Author Topic: Could anyone ever augment a helmet with +1 to all skills affix on Steam version?  (Read 3945 times)

Gorvex

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Hello everyone! I have a question: on the Steam version of Hellgate: London, has anyone ever augmented (via Augmentrex 3000) a helmet with a +1 to all class skills legendary affix?

For instance, I've been desperately trying to add the 'Bringer's' legendary affix (for summoners) to multiple cabalist helmets, to no avail. I think I saw every other possible legendary affix multiple times by now, but this. I literally did over 300 attempts (savescumming) on an ilvl 26 rare and ilvl 37 legendary helmet (so over 600 rolls total) just to see if it can happen at all. Both helmets are meant for cabalists ofc. According to the affix table below, Bringer's legendary affix should be possible to add on ilvl 25+ cabalist helmets: https://www.hellgateaus.cyou/wiki/Affixes

I started trying from clvl 30 onwards or so if that's a factor (I am currently clvl 36). I have a feeling that I still might miss something. Does that affix even exist in the Steam version? For full disclosure, I also have this amazing addon applied, although I don't think it should interfere/break anything: https://www.hellgateaus.cyou/forum/steam/hellgate-london-2018-modification-v0-1-for-hgl-steam-version-2-1-0-4/
Does somebody know if it's indeed possible to augment helmets with that 'all skill' affix? Or I'm just having really bad luck so far? Thanks in advance! :)
« Last Edit: Jan 29, 2021; 11:44 am by Gorvex »

Immortal2563

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I have helm to necro +1. Somewhere I read that there is a chance of 1 in 65635 to make a +3 chance of a critical hit in the helm. Maybe your +1 is also the same, so you can't find it.

Bryan

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For full disclosure, I also have this amazing addon applied, although I don't think it should interfere/break anything: https://www.hellgateaus.cyou/forum/steam/hellgate-london-2018-modification-v0-1-for-hgl-steam-version-2-1-0-4/

That doesn't look like it'd break anything related to available affixes, indeed.

The +1 AS affix was generally quite rare in Global, and I doubt they changed the affix chances. Still, if your item is above the minimum ilevel it should eventually get it. I don't have a save with such an item, myself, but finding a save file with one should prove it exists. Either that, or someone could check the tables.

Somewhere I read that there is a chance of 1 in 65635 to make a +3 chance of a critical hit in the helm. Maybe your +1 is also the same, so you can't find it.

That sounds very unlikely; that affix has never (to my knowledge) been available to any armor piece, outside of unique (and thus un-auggable) exceptions. Still, checking the tables should verify if that's possible.
By memory, the +1 AS affix was definitely far less rare than 1/65635. It was indeed rare, but far more realistic than that.
"Dream big and crash often"
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List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.

Gorvex

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Thanks guys for your replies! Yeah, I was starting to suspect that the chance for it to pop up is not linear as I anticipated among all the other possible legendary affixes. I'll keep on trying occasionally, but mostly play the game normally.

P.S.: I've read a lot of your guides, and I saw your YouTube videos Bryan, thanks for making them, good stuff! ;)

Immortal2563

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@Bryan

https://www.hellgateaus.cyou/forum/class-discussion/the-critical-evoker-and-you!/msg46896/#msg46896

a 3% critical chance augment costing 38 accuracy feed and is extremely rare (1/65235)

Bryan

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P.S.: I've read a lot of your guides, and I saw your YouTube videos Bryan, thanks for making them, good stuff! ;)
Thank you, I appreciate it. Always great to hear someone's being helped by those.

@Bryan

https://www.hellgateaus.cyou/forum/class-discussion/the-critical-evoker-and-you!/msg46896/#msg46896

a 3% critical chance augment costing 38 accuracy feed and is extremely rare (1/65235)

That's a very odd claim. Augments are divided by affix grades, and depend on target item level ranges and types (in cases of slot-specific affixes, ie userate on gloves or AS on helmets). I don't recall item grades having  any effect on resulting affixes, and have never seen either this affix or the claimed "25% increased use rate augment" on set gloves. Even with those abysmal chances, I imagine it would've come up at least once over Global's years - and then spread like wildfire, being such an endgame-valuable discovery.

So to verify this we'd need to
1. verify they exist in the game files (the post claims they do, but I haven't seen any such entries and the wiki doesn't list them https://www.hellgateaus.cyou/wiki/Affixes).
2. verify they can roll even if they do exist in the tables (as the game files may still include unused affixes, such as the "nova when the player is killed" or "-100% fire damage" affixes).
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.

Immortal2563

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I only had in mind that if we are looking for AS on the helm, the author of the post may have a 1/65235 chance of finding it, which is practically zero. Personally, I haven't seen any cheel to Evoker which has +1AS. I've seen at least 5 of those who have AS to necro. I spent a lot of hours on my own to improve the equipment and AS was also missing from the helm.

I gave the link because I wrote earlier that I read about it somewhere. I just searched all my bookmarks.

As for the verification, I don't even know what to open these .dat files. You have to use the same program in which they were made. If you know what program they were made and you can edit them then I would be obliged, Bryan. I would check if the Balbi Ring exists at all. I was running on this map that you advised me all day and I haven't seen even one. Regardless of the degree of difficulty, there are still the same copies. After the number of bugs in this game, if it was cut, it wouldn't surprise me.

https://steamcommunity.com/sharedfiles/filedetails/?id=1792369717

Secondly, I would copy the textures from the original because those here look disgusting even on the highest settings. Downloading a few rigs on my link is out of the question, especially as the author instead of dividing it into parts threw everything as a whole.

https://steamcommunity.com/sharedfiles/filedetails/?id=1581989096

Bryan

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I only had in mind that if we are looking for AS on the helm, the author of the post may have a 1/65235 chance of finding it, which is practically zero.
From what I understand, Harrowing claimed that that was the chance for the alleged +crit augment. The +1 AS augment should definitely not have such low chances, by memory - unless they tweaked affix chances between Steam and Global, granted.
But sadly, affix tables don't reveal aug chances, so we'd need to verify this the hard way. I'll check if I had any such helms on Steam, see if that narrows it down a bit.
As for the verification, I don't even know what to open these .dat files. You have to use the same program in which they were made.
I vaguely remember people discussing the tables before. I'm assuming Reanimator might unpack them into a readable form.
I would check if the Balbi Ring exists at all. I was running on this map that you advised me all day and I haven't seen even one. Regardless of the degree of difficulty, there are still the same copies. After the number of bugs in this game, if it was cut, it wouldn't surprise me.
I'd like to hope they wouldn't be so inconsistent and irrational, but fair enough - it might well have been removed, somehow. I'm afraid I can't verify that myself, so Steam players would need to chime in on it.
Secondly, I would copy the textures from the original because those here look disgusting even on the highest settings. Downloading a few rigs on my link is out of the question, especially as the author instead of dividing it into parts threw everything as a whole.
Those should indeed just be the original's assets, so retrofitting an original copy's files in a similar way should work.
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.

Gorvex

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Just a heads up, after hundreds of further tries, I could finally augment a +1AS affix on a cabalist helm! But it was the wrong one :'(


Also, what I learned from hundreds of augments on other armor pieces and weapons is that Augmentrex 3000 can't add an affix kind that is already on the item, regardless if it would be a different tier. Being from another augment or the item's natural affixes, it's the same result. Different skills can be added of course, but once again, not the same ones multiple times.

And many feed costs and affix availabilities are different in the Steam version compared to Hellgate Global: https://www.hellgateaus.cyou/wiki/Affixes
For instance:
- I could add "+3 Summoning Circle" on an ilvl 21 gun (in Global it's ilvl 28+)
- +1 all skills' feed seems to be either straight +32 or 95% of the ilvl (instead of 50% ilvl for the respective attribute)
- Fearless (+[8 - 10] all attributes) affix could be added to an ilvl 32 armor piece as opposed to the ilvl 43+ requirement from Global
« Last Edit: Feb 04, 2021; 06:29 pm by Gorvex »

Bryan

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Bah, sorry to hear it was the wrong AS. But at least we're getting an idea of the augment chances.
Also, what I learned from hundreds of augments on other armor pieces and weapons is that Augmentrex 3000 can't add an affix kind that is already on the item, regardless if it would be a different tier. Being from another augment or the item's natural affixes, it's the same result. Different skills can be added of course, but once again, not the same ones multiple times.
That's correct. The only exception would be unique affixes that are technically different from standalone affixes with the same effect.
For example, 2038's Hexer's Shroud has a +minion damage affix, but can still be augmented with +minion damage affixes (Scathing, etc). The reason for that is that the affixes it has on it are all considered to be one unique affix (and thus only count as one affix towards the affix limit of 6 per item), which of course doesn't count as a +minion damage affix of any grade.
The same *should* apply to any similar item with unique/inherent affixes that don't state their name, like "[affix name]:[effect]", across all versions of the game. Unless they somehow changed that, like how this happened:
many feed costs and affix availabilities are different in the Steam version compared to Hellgate Global: https://www.hellgateaus.cyou/wiki/Affixes
For instance:
- I could add "+3 Summoning Circle" on an ilvl 21 gun (in Global it's ilvl 28+)
- +1 all skills' feed seems to be either straight +32 or 95% of the ilvl (instead of 50% ilvl for the respective attribute)
- Fearless (+[8 - 10] all attributes) affix could be added to an ilvl 32 armor piece as opposed to the ilvl 43+ requirement from Global
I *assume* they did that for SP-centric convenience, but it's so wildly inconsistent. Like, why would they keep all the other MP-based stuff (PvP achievements, exp, and whatnot) but change those?
But it is what it is, I suppose. Might be interesting to see what else from the old wiki doesn't apply anymore.
« Last Edit: Feb 04, 2021; 09:35 pm by Bryan »
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.

Gorvex

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Bah, sorry to hear it was the wrong AS. But at least we're getting an idea of the augment chances.
Yes, at least I'm relieved that it's possible :)
That's correct. The only exception would be unique affixes that are technically different from standalone affixes with the same effect.
For example, 2038's Hexer's Shroud has a +minion damage affix, but can still be augmented with +minion damage affixes (Scathing, etc). The reason for that is that the affixes it has on it are all considered to be one unique affix (and thus only count as one affix towards the affix limit of 6 per item), which of course doesn't count as a +minion damage affix of any grade.
The same *should* apply to any similar item with unique/inherent affixes that don't state their name, like "[affix name]:[effect]", across all versions of the game.
Interesting, thank you for letting me know!
I *assume* they did that for SP-centric convenience, but it's so wildly inconsistent. Like, why would they keep all the other MP-based stuff (PvP achievements, exp, and whatnot) but change those?
But it is what it is, I suppose. Might be interesting to see what else from the old wiki doesn't apply anymore.
Or what I had in mind, is that perhaps Augmentrex 3000 has a completely different ruleset for possible affixes, and those on the Wiki are for affixes appearing on items naturally.

Bryan

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Interesting, thank you for letting me know!
Happy to help :)
Or what I had in mind, is that perhaps Augmentrex 3000 has a completely different ruleset for possible affixes, and those on the Wiki are for affixes appearing on items naturally.
Without absolute confidence in this, that shouldn't intentionally be the case. 2038's Augmentrex aligns with the affix table perfectly and, by memory, the vanilla SP game should too.
Granted, there are affixes the Augmentrex doesn't roll (ie the aforementioned ondeath/ele reduction affixes), and it does detect which affixes exist on an item. So it might be that it has a slightly different ruleset - but still, different values and feeds sounds pretty unprecedented. Unless they just decided to change those for SP, which I still find very odd on their part.
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.

Gorvex

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It's odd indeed if they changed it just for the sake of changes compared to Global...