Author Topic: SP Mod Steam "endless dungeon" final version (completed)  (Read 26837 times)

BorderlineKevin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #120 on: Jun 13, 2024; 03:31 pm »
Ok so I have been playing this now for a couple of days, and I have a few issues.

Played as a Engineer and then as a Summoner.

Base weapon attacks without skills do basically no damage. As summoner even the Health drain skill does 1hp damage per second, which makes it good at healing but really bad as a damage skill like it used to be. You also cant destroy boxes using it.

I feel like my minions have to do 99.99% of damage because my weapons do 0 damage most of the time.

Engineer has been less buggy, but its still very prone to crashing the game when you use a big napalm strike but i guess thats a engine issue so not a big worry.

i like the new layouts of maps and the amount of spawns. I do however wish there was more variation in bosses and named enemies.

And then the biggest issue, The Big Gundown, takes 10x longer than usual, because the rockets do almost no damage to the Ship and sometimes dont even hit, no matter what you do, which causes the shields to reset, which makes it take even longer.

Thank you for all the hard work on the mod, I am enjoying it and trying to get to endgame to try out the dungeons. Ill continue to play and stream it most days of the week, and if i run into more issues ill post them here.

RomaMartin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #121 on: Jun 13, 2024; 07:16 pm »
Ok so I have been playing this now for a couple of days, and I have a few issues.

Played as a Engineer and then as a Summoner.

Base weapon attacks without skills do basically no damage. As summoner even the Health drain skill does 1hp damage per second, which makes it good at healing but really bad as a damage skill like it used to be. You also cant destroy boxes using it.

I feel like my minions have to do 99.99% of damage because my weapons do 0 damage most of the time.

Engineer has been less buggy, but its still very prone to crashing the game when you use a big napalm strike but i guess thats a engine issue so not a big worry.

i like the new layouts of maps and the amount of spawns. I do however wish there was more variation in bosses and named enemies.

And then the biggest issue, The Big Gundown, takes 10x longer than usual, because the rockets do almost no damage to the Ship and sometimes dont even hit, no matter what you do, which causes the shields to reset, which makes it take even longer.

Thank you for all the hard work on the mod, I am enjoying it and trying to get to endgame to try out the dungeons. Ill continue to play and stream it most days of the week, and if i run into more issues ill post them here.
Which version of the mod do you mean, I’m not entirely familiar with all the skills, that’s why I didn’t touch them, I only changed the value on the striking skills to balance the characters, thank you for sharing the information, I don’t always have time to look for bugs, but I still try to fix them if possible.

BorderlineKevin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #122 on: Jun 13, 2024; 07:48 pm »
Just the normal version, not the lite version. If i find anything else ill let you know

RomaMartin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #123 on: Jun 14, 2024; 06:46 am »
Ok so I have been playing this now for a couple of days, and I have a few issues.

Played as a Engineer and then as a Summoner.

Base weapon attacks without skills do basically no damage. As summoner even the Health drain skill does 1hp damage per second, which makes it good at healing but really bad as a damage skill like it used to be. You also cant destroy boxes using it.

I feel like my minions have to do 99.99% of damage because my weapons do 0 damage most of the time.

Engineer has been less buggy, but its still very prone to crashing the game when you use a big napalm strike but i guess thats a engine issue so not a big worry.

i like the new layouts of maps and the amount of spawns. I do however wish there was more variation in bosses and named enemies.

And then the biggest issue, The Big Gundown, takes 10x longer than usual, because the rockets do almost no damage to the Ship and sometimes dont even hit, no matter what you do, which causes the shields to reset, which makes it take even longer.

Thank you for all the hard work on the mod, I am enjoying it and trying to get to endgame to try out the dungeons. Ill continue to play and stream it most days of the week, and if i run into more issues ill post them here.
What skill does an engineer have that doesn't work? As for the summoner I have added enough damage to minions, you need to get a ring at Greenwich station with the affix damage to minions and also equip equipment, everything related to damage from minions, also increase skills and rank points.
Basic attacks actually do less damage than skills, which probably happened after increasing the difficulty. I'll see what I can do about it.
« Last Edit: Jun 14, 2024; 06:53 am by RomaMartin »

BorderlineKevin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #124 on: Jun 14, 2024; 10:16 am »
There is no issue with minion damage, the problem is that skills like Health drain do no damage. Basic attacks do no damage. I appreciate you looking at them :)

chaosone

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #125 on: Jun 14, 2024; 03:24 pm »
Ok so I have been playing this now for a couple of days, and I have a few issues.

Played as a Engineer and then as a Summoner.

Base weapon attacks without skills do basically no damage. As summoner even the Health drain skill does 1hp damage per second, which makes it good at healing but really bad as a damage skill like it used to be. You also cant destroy boxes using it.

I feel like my minions have to do 99.99% of damage because my weapons do 0 damage most of the time.

Engineer has been less buggy, but its still very prone to crashing the game when you use a big napalm strike but i guess thats a engine issue so not a big worry.

i like the new layouts of maps and the amount of spawns. I do however wish there was more variation in bosses and named enemies.

And then the biggest issue, The Big Gundown, takes 10x longer than usual, because the rockets do almost no damage to the Ship and sometimes dont even hit, no matter what you do, which causes the shields to reset, which makes it take even longer.

Thank you for all the hard work on the mod, I am enjoying it and trying to get to endgame to try out the dungeons. Ill continue to play and stream it most days of the week, and if i run into more issues ill post them here.
What skill does an engineer have that doesn't work? As for the summoner I have added enough damage to minions, you need to get a ring at Greenwich station with the affix damage to minions and also equip equipment, everything related to damage from minions, also increase skills and rank points.
Basic attacks actually do less damage than skills, which probably happened after increasing the difficulty. I'll see what I can do about it.

is there a way to get the ring after you add them to the game or do i need starting a new summoner?

RomaMartin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #126 on: Jun 14, 2024; 03:37 pm »
Ok so I have been playing this now for a couple of days, and I have a few issues.

Played as a Engineer and then as a Summoner.

Base weapon attacks without skills do basically no damage. As summoner even the Health drain skill does 1hp damage per second, which makes it good at healing but really bad as a damage skill like it used to be. You also cant destroy boxes using it.

I feel like my minions have to do 99.99% of damage because my weapons do 0 damage most of the time.

Engineer has been less buggy, but its still very prone to crashing the game when you use a big napalm strike but i guess thats a engine issue so not a big worry.

i like the new layouts of maps and the amount of spawns. I do however wish there was more variation in bosses and named enemies.

And then the biggest issue, The Big Gundown, takes 10x longer than usual, because the rockets do almost no damage to the Ship and sometimes dont even hit, no matter what you do, which causes the shields to reset, which makes it take even longer.

Thank you for all the hard work on the mod, I am enjoying it and trying to get to endgame to try out the dungeons. Ill continue to play and stream it most days of the week, and if i run into more issues ill post them here.
What skill does an engineer have that doesn't work? As for the summoner I have added enough damage to minions, you need to get a ring at Greenwich station with the affix damage to minions and also equip equipment, everything related to damage from minions, also increase skills and rank points.
Basic attacks actually do less damage than skills, which probably happened after increasing the difficulty. I'll see what I can do about it.

is there a way to get the ring after you add them to the game or do i need starting a new summoner?
Try looking at Greenwich station, you'll have to run to the very beginning and talk to several NPCs

RomaMartin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #127 on: Jun 14, 2024; 03:39 pm »
In today's version I have added new costumes from the box.

RomaMartin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #128 on: Jun 14, 2024; 03:47 pm »
There is no issue with minion damage, the problem is that skills like Health drain do no damage. Basic attacks do no damage. I appreciate you looking at them :)
Try changing the difficulty of the game, maybe this is the reason, I'll try to add damage to basic skills but I'm not sure if it will work, it requires proper settings.

RomaMartin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #129 on: Jun 17, 2024; 03:59 am »
The health restoration summoner skill should not cause damage, as for basic damage, you will have to upgrade your skills and weapons, use all the resources of the game, this is the essence of the increased mod difficulty

BorderlineKevin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #130 on: Jun 17, 2024; 03:36 pm »
But in every other version of the game, the health drain does damage though. As for the basic attacks, that really sucks that i now have to rely on skills only to do damage. I never had this problem before in the harder difficulties on other versions. Playing on Normal difficulty means less drops, 0% chance of dying. Havent been able to play in anycase the past few days cause the game doesnt even start anymore with the augmentrex patch. I appreciate you looking at the stuff though

RomaMartin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #131 on: Jun 17, 2024; 09:55 pm »
But in every other version of the game, the health drain does damage though. As for the basic attacks, that really sucks that i now have to rely on skills only to do damage. I never had this problem before in the harder difficulties on other versions. Playing on Normal difficulty means less drops, 0% chance of dying. Havent been able to play in anycase the past few days cause the game doesnt even start anymore with the augmentrex patch. I appreciate you looking at the stuff though
I use it myself augnentrix, since my PC is on an Intel processor, the mod does not affect the launch of the game, apparently you did something wrong, I rushed away the first time, in the end the earlier version worked, unfortunately I don’t remember how I did it,As for the skill, I tried it on the original version without a mod, it does very little damage, it is designed to replenish health and not kill, as for the engineer and the base damage, I added the skill from the character is a marksman and also reduced the lvl of opening skills to bring balance, when you fully upgrade the weapon skills and the necessary characteristics, you will mow down monsters, and forget that equip your drone with weapons. I tried to strengthen all the characters with the help of skills and affixes, but I realized that this made the game much easier, I had to increase the difficulty to balance the game. It's playable and it’s quite passable, even Darkan at level 70 can’t resist, so be patient!

RomaMartin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #132 on: Jun 25, 2024; 11:21 pm »
The settings from the Mayhem and Contra mods were ported into the light version; now it is not necessary to install all the mods.

VERTIX

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #133 on: Jul 21, 2024; 12:45 pm »
It seems main (not light version) is broken, you cant buy mod expander because it has no price, an also in Lite version you start with stats boosted to 200 depending on the class

RomaMartin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #134 on: Jul 21, 2024; 06:01 pm »
It seems main (not light version) is broken, you cant buy mod expander because it has no price, an also in Lite version you start with stats boosted to 200 depending on the class
I'll see, the statistics are indeed increased for each class so that there are no problems with attributes when equipping equipment improved to +15, since attribute points are in the light version required much higher