Author Topic: SP Mod Steam "endless dungeon" final version (completed)  (Read 22130 times)

RomaMartin

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Re: New SP Mod Steam final test version
« Reply #15 on: Mar 15, 2024; 02:08 pm »
Rate of Fire should be tweakable data-side, as long as the tools allow for changes to save/recook properly.
Unless data files differ substantially, items.txt should include a column titled "cd ticks" or something of that nature. There, you can set the desired RoF value through the following formula:
CD ticks = (153600 / in-game RoF)
So Desolator's ticks are 3072, because that equals 153600 / 50. If you want to make its in-game RoF 600 (which I do not recommend as it's a splash+field gun) you'd need 153600 / 600, so 256 ticks.
I think I’m unlikely to change this, the only thing I tried was to add a slot for a mod for mythical level swords, but I couldn’t

Bryan

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Re: New SP Mod Steam final test version
« Reply #16 on: Mar 15, 2024; 02:49 pm »
Weapons have mod slot limitations based on their model. If Steam's Mythic swords are already using the maximum number of slots you'd be unable to add more - at the very least without some issues.
Still, generally, you'll first need to tweak the field that defines max mod numbers and types. Then you can tweak the field that defines what mods the item can roll for, which will be informed by it. Eg, you'll first need to specify that an item can get up to 3 relics and up to 3 fuels before being able to set it up to roll, say, 1-3 relics and 2-3 fuels. If you only do the latter it'll be an impossible outcome, since you're pushing beyond its limitations.
"Dream big and crash often"
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List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.

RomaMartin

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Re: New SP Mod Steam final test version
« Reply #17 on: Mar 15, 2024; 05:42 pm »
Did you know that at level 55, except for the Moloch pet, all pets and job-specific clothing items do not work?

Anyway, is it possible to adjust the rate of fire of firearms?(ex: "The Desolator"'s Rate of fire : 50 shots/min => 600 shots/min)

Among the modding methods, it was difficult to apply it to the game after changing to a text editor. Could you please teach me?

I will always appreciate your work.
Can you describe the problem more precisely? And what class are you playing for?


I use these mods.
(New SP Mod, Unofficial Hellgate mods-Steam-2018 SP modification v2.1.0.4, Mayhem's Unofficial Hellgate Steam SP Modification V1.00)

When I use my pets, a summoning circle appears, but they don't summon after that.

I use all classes. If you use a class-specific costume box, only empty spaces will be occupied, and when you reconnect, even the filled spaces will disappear. We have confirmed that items are usually created well below level 20. Pets too.

Each time you open a chest, only fixed items will drop (3 unique shockwave generators, 2 cryptex).
What kind of pets do you mean? Are they summoned from skills or are they bought from the seller?

suhyuntk

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Re: New SP Mod Steam final test version
« Reply #18 on: Mar 16, 2024; 03:42 am »
Did you know that at level 55, except for the Moloch pet, all pets and job-specific clothing items do not work?

Anyway, is it possible to adjust the rate of fire of firearms?(ex: "The Desolator"'s Rate of fire : 50 shots/min => 600 shots/min)

Among the modding methods, it was difficult to apply it to the game after changing to a text editor. Could you please teach me?

I will always appreciate your work.
Can you describe the problem more precisely? And what class are you playing for?


I use these mods.
(New SP Mod, Unofficial Hellgate mods-Steam-2018 SP modification v2.1.0.4, Mayhem's Unofficial Hellgate Steam SP Modification V1.00)

When I use my pets, a summoning circle appears, but they don't summon after that.

I use all classes. If you use a class-specific costume box, only empty spaces will be occupied, and when you reconnect, even the filled spaces will disappear. We have confirmed that items are usually created well below level 20. Pets too.

Each time you open a chest, only fixed items will drop (3 unique shockwave generators, 2 cryptex).
What kind of pets do you mean? Are they summoned from skills or are they bought from the seller?


This refers to a pet purchased from a store. Only Moloch pet works, and none of the other pets work. (No problem at around level 20)

RomaMartin

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Re: New SP Mod Steam final test version
« Reply #19 on: Mar 18, 2024; 05:16 am »
Did you know that at level 55, except for the Moloch pet, all pets and job-specific clothing items do not work?

Anyway, is it possible to adjust the rate of fire of firearms?(ex: "The Desolator"'s Rate of fire : 50 shots/min => 600 shots/min)

Among the modding methods, it was difficult to apply it to the game after changing to a text editor. Could you please teach me?

I will always appreciate your work.
Can you describe the problem more precisely? And what class are you playing for?


I use these mods.
(New SP Mod, Unofficial Hellgate mods-Steam-2018 SP modification v2.1.0.4, Mayhem's Unofficial Hellgate Steam SP Modification V1.00)

When I use my pets, a summoning circle appears, but they don't summon after that.

I use all classes. If you use a class-specific costume box, only empty spaces will be occupied, and when you reconnect, even the filled spaces will disappear. We have confirmed that items are usually created well below level 20. Pets too.

Each time you open a chest, only fixed items will drop (3 unique shockwave generators, 2 cryptex).
What kind of pets do you mean? Are they summoned from skills or are they bought from the seller?


This refers to a pet purchased from a store. Only Moloch pet works, and none of the other pets work. (No problem at around level 20)
pets are fixed

anato

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Re: New SP Mod Steam final test version
« Reply #20 on: Mar 26, 2024; 06:55 am »


The Abyss boss Berial becomes invisible when using the mod.
When strengthening a weapon, from +19 or higher, the palladium becomes a minus and cannot be strengthened.
Each time you open a chest, only fixed items will drop (3 unique shockwave generators, 2 cryptex).
« Last Edit: Mar 27, 2024; 06:36 am by anato »

RomaMartin

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Re: New SP Mod Steam final test version
« Reply #21 on: Mar 27, 2024; 12:44 pm »


The Abyss boss Berial becomes invisible when using the mod.
When strengthening a weapon, from +19 or higher, the palladium becomes a minus and cannot be strengthened.
Each time you open a chest, only fixed items will drop (3 unique shockwave generators, 2 cryptex).
Soon the cryptex will be fixed and the enhancement will require less palladium, but there will be a different sharpening system similar to the original game client, for this you will need condoms

suhyuntk

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Re: New SP Mod Steam final test version
« Reply #22 on: Mar 28, 2024; 06:44 am »
Thank you overwhelmingly.

anato

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Re: New SP Mod Steam final test version
« Reply #23 on: Mar 31, 2024; 07:53 am »


The Abyss boss Berial becomes invisible when using the mod.
When strengthening a weapon, from +19 or higher, the palladium becomes a minus and cannot be strengthened.
Each time you open a chest, only fixed items will drop (3 unique shockwave generators, 2 cryptex).
Soon the cryptex will be fixed and the enhancement will require less palladium, but there will be a different sharpening system similar to the original game client, for this you will need condoms

I'll wait for the next patch.
Thank you very much.

anato

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Re: New SP Mod Steam final version (completed)
« Reply #24 on: Apr 02, 2024; 06:47 pm »
There are some bugs.

We still don't see Abyss boss Belial.
Marksman does not have a teleportation skill.
Only identical items appear in the box (2 unique shockwave generators).

Thank you very much for the patch. :)

RomaMartin

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Re: New SP Mod Steam final version (completed)
« Reply #25 on: Apr 03, 2024; 07:55 am »
There are some bugs.

We still don't see Abyss boss Belial.
Marksman does not have a teleportation skill.
Only identical items appear in the box (2 unique shockwave generators).

Thank you very much for the patch. :)
Marksman and Berial fixed, 2 unique shockwave generators you can choose not to pick them up, or disassemble them
« Last Edit: Apr 03, 2024; 08:06 am by RomaMartin »

anato

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Re: New SP Mod Steam final version (completed)
« Reply #26 on: Apr 03, 2024; 09:52 am »
Thank you for the patch. ;)
You can see Belial well.
However, only the same items still appear in the field box.
Sharpshooter teleportation works well. The boss on the 20th floor of the dungeon was very strong.  :'(
If you use the return device on the 20th floor of the dungeon, you will not go to the village and will return to the 4th floor of the dungeon.
To go to town, I had to restart.

I had fun playing the game with new dungeons, item quests, etc. thanks to the patch. :D
thank you
It's a Google translation, so please understand even if the text is strange. :)

RomaMartin

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Re: New SP Mod Steam final version (completed)
« Reply #27 on: Apr 03, 2024; 02:54 pm »
Thank you for the patch. ;)
You can see Belial well.
However, only the same items still appear in the field box.
Sharpshooter teleportation works well. The boss on the 20th floor of the dungeon was very strong.  :'(
If you use the return device on the 20th floor of the dungeon, you will not go to the village and will return to the 4th floor of the dungeon.
To go to town, I had to restart.

I had fun playing the game with new dungeons, item quests, etc. thanks to the patch. :D
thank you
It's a Google translation, so please understand even if the text is strange. :)
it's very nice to hear that you enjoyed the trip, but there really is a problem with the teleport, if I can find a solution, I'll fix it, did you take two quests from kilyan and Rashad before going to the dungeon? they are always repeated in order to be able to get items that were not available

puppleses

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Re: New SP Mod Steam final version (completed)
« Reply #28 on: Apr 04, 2024; 05:23 am »
Thank you for your efforts.
Recently, when overwriting a newly released mod, it was discovered that the Blademaster's skills went back up to 10 points. Also, there is a phenomenon in which entry to Stonehenge's Murloc Dungeon is not possible.
There may be posts written using a translator or some awkward sentences. Please understand.
Thanks to you, I'm really enjoying the game.

RomaMartin

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Re: New SP Mod Steam final version (completed)
« Reply #29 on: Apr 04, 2024; 08:45 am »
Thank you for your efforts.
Recently, when overwriting a newly released mod, it was discovered that the Blademaster's skills went back up to 10 points. Also, there is a phenomenon in which entry to Stonehenge's Murloc Dungeon is not possible.
There may be posts written using a translator or some awkward sentences. Please understand.
Thanks to you, I'm really enjoying the game.
Which particular blade master skill has returned? this is strange of course, apparently I accidentally changed something