Author Topic: Mayhem's Unofficial Hellgate Steam SP Modification V1.00  (Read 19021 times)

RomaMartin

  • Named
  • **
  • Posts: 174
  • Karma: 1
Re: Mayhem's Unofficial Hellgate Steam SP Modification V1.00
« Reply #60 on: Nov 13, 2023; 05:12 am »
Apparently I'm too stupid to make it work  :D

Bryan

  • Tactical Happenstance
  • Administrator
  • Great Eye / First
  • *****
  • Posts: 3030
  • Karma: 54
Re: Mayhem's Unofficial Hellgate Steam SP Modification V1.00
« Reply #61 on: Nov 13, 2023; 01:18 pm »
It's definitely not easy. It may sound easy when one gives directions, but this kind of knowledge comes from severe trial and error. It's not uncommon to fail a bunch of times until you get the connections down properly - especially if what you want to do is unconventional, and so you don't have immediate points of reference.
In your case, too, it's not just modifying treasure tables which is already difficult; it's also modifying base item settings that may get in the way of your treasure tables. So if this is your first time making modifications, it's a very complex undertaking for one's first.

On item numbers, you'd need to put into proper action Mayhem's instruction:
You use the Items Index number from the tems.txt. In the tresure.txt you would use 3,ITEMS INDEX #,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0. That's what you would add to the items1-8 lines in the Treasure.txt.
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.

RomaMartin

  • Named
  • **
  • Posts: 174
  • Karma: 1
Re: Mayhem's Unofficial Hellgate Steam SP Modification V1.00
« Reply #62 on: Nov 13, 2023; 02:19 pm »
It's definitely not easy. It may sound easy when one gives directions, but this kind of knowledge comes from severe trial and error. It's not uncommon to fail a bunch of times until you get the connections down properly - especially if what you want to do is unconventional, and so you don't have immediate points of reference.
In your case, too, it's not just modifying treasure tables which is already difficult; it's also modifying base item settings that may get in the way of your treasure tables. So if this is your first time making modifications, it's a very complex undertaking for one's first.

On item numbers, you'd need to put into proper action Mayhem's instruction:
You use the Items Index number from the tems.txt. In the tresure.txt you would use 3,ITEMS INDEX #,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0. That's what you would add to the items1-8 lines in the Treasure.txt.
I definitely don’t intend to give up and will try to do something, not without your help, of course, thank you and RJ Mayhem for sharing the information

RJ Mayhem

  • Founder
  • Named
  • **
  • Posts: 142
  • Karma: 5
Re: Mayhem's Unofficial Hellgate Steam SP Modification V1.00
« Reply #63 on: Nov 13, 2023; 04:49 pm »
It looks like I forced you to return to this again, if I find the name of the necessary items, then how to make them fall on a certain monster, let's say shulgot based on Covent Garden, a full set of armor and mythical weapons, as well as other goodies, I understand approximately that the lines need to be completely written out, but I'm afraid of breaking something. You added a set of armor to the dessicator, as well as a beryal, but at the beginning of the game I would like to get the full set for killing shulgot :D

It's not a problem. I don't mind helping others learn to mod.

After looking I'm sorry I gave you bad info. You would use 1,INDEX #,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0

3,###,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0 Links to a another line in the treasure.txt not a item.

Another thing I forgot to mention if your using D2Excel Plus to edit the text. The Index numbers are off by 1. Meaning if a item/treasure line index number is 567 in D2Excel Plus it's actually 566. The game uses a 0 for the 1st line D2Excel uses 1 so all the index numbers are higher by 1.

Apparently I'm too stupid to make it work  :D

No, Hellgate Steam is just very hard to mod. The game files are a mess & not intuitive. You'll get the hang of it. I may suggest start smaller add try to add a item to the defaultmonster or cheapmonster lines. Thats the basic enemies.

It's definitely not easy. It may sound easy when one gives directions, but this kind of knowledge comes from severe trial and error. It's not uncommon to fail a bunch of times until you get the connections down properly - especially if what you want to do is unconventional, and so you don't have immediate points of reference.
In your case, too, it's not just modifying treasure tables which is already difficult; it's also modifying base item settings that may get in the way of your treasure tables. So if this is your first time making modifications, it's a very complex undertaking for one's first.

On item numbers, you'd need to put into proper action Mayhem's instruction:
You use the Items Index number from the tems.txt. In the tresure.txt you would use 3,ITEMS INDEX #,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0. That's what you would add to the items1-8 lines in the Treasure.txt.

Yea, took me like 3-4 weeks of trial and error to learn and figure out how everything linked together. You gave me a lot of advice and I probably would of gave up if it wasn't for your help.
HGG IGN
Jenara = 55/50 Engineer
Demonita = 55/50 Summoner
Gunard = 55/50 Guardian
Nonny = 50/3 Blademaster

RJ Mayhem

  • Founder
  • Named
  • **
  • Posts: 142
  • Karma: 5
Re: Mayhem's Unofficial Hellgate Steam SP Modification V1.00
« Reply #64 on: Nov 13, 2023; 05:05 pm »
It's definitely not easy. It may sound easy when one gives directions, but this kind of knowledge comes from severe trial and error. It's not uncommon to fail a bunch of times until you get the connections down properly - especially if what you want to do is unconventional, and so you don't have immediate points of reference.
In your case, too, it's not just modifying treasure tables which is already difficult; it's also modifying base item settings that may get in the way of your treasure tables. So if this is your first time making modifications, it's a very complex undertaking for one's first.

On item numbers, you'd need to put into proper action Mayhem's instruction:
You use the Items Index number from the tems.txt. In the tresure.txt you would use 3,ITEMS INDEX #,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0. That's what you would add to the items1-8 lines in the Treasure.txt.
I definitely don’t intend to give up and will try to do something, not without your help, of course, thank you and RJ Mayhem for sharing the information

Sent you a message.
HGG IGN
Jenara = 55/50 Engineer
Demonita = 55/50 Summoner
Gunard = 55/50 Guardian
Nonny = 50/3 Blademaster

Immortal2563

  • Named
  • **
  • Posts: 102
  • Karma: 0
Re: Mayhem's Unofficial Hellgate Steam SP Modification V1.00
« Reply #65 on: Jan 31, 2024; 08:26 am »
1. Could you please add Stonehange Dye Kits to your mod? Yesterday I got the achievement for killing Moloch 100 times and still no Black Knight Elixir.

2. Remove Cryptex from the table that was supposed to activate Base Defense, or at least so that it could be sold normally instead of destroyed.

3. There are some bugged achievements for killing four bosses whose heads are needed to enter Moloch. In the original HG it was damage 4% to xx but in this version the reward is placed somewhere else. For killing xx representatives of a given race. Is it possible to see what's there and fix it?

4. Is it possible to prevent costumes from disappearing after removing a mod?
« Last Edit: Feb 04, 2024; 08:00 am by Immortal2563 »

RJ Mayhem

  • Founder
  • Named
  • **
  • Posts: 142
  • Karma: 5
Re: Mayhem's Unofficial Hellgate Steam SP Modification V1.00
« Reply #66 on: Apr 29, 2024; 06:16 pm »
1. Could you please add Stonehange Dye Kits to your mod? Yesterday I got the achievement for killing Moloch 100 times and still no Black Knight Elixir.

2. Remove Cryptex from the table that was supposed to activate Base Defense, or at least so that it could be sold normally instead of destroyed.

3. There are some bugged achievements for killing four bosses whose heads are needed to enter Moloch. In the original HG it was damage 4% to xx but in this version the reward is placed somewhere else. For killing xx representatives of a given race. Is it possible to see what's there and fix it?

4. Is it possible to prevent costumes from disappearing after removing a mod?

Hello

Sorry, for the VERY late reply. I haven't played Hellgate in months. Sadly, I don't have the game & tools currently installed. I'll answer your Questions anyway. Yes, it's possible to add the SH dyes to the dye package. I thought I did remove the Cryptex from the drop table. I might of just increased their stack size? I'm not sure the achievement is fixable but it might be. IIRC there wasn't away to keep the costumes if the mod was uninstalled. Especially the Quest ones as they were designed to be removed after the quest was done. I had the edit them to keep them from being removed.
HGG IGN
Jenara = 55/50 Engineer
Demonita = 55/50 Summoner
Gunard = 55/50 Guardian
Nonny = 50/3 Blademaster