Author Topic: Installing Reanimator and using the Item Trading function  (Read 70061 times)

Kite

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As there still seem to be quite a few problems and questions on how to use Reanimator to trade items I decided to add this small "tutorial" on how to do it.

Installing Reanimator:
Before installing Reanimator, make sure you have the .Net Framework 3.5 installed. You can check your currently installed .Net versions by running this little tool: VersionCheck Utility. If you don't have .Net 3.5 or 4.0 installed, you can find the installer here. After that just extract the Reanimator tool to wherever you like, it doesn't have to be a specific folder.

To install Reanimator you first have to revert your game to its original state by removing all your installed mods including our Revival patches. To do this open the "newLauncher" and click the "Revert/Uninstall mod" button. After successfully uninstalling all modifications open Reanimator and it should start extracting all the files it needs to work. After you see the "Successful!" message you can reinstall all your previous mods again. Do NOT start the game and load characters between uninstalling and installing your mods as all items added through our patches will disappear!

If you're doing a clean install:

1. Install HGL
2. Install the official 1.2 patch
3. Start HGL and create/play a character
4. Install Reanimator
5. Install the 1.2.1 patch
6. Install optional mods



In some rare cases Reanimator might report a missing exceltables.txt.cooked file. If this is the case for you, you can download the file below, unzip it and place it in your "data_common/excel" (and "Reanimator/data_common/excel") folder if it is not already there. This should do the trick :)
[attachment=0:3kb3aphm]exceltables.txt.cooked.zip[/attachment:3kb3aphm]


Trading Items:
One small advice:
Using the Item Trading function may corrupt your character savegames! Make sure to unequip all weapons and shields from the three weapon slots (F1 - F3) before continuing and create backups of all characters you're going to trade with! If you notice some strange behavior when starting the game with a character you traded with (e.g. weapon slots not displaying the weapons you place in them) IMMEDIATELY quit the game and DO NOT load any other characters! Either restore your backup (and that of the other character you traded with so you don't lose the items) or restart the game to see if the bug still exists.

Before starting Reanimator make sure your characters have access to the Transmogrifying Cube and all items you want to trade are place inside. Then start up Reanimator and go to "Tools" -> "Trade Items" to open the transfer window. Select the character you want to use for trading and click the "load" button.

If you want to trade over a single item click the item you want to trade and hit the "Trade selected item" button (make sure the other character has enough free space in his Cube)

If you want to exchange the whole Cube content, click the "Exchange items" button

If you want to delete an item you don't need anymore, click the "Delete item" button

If you want to revert your trades and/or undo all deletes, click the "Undo transfer/Reload" button BEFORE saving


If your want to save all trades, just click "Save traded items"



How to enable item trading images:
1. Download the multiplayer TCv4 patch from here (DDL) or here (torrent).
2. Install it and start MP mode once so the game can extract all files
3. Future versions of the item trading will access the image files directly, but this version requires you to extract the images from the game files. These files will require about 300MB of additional disk space! (and about 150-200MB of additional RAM when item trading uses these images :P)
To do this
  • start up Reanimator
  • go to "File -> Open -> Index File -> Hellgate London/Data -> mp_hellgate_1.10.180.3416_1.0.86.4580.idx" and open it
  • In the new table, type "dataunitsitems" into the small search box in the top left corner of the screen and hit the "Search" button
  • Wait until the system has found all relevant files (about 3034) and right click into the table
  • click "Extract selected", select the "Hellgate London/Data" folder and click "Ok". When the system asks you wether it should "Keep [the] directory structure", click "yes".
  • wait until the extraction process is finished and you're ready to go :)



EDIT:
I finally managed to figure out how and why the weapon slot bug occurs and I'm trying to fix it. However things aren't looking good, but here's what I can tell you about it:
  • As long as you only ADD items to your inventory, you're ALWAYS save
  • If your weapon slots AND your hotkey bar slots are empty of any kinds of items, you're ALWAYS save when adding or removing items
  • In all other cases (when trading items AWAY from a character, or having items stored in the slots specified above) it is VERY likely the bug will occur



A german version of this guide can be found here.
Die deutsche Version dieser Anleitung findet ihr hier.
« Last Edit: Mar 01, 2011; 01:59 pm by Kite »
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Bryan

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Re: Item Trading using Reanimator
« Reply #1 on: Aug 21, 2010; 12:28 am »
A great idea and most helpful indeed.
How about having it sticky'd too,so it could be found easier?Just a suggestion there.
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Kite

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Re: Item Trading using Reanimator
« Reply #2 on: Aug 21, 2010; 12:34 am »
Quote from: "Bryan"
A great idea and most helpful indeed.
How about having it sticky'd too,so it could be found easier?Just a suggestion there.
Yep, that's my plan :) Sadly I'm lacking the means of doing so xD Gotta ask Mal or somebody else...
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Bryan

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Re: Item Trading using Reanimator
« Reply #3 on: Aug 21, 2010; 12:38 am »
Well if it's within a moderator's capabilities I could have it done myself.Though I'm gonna have to find out how to do it first  :oops:
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Leitner

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Re: Item Trading using Reanimator
« Reply #4 on: Aug 21, 2010; 09:56 am »
Lol.... Kite definitely has moderator abilities. But stickying is something only maeyan can do I believe.
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Bryan

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Re: Item Trading using Reanimator
« Reply #5 on: Aug 21, 2010; 04:19 pm »
Quote from: "Leitner"
Lol.... Kite definitely has moderator abilities. But stickying is something only maeyan can do I believe.

Well my eye caught a moderator thinking about stickying a certain thread somewhere,that's where the whole thought came from.Unless he was joking  :evil:
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mektopath

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Re: Item Trading using Reanimator
« Reply #6 on: Aug 25, 2010; 02:20 pm »
Hey there im new to this game and loveing it. old d2 pro. shame what happend to this game, slack ass flagship studios....

anyway i have a problem (and a question for after)
took me a while but i sifted through everything and got the revival mod and reanimator going... but the "Item Transfer" button under Tools is greyed out.. i have a lvl 12 summoner elite that has some gear for a brand new Blademaster that i have just made with the new revival mod...they both have cubes and the items are in the cube ready to b transfered.
also the background image of the reanimator has now disapeared. I could really use some help in this as i am loving this game but only play single player... if i wanna keep the life-span on this game i gotta transfer items.


what am i doing wrong?


oh and p.s. what is the BEST summoner build for end game? (currently lvl 12 in elite with no skill points spent)

thanx in advance and i hope ur still around to read this :)

Kite

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Re: Item Trading using Reanimator
« Reply #7 on: Aug 25, 2010; 03:22 pm »
Quote from: "mektopath"
took me a while but i sifted through everything and got the revival mod and reanimator going... but the "Item Transfer" button under Tools is greyed out.. i have a lvl 12 summoner elite that has some gear for a brand new Blademaster that i have just made with the new revival mod...they both have cubes and the items are in the cube ready to b transfered.
If it is greyed out it sounds like you might be using an older version of Reanimator... Make sure you're really using the newest official build. Don't mind the greyed-out "Item Shop" button as this was just some debugging stuff and will be removed in the future, but the "Trade Items" button above should be working.

Quote
also the background image of the reanimator has now disapeared. I could really use some help in this as i am loving this game but only play single player... if i wanna keep the life-span on this game i gotta transfer items.
I didn't know we had a background image in Reanimator O.o Could it be that you're talking about the old java version of reanimator?

Quote
oh and p.s. what is the BEST summoner build for end game? (currently lvl 12 in elite with no skill points spent)

thanx in advance and i hope ur still around to read this :)
I'll leave this to someone else :)
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Bryan

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Re: Item Trading using Reanimator
« Reply #8 on: Aug 25, 2010; 03:27 pm »
Howdy Mektopath,welcome.

Quote from: "mektopath"
oh and p.s. what is the BEST summoner build for end game?

For Normal difficulty almost any build will do,so long as it's a build and not points randomly spread out everywhere. :P
For Nightmare end-game (even more so,Nightmare -Elite-) I'd suppose either a Carnagor-based build or a Witch Doctor-based build for survivability.Self-healing for obvious reasons,a Blood Link to back up your minion and then come the Elementals for DoT.An Elemental Nova could really help there too.
If that sounded too vague I could make some more specific suggestions,but just so you know beforehand I'm not really the Summoner expert around here. :P

@Kite Lol,my post would end with the line "Can't help you with the Reanimator bit though,perhaps someone else could be of assistance there" but then I saw you'd posted first  :lol:
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Malachor

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Re: Item Trading using Reanimator
« Reply #9 on: Aug 26, 2010; 03:36 am »
Can we take the unrelated question(best summoner build) to another topic please.

zart

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Re: Installing Reanimator and using the Item Trading functio
« Reply #10 on: Aug 27, 2010; 03:49 am »
When trading items I get an error parsing a character file when trying to load 2 of my 9 chars. Is this get-aroundable?

When starting Reanimator, it caches every time ( saying "first time" cache). Is this always necessary? If you just leave Reani running will it cache over time or must you manually update it?

I had a bunch of words but i paired it down to this. Watch out, I will probably have more questions eventually. This is day 1.

Thanks for this tool Kite, being able to trade items in SP is a dream come true, even if I haven't successfully done it yet. :)
SquidlordBetty - Evoker Interruptus - 51/8
BunnyHuntress - Saw Drone Engi - 55/3
OneEyedTracy - BM - 41
HellenaHanbasket - Elemental Summoner - 51/2
SistrBubbles - Guardian - 40

Let's go bum tugging!

Kite

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Re: Installing Reanimator and using the Item Trading functio
« Reply #11 on: Aug 27, 2010; 11:33 am »
Quote from: "zart"
When trading items I get an error parsing a character file when trying to load 2 of my 9 chars. Is this get-aroundable?

When starting Reanimator, it caches every time ( saying "first time" cache). Is this always necessary? If you just leave Reani running will it cache over time or must you manually update it?

I had a bunch of words but i paired it down to this. Watch out, I will probably have more questions eventually. This is day 1.

Thanks for this tool Kite, being able to trade items in SP is a dream come true, even if I haven't successfully done it yet. :)

Let's see... If you really get a parsing error that means your character file is damaged or incompatible in some way... We could not figure out why this is (might be because of some other previously installed mod, might be because the character was created with HGL 1.0, etc.). I don't know if we'll be able to do anything about this problem or if we'll even have a look at it... We'll just have to see how things work out.

Are you using Reanimator 1.1.0 (from the Lounge) or the "official" release version 1.0.3 from the "File Release" section? As far as I know 1.0.3 still uses the old version of the file caching, the new Reanimator 1.1.0 (and above) won't load all files at startup, but when they're actually needed.

When it is "first time caching" every time, you're probably using 1.0.3 and there might be some leftover registry entries from a previous Renimator installation. Try to open the windows system tool "regedit.exe" and browse to "HKEY_CURRENT_USER -> Software -> Reanimator" and delete the Reanimator entry. Now start up Reanimator again and it should load the files correctly.
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zart

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Re: Installing Reanimator and using the Item Trading functio
« Reply #12 on: Aug 27, 2010; 01:43 pm »
Quote from: "Kite"
Quote from: "zart"
When trading items I get an error parsing a character file when trying to load 2 of my 9 chars. Is this get-aroundable?

When starting Reanimator, it caches every time ( saying "first time" cache). Is this always necessary? If you just leave Reani running will it cache over time or must you manually update it?

I had a bunch of words but i paired it down to this. Watch out, I will probably have more questions eventually. This is day 1.

Thanks for this tool Kite, being able to trade items in SP is a dream come true, even if I haven't successfully done it yet. :)

Let's see... If you really get a parsing error that means your character file is damaged or incompatible in some way... We could not figure out why this is (might be because of some other previously installed mod, might be because the character was created with HGL 1.0, etc.). I don't know if we'll be able to do anything about this problem or if we'll even have a look at it... We'll just have to see how things work out.

Are you using Reanimator 1.1.0 (from the Lounge) or the "official" release version 1.0.3 from the "File Release" section? As far as I know 1.0.3 still uses the old version of the file caching, the new Reanimator 1.1.0 (and above) won't load all files at startup, but when they're actually needed.

When it is "first time caching" every time, you're probably using 1.0.3 and there might be some leftover registry entries from a previous Renimator installation. Try to open the windows system tool "regedit.exe" and browse to "HKEY_CURRENT_USER -> Software -> Reanimator" and delete the Reanimator entry. Now start up Reanimator again and it should load the files correctly.


One char was created pre fun patch, possibly pre FSS 1.2 as well, while the other was created  in fun patch 1.0 stable. Interestingly enough both problem chars are engi's, no other classes are affected.  I have other super old (out of the box) characters that have no problem loading.

I do have the old version of the Re-ani, the only version I have installed so far, but I will update to the new one, that will only help I am sure.

Good to know you have seen this error before, even if you dont know why it is happening. In game my problem chars play great and nothing seems amiss. If I accidently geek another char for trading, hopefully I will be able to figure out why. Thanks!
SquidlordBetty - Evoker Interruptus - 51/8
BunnyHuntress - Saw Drone Engi - 55/3
OneEyedTracy - BM - 41
HellenaHanbasket - Elemental Summoner - 51/2
SistrBubbles - Guardian - 40

Let's go bum tugging!

Kite

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Re: Installing Reanimator and using the Item Trading functio
« Reply #13 on: Aug 27, 2010; 03:15 pm »
Quote from: "zart"
One char was created pre fun patch, possibly pre FSS 1.2 as well, while the other was created  in fun patch 1.0 stable. Interestingly enough both problem chars are engi's, no other classes are affected.  I have other super old (out of the box) characters that have no problem loading.

EDIT:
Ok I found the problem... The "isDead" flag is interpreted wrongly. If your character dies right before saving, the savegame will mark the character as "dead" and this will be considered "invalid" by Reanimator xD A quick workaround is to just restart the game, load these characters and save right away, so the "isDead" entry will be reset to 0. This will be fixed in the next Reanimator release :)

If this doesn't solve your problem, it'd be nice if you'd send me your two characters for further analyses.
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zart

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Re: Installing Reanimator and using the Item Trading functio
« Reply #14 on: Aug 27, 2010; 10:12 pm »
Excellent. That appears to work. You know your stuff Kite! This works for the non lounge release of ReAni.

Another question, in running initially, the Lounge version said "G:hellgatetcv4dataexcelITEMQUALITY.txt.cooked" was not found as well as some others. These files are, however, physically present in the folder. What did I do wrong here?

edit: it appears that the files are viewable, cacheable, and accessible from within ReAni so I think I am good to go.
SquidlordBetty - Evoker Interruptus - 51/8
BunnyHuntress - Saw Drone Engi - 55/3
OneEyedTracy - BM - 41
HellenaHanbasket - Elemental Summoner - 51/2
SistrBubbles - Guardian - 40

Let's go bum tugging!