Author Topic: Installing Reanimator and using the Item Trading function  (Read 70265 times)

Woundinforce

  • Nameless
  • *
  • Posts: 8
  • Karma: 0
Re: Installing Reanimator and using the Item Trading function
« Reply #75 on: Aug 05, 2011; 01:19 pm »
I got problem with Reanimator directory when i start reanimator it missing cookeds but i dont got Reanimator folder.. i must create it or ?
« Last Edit: Aug 05, 2011; 04:17 pm by Woundinforce »

Woundinforce

  • Nameless
  • *
  • Posts: 8
  • Karma: 0
Re: Installing Reanimator and using the Item Trading function
« Reply #76 on: Aug 06, 2011; 11:54 pm »
I run reanimator right now but got this problem..


and this
« Last Edit: Aug 06, 2011; 11:56 pm by Woundinforce »

Aryn

  • Founder
  • Nameless
  • *
  • Posts: 6
  • Karma: 0
Re: Installing Reanimator and using the Item Trading function
« Reply #77 on: Sep 23, 2011; 11:47 pm »
i have the same problem as above,

when i try to load one of my 4 chars i got the same error message(but in french :D)

its working perfectly with all others ( chars are from 1.2 and 1.5b1)

thats the display of the error:

System.FormatException: Le format de la chaîne d'entrée est incorrect.
   à System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   à System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
   à Reanimator.Forms.HeroEditorFunctions.CharacterItems..ctor(Unit heroUnit, TableDataSet dataSet)
   à Reanimator.Forms.HeroEditorFunctions.CharacterInventory..ctor(Unit heroUnit, TableDataSet dataSet)
   à Reanimator.Forms.HeroEditorFunctions.UnitWrapper..ctor(TableDataSet dataSet, Unit heroUnit)
   à Reanimator.Forms.ItemTransfer.ItemTransferForm.b_loadCharacter2_Click(Object sender, EventArgs e)
   à Reanimator.Forms.ItemTransfer.ItemTransferForm.cb_selectCharacter2_SelectedIndexChanged(Object sender, EventArgs e)
   à System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
   à System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
   à System.Windows.Forms.ComboBox.WndProc(Message& m)
   à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 :'(

Cortez

  • Nameless
  • *
  • Posts: 1
  • Karma: 0
Re: Installing Reanimator and using the Item Trading function
« Reply #78 on: Oct 22, 2011; 04:47 am »
im using reanimator 1.1.1, when i click on trade items, nothing happens, dont seem to be able to load char either. anyone have any ideas?

thx

Malachor

  • Developer
  • Great Eye / First
  • ****
  • Posts: 2058
  • Karma: 25
Re: Installing Reanimator and using the Item Trading function
« Reply #79 on: Oct 22, 2011; 11:53 am »
The trading function doesn't work in 1.1.1, so use an earlier version of reanimator.

Azrael66

  • Nameless
  • *
  • Posts: 2
  • Karma: 0
Re: Installing Reanimator and using the Item Trading function
« Reply #80 on: Jul 19, 2012; 01:39 pm »
Hi ppl,
I'm new to the site, even if I'm a very old Hellgate player (since 2008). I tried to download and install Reanimator, but, with all the versions linked on the site, I always get the same: downloading goes fine, and mostly even unpacking, but, every time I try to run it, it closes with a Windows error. My pc runs with Win XP, service pack 3, and I have .Net Framework 4.0 installed. All other Revival patches run fine, and the game is installed from an original disc, so I haven't any clue. Could someone here please help me?

xax25

  • Nameless
  • *
  • Posts: 2
  • Karma: 0
Re: Installing Reanimator and using the Item Trading function
« Reply #81 on: Aug 03, 2012; 03:32 pm »
I installed 1.1.0 b3 and trading doesn't seem to work with my revival 1.5b chars, crashes and now this...
Freshly made character is showing in trade window, previous ones give this

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
   at Reanimator.Forms.HeroEditorFunctions.CharacterItems..ctor(Unit heroUnit, TableDataSet dataSet)
   at Reanimator.Forms.HeroEditorFunctions.CharacterItems..ctor(Unit heroUnit, TableDataSet dataSet)
   at Reanimator.Forms.HeroEditorFunctions.CharacterInventory..ctor(Unit heroUnit, TableDataSet dataSet)
   at Reanimator.Forms.HeroEditorFunctions.UnitWrapper..ctor(TableDataSet dataSet, Unit heroUnit)
   at Reanimator.Forms.ItemTransfer.ItemTransferForm.b_loadCharacter2_Click(Object sender, EventArgs e)
   at Reanimator.Forms.ItemTransfer.ItemTransferForm.cb_selectCharacter2_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
   at System.Windows.Forms.ComboBox.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Reanimator
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.0.0
    CodeBase: file:///C:/Games/Hellgate/Reanimator%20110.3b/Reanimator.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Data
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.5420 built by: Win7SP1
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
bxhglsvz
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

VvNeo2000vV

  • Nameless
  • *
  • Posts: 3
  • Karma: 0
Re: Installing Reanimator and using the Item Trading function
« Reply #82 on: Feb 21, 2013; 03:56 pm »
Im also having a problem with one of my character not loading for item transfer. Im getting the error messages like woundinforce.  anyone found a solution to some characters not loading?

Bryan

  • Tactical Happenstance
  • Administrator
  • Great Eye / First
  • *****
  • Posts: 3031
  • Karma: 54
Re: Installing Reanimator and using the Item Trading function
« Reply #83 on: Feb 22, 2013; 12:56 pm »
Heya,welcome :)
I am not familiar enough with Reanimator to provide a solution sadly.What I can suggest is trying out the latest version in case it yields better results:
http://www.hellgateaus.cyou/forum/hellgate-london-download-reanimator/reanimator-r1133/
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.

Rheynez

  • Nameless
  • *
  • Posts: 1
  • Karma: 0
Re: Installing Reanimator and using the Item Trading function
« Reply #84 on: Oct 18, 2013; 12:56 am »
This is the error I get when i try to load the char.

Dank Rafft

  • Guest
Re: Installing Reanimator and using the Item Trading function
« Reply #85 on: Oct 05, 2015; 01:52 pm »
I'm using Reanimator 1.1.0 beta 3b for trading items between my characters but today I can't load my main char in the Reanimator's transfer window. Until today it worked perfectly fine for all my chars. It shows the following error:
Code: [Select]
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.FormatException: Die Eingabezeichenfolge hat das falsche Format.
   bei System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   bei System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
   bei Reanimator.Forms.HeroEditorFunctions.CharacterItems..ctor(Unit heroUnit, TableDataSet dataSet)
   bei Reanimator.Forms.HeroEditorFunctions.CharacterInventory..ctor(Unit heroUnit, TableDataSet dataSet)
   bei Reanimator.Forms.HeroEditorFunctions.UnitWrapper..ctor(TableDataSet dataSet, Unit heroUnit)
   bei Reanimator.Forms.ItemTransfer.ItemTransferForm.b_loadCharacter1_Click(Object sender, EventArgs e)
   bei Reanimator.Forms.ItemTransfer.ItemTransferForm.cb_selectCharacter1_SelectedIndexChanged(Object sender, EventArgs e)
   bei System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
   bei System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
   bei System.Windows.Forms.ComboBox.WndProc(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.8662 (QFE.050727-8600).
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
Reanimator
    Assembly-Version: 1.1.0.0.
    Win32-Version: 1.1.0.0.
    CodeBase: file:///F:/Spiele/Hellgate/Reanimator%201_1_0%20beta%203b/Reanimator.exe.
----------------------------------------
System.Windows.Forms
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.8662 (QFE.050727-8600).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.8662 (QFE.050727-8600).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.8663 (QFE.050727-8600).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Data
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.8662 (QFE.050727-8600).
    CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll.
----------------------------------------
System.Xml
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.8662 (QFE.050727-8600).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Core
    Assembly-Version: 3.5.0.0.
    Win32-Version: 3.5.30729.8674 built by: QFE.
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System.Windows.Forms.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.8662 (QFE.050727-8600).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
mscorlib.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.8662 (QFE.050727-8600).
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.

On page 1 of this thread somebody wrote about the isDead flag (something like that) and dying could cause an issue. And indeed, I died the first time with this char today. But the suggested solution to restart the game, load the character and save right after (how can I save? just exiting the game?) doesn't work.

Is there another possible fix/workaround for this issue?

Dank Rafft

  • Guest
Re: Installing Reanimator and using the Item Trading function
« Reply #86 on: Oct 18, 2015; 04:32 pm »
I post that because I had this issue and saw another person a few years ago had the same one.

Just in case somebody uses Reanimator 1.03 for trading items and gets an error which says Reanimator can't locate exceltables.txt.cooked or something like that. That may happen when you reinstall the the game and delete the Reanimator folder in your installation directory. You won't be able to make it work again by reinstalling the game again.

Solution:
The issue lies in Windows registry. Open the registry (regedit.exe) and go to HKEY_USERS\S-1-5-21-993852019-2406394018-3352750600-1001\SOFTWARE\. There should be the folder Reanimator. Delete it and start Reanimator 1.03. After you've set the game path correctly Reanimator will create the necessary folders and structures again.

I hope this helps.

Choubby

  • Founder
  • Nameless
  • *
  • Posts: 11
  • Karma: 0
Re: Installing Reanimator and using the Item Trading function
« Reply #87 on: Feb 25, 2017; 04:33 am »
Hi, I try the trade item with last reanimator and I have the same error as
Rheynez, 2 post upper.

I didn't find on the forum the solution of that problem :-(

Anyone can help plz ?

Choubby

  • Founder
  • Nameless
  • *
  • Posts: 11
  • Karma: 0
Re: Installing Reanimator and using the Item Trading function
« Reply #88 on: Feb 25, 2017; 07:17 am »
I finaly find a topic which explain this version of reanimator is broken for trading and need to get an older one.

OK, I do that

Zin

  • Nameless
  • *
  • Posts: 9
  • Karma: 0
Re: Installing Reanimator and using the Item Trading function
« Reply #89 on: Dec 11, 2021; 09:22 pm »
Hi! I have a question. Can Reanimator 1_1_0 beta 3b work with Framework 4.7.2 or I need to downgrade?