Author Topic: Unofficial Revival SP modification 4.4 (english)  (Read 47312 times)

Kikina the templar

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #135 on: Oct 28, 2024; 07:59 pm »
This is an unknown error.
Rune, fragment and seal are completely common items and the game should save them to a gamesave either immediately after picking them up or during the transition between levels, like any other things.

Duke

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #136 on: Oct 29, 2024; 11:15 am »
After several hours of farming Techsmith 69, I finally sythetized the God's touch and sucessfully killed Death. Many thanks to you, Kikina. I really enjoy your mod!

E2-E4

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #137 on: Dec 28, 2024; 06:20 am »
Hi Kikina, I wanted to voice a couple questions/wishes about "Revival":

- When installing the game, I selected the “Increased sniper rifles rate of fire” option, but while playing I found that it only works for the rifles from vanilla Hellgate London (they are all similar in appearance to the "Poseidon").  Is it possible to make this option work for all sniper rifles without exception?

- Is it possible to make it so that an engineer can summon all robots at once (1 drone and all 4 bots)?

Thank You!
« Last Edit: Dec 28, 2024; 06:46 am by E2-E4 »

Kikina the templar

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #138 on: Dec 28, 2024; 09:13 am »
Hello.
Rifle firerate - You discovered a bug that I didn't notice while working on Revival. The unknown author of this cheat used a direct line from the list of items to which the change is to be applied. I didn't realize that newly created weapons had to be added to this list. It's a rather inappropriate solution, the author should have set the change for all sniper rifle weapons type. Unfortunately, as I said, I didn't notice.  ;)
If you would like to add a weapon to the list yourself using the Reanimator, proceed as follows:
First, find the row with the weapon in the "items" table and remember its number. For example: in the column "String_string" find the name of the unique sniper rifle "Bull's Eye", the row number is 965.
Then, in a regular text editor, open the "install.xml" file in Revival. Find one of the three rifle fire rate commands (the one you want to use, for example <title>Improved Sniper Rifle Fire Rate 34</title>) and add the weapon line number to the list of numbers below (entity id="number, number, number").

All robots at once - no, this is not possible. You would have to program a whole new skill, which would be very difficult.
« Last Edit: Dec 28, 2024; 09:27 am by Kikina the templar »

lukacolic

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #139 on: Jan 04, 2025; 01:52 pm »
Hello.
Rifle firerate - You discovered a bug that I didn't notice while working on Revival. The unknown author of this cheat used a direct line from the list of items to which the change is to be applied. I didn't realize that newly created weapons had to be added to this list. It's a rather inappropriate solution, the author should have set the change for all sniper rifle weapons type. Unfortunately, as I said, I didn't notice.  ;)
If you would like to add a weapon to the list yourself using the Reanimator, proceed as follows:
First, find the row with the weapon in the "items" table and remember its number. For example: in the column "String_string" find the name of the unique sniper rifle "Bull's Eye", the row number is 965.
Then, in a regular text editor, open the "install.xml" file in Revival. Find one of the three rifle fire rate commands (the one you want to use, for example <title>Improved Sniper Rifle Fire Rate 34</title>) and add the weapon line number to the list of numbers below (entity id="number, number, number").

All robots at once - no, this is not possible. You would have to program a whole new skill, which would be very difficult.

Hey Kikina,

I'm a longtime fan of Hellgate and the respective Revival + Nagahaku combinations!

I'm curious, Is there a way to create an inventory sort button?

I reckon the functionality would loop over the items in the inventory, check their type, group by type, sort by rarity descending.

Not really familiar with the ways to modify Hellgate, albeit I'm pretty fine with code, any ways we could get this working? Ofc. If you don't have time to invest in this, that's fine, a pointer to an existing solution is also alright :D

Love you guys to bits and pieces for all the effort!

Kikina the templar

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Re: Unofficial Revival SP modification 4.4 (english)
« Reply #140 on: Jan 04, 2025; 06:12 pm »
Hello  :)

This is an interesting idea, but unfortunately probably unfeasible without the cooperation of the core program.
Creating a button in a menu is difficult, but not impossible. However, when the button is pressed, the main program function is called, which then performs the requested action.
Since the core program does not contain a similar function, I think it is not possible to make this button work.