Hello
I'm new here but I read a lot about the Augmentex before, but I was curious, considering it already has to intervene in games code, and there are reports of plenty of issues it causes, would it be possible to change the way how it fixes 1FPS bug by putting a limit on how much memory can the effect it disables use, rather than... well disable them completely? Asking because seeing this bug is attached to things that are definitely calculated on GPU and also definitely have the potential to just overflow the registry with the right kind of data being generated in-game ,like just from seeing what kinds of enemies usually cause these bugs, ones that have some sort of loose body elements like tails, or ones that just fragment after death, seems like easy enough way to cause ragdoll to calculate some absurd movement speed for these and overflow registry
Asking mostly because I would like to fix this bug, but I'm seriously weary of solution that has fairly long list of issues it causes on it's own