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #68 on: Jan 12, 2023; 06:28 pm »
It should be enough in install.xml only. Your code should work. If something does not work, it is possible that you have set a higher value than the core program recognizes as the maximum.
Item stacks that were created in the previous version of the game will not change their maximum, because they are stored in the gamesave as a separate already existing item. The newly created stack should already reflect your settings.

GeneralDelta

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #69 on: Jan 12, 2023; 11:21 pm »
Yeah ive tried doing it with only one item and no matter the amount I put as the stacksize it resets as soon as I run the game. No amount of new created items gets it to go past the default amount.

ElAbusador

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #70 on: Feb 10, 2023; 01:39 am »
How do I install it and what do I have to have installed beforehand and if so how to install it too please help I'm new

Kikina the templar

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #71 on: Feb 10, 2023; 02:53 pm »
All the necessary information is in the header of this thread (page 1). I don't know what exactly you need to explain.

UroshUchiha

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #72 on: Mar 09, 2023; 06:13 pm »
I haven't played this game in many many years. A few days ago I randomly remembered about it and kinda want to give it a shot again for nostalgia's sake.

Did a bit of research on what's the best way to play it nowadays. The Steam re-release is a no no. The original version with both SP and MP patches is a good base.
Since I am only interested in SP, I decided to look into this instead of London 2038.

I did manage to get it all working, I think, but I somehow can't escape the feeling that my game is now a bit bloated.

Tried going through the complete patch notes of this project and... there's a lot of reading.
And I'm sorry, but some of the sentences appear to be a product of Google Translate so some changes are very difficult to understand.

From what I understand this includes some custom/community made content (such as the FIFA event which I can't find anything about online). Is there a way to get a "lite" version of this mod which only includes bug fixes and official content restoration without any user-made additions?

Also, once I install the mod with my preferred options, is it safe to delete the mp_hellgate_xx files? Cause from what I understand the launcher extracts what it needs from that and bundles it up in the new sp_hellgate_xx file?

Asking because I want to install the game, patch it fully, mod it to my preferences and zip that up into an archive and keep it on my external HDD for future playthroughs. Cause I'd rather not go through this process again and would prefer to have a version of the game that can run "out of the box".

Kikina the templar

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #73 on: Mar 09, 2023; 07:01 pm »
Patch notes - Google is innocent in this, it's just that my English is so bad.

"Lite" version of mod - No, the current version is the only one. Revival's original intention was to port all the content of the multiplayer game to singleplayer. However, it soon became clear that this would not be possible. The single-player client has remained in an outdated version and does not support some necessary functions. That's why there are so many changes in the mod from the original. If you play the original without the mod, you'll find that the game doesn't need much fixing, but if you play the mod as well, you'll find out how much things missing in it.

FIFA event - surprisingly, although its current form is indeed my invention, i took the original idea from a Korean version of the game. If i remember correctly, the only truly original thing that was never in the various versions of the game, nor was it planned during development, is the token shop for crafting things on Holborn.

Deleting MP files - Never tried. You have correctly understood how it works, but it will be up to you to verify if it really works.  ;)

thisisbs

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #74 on: Apr 13, 2023; 11:29 am »
made an account just to download this. kind of sad that i have to make another throw-away account just to download a mod, but whatevs. mod works great, only issue is installing it due to your broken barely coherent english "instructions". i would suggest having someone who can actually form a coherent statement in english, handle that kind of stuff in the future, because the entire post and your readme file read like some low level AI generated word salad.
 
 edit: oh man, was the game always this poorly written? i dont remember the NPCs speaking such gibberish nonsense back when i used to play this. almost no dialogue boxes had anything to do with one another, and seem like NPCs spouting random nonsense instead of quest details and world details.
« Last Edit: Apr 13, 2023; 02:53 pm by thisisbs »