Author Topic: Glyph Cage base cc?  (Read 2604 times)

Immortal2563

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Glyph Cage base cc?
« on: Mar 27, 2021; 01:17 pm »
https://www.hellgateaus.cyou/forum/class-discussion/the-critical-evoker-and-you!/msg46896/#msg46896

This is a quote from a guide above: "Your Glyph cage should have At least the Mythic augment for base critical chance (4~5%), or the Mythic augment for dual stat CCM class ( +72%, +53%), or the Mythic augment for High class critical damage (if planning on a gear class specific build).   All other mods, while nice will actually end up costing you vital stat points which must be saved for accuracy.

You will NOT NEED shield penetration in hell mode if your base critical chance is above 30% and your critical damage is above 750% for each focus Also most forms of end-game shield penetration cost strength feed.

You can further augment your glyph cages with an additional 3% base critical chance roll.  Hope for it but dont expect it.  the Ultimate glyph cage will have a 13% base chance to start from (5%+5%+3%), including critical damage boosters or something else related to critical chance (ccm)"

Could someone explain to me what comes from the base 13% chance of a critical hit? The original has a base of 5%, the Avenger could give 3%, so why another 5%?

https://www.hellgateaus.cyou/wiki/Glyph-Cage


Bryan

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Re: Glyph Cage base cc?
« Reply #1 on: Mar 27, 2021; 05:05 pm »

Could someone explain to me what comes from the base 13% chance of a critical hit? The original has a base of 5%, the Avenger could give 3%, so why another 5%?

https://www.hellgateaus.cyou/wiki/Glyph-Cage

It seems to assume a max roll Nemesis' affix (5%), plus an Avenger's augment (3%), plus Glyphs' inherent 5%. I'm not sure that's possible, however. I can't recall seeing it at the very least, although it has been a few years.
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Immortal2563

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Re: Glyph Cage base cc?
« Reply #2 on: Mar 27, 2021; 05:49 pm »
That's what I thought Bryan, but I have not seen such a weapon in my eyes so that it would have Nemesis and Avenger at the same time. I know for sure that if the weapon has one of them, it is impossible to install augment with cc.

Bryan

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Re: Glyph Cage base cc?
« Reply #3 on: Mar 27, 2021; 06:27 pm »
I know for sure that if the weapon has one of them, it is impossible to install augment with cc.
If that's the case then the guide is wrong. It does assert that Set helmets can get a unique crit affix as well, which I've never seen any evidence for, so it might just be inaccurate here and there.
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Immortal2563

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Re: Glyph Cage base cc?
« Reply #4 on: Mar 27, 2021; 07:44 pm »
So if this tutorial might be out of date, can you recommend any other high crtitical evoker? What equipment if part of the set cannot be obtained because Tower Defense is not available? First of all, what weapons and mods for them?

Bryan

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Re: Glyph Cage base cc?
« Reply #5 on: Mar 27, 2021; 10:52 pm »
That's a bit of a tough call to make; the Evoker set wasn't really ideal for crit builds. It did amount to 6% CC (2 from the belt, 2 from the shoulders, 2 from the 5-piece bonus), but it came with very hefty feeds that sapped ACC and thus CDB. That's why most Evokers I remember eventually went for +stat Legendaries instead of those; lower CC, higher CDB. CCM can let one critcap anyway, so the base CC loss isn't terrible.

So, especially since the full set isn't even an option, I'd go with Veiled Threat (1) and Lazy Envoy (1-2) along with its shoulders; you're ending up with 3% less crit than the Set, but you also get CDB from the miniset shoulders, armor penetration from the belt, and you escape Balbi's hidden power regen penalty. So you should end up with 11 base CC:
1 inherent
4 from the expertise
3 from Dark Monarch
1 from Veiled Threat
2 from Lazy Envoy belt

Sadly, you'll be missing out on another 3% (1+2) from the PvP achievements. But still, with 11 base you'll have up to 21% per hand (assuming Nemesis' Glyphshards), so you'll be able to critcap with ~350 CCM. Then you'll have 4 armor slots free to bump CDB through +AA/+ACC.
That's essentially what I did with my Evoker and toxic Summoner in the Global days, and both worked pretty well even with modest +7 foci. My Evoker handled most Hell content aside from Base Defense, and my Summoner soloed Hell Imhotep with those numbers:
  • Critcapped +7 Glyphs with a total of +71% elemental damage
  • 1k clean cdb and 400 caste cdb
  • +90% minion hp,+40% minion armor from set/stat pieces,and an added ~110% hp and ~125% armor from the cast set (2 Masters of the Dark)
Granted, Steam isn't exactly the same, but it should be similar enough - and you do have extremely easier access to +9 or higher foci.
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Immortal2563

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Re: Glyph Cage base cc?
« Reply #6 on: Mar 28, 2021; 08:47 am »
Thanks a lot Bryan :)

Imhotep solo is not a problem for me, I only lose two or three stamina because if you take half of his life, he gains speed and fighting him in close combat, even with a trainer, is a mistake (stun, shock), so I will look for a belt and shoulder pads from the set.

Strengthen Dark Monarch I already have a recipe from Imhotep but found out that it requires a ring from Kaibutsnatan.

I have 1% / 61% Veiled Thhreat.

Two Glyph Cage with Nemesis or Avenger I will look for.

I only trace 3% of achievements.

21% CC on one hand is a lot.

Bryan

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Re: Glyph Cage base cc?
« Reply #7 on: Mar 28, 2021; 09:07 am »
Happy to help :)
"Dream big and crash often"
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List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.