Author Topic: SP Mod Steam "endless dungeon" final version (completed)  (Read 41218 times)

Pilster

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #180 on: Mar 22, 2025; 10:22 am »
Hi quick question for anyone I am trying to figure out how to do the Mythic weapon quests in covenant station and it is not giving me any of these quests is there something I need to do or a point in the story that I have to reach first?
Depending on what version of the mod you are using, you may have loaded a save with completed quests already.I have already forgotten everything myself, at the moment I do not have the opportunity to support the mod, I am working on another mod.


Lookin forward to it!

strill1031

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #181 on: Mar 26, 2025; 02:35 am »
Hi quick question for anyone I am trying to figure out how to do the Mythic weapon quests in covenant station and it is not giving me any of these quests is there something I need to do or a point in the story that I have to reach first?
Depending on what version of the mod you are using, you may have loaded a save with completed quests already.I have already forgotten everything myself, at the moment I do not have the opportunity to support the mod, I am working on another mod.


Lookin forward to it!


Same!

Dogtheft

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #182 on: Mar 29, 2025; 10:35 am »
Can I use this mod along side with these mods

Unofficial Hellgate-Steam-2018 SP modification v2.1.0.4
   
Mayhem's Unofficial Hellgate Steam SP Modification V1.00

Announcing the Augmentrex project (includes a fix for the 1 FPS bug)
« Last Edit: Mar 29, 2025; 11:08 am by Dogtheft »

RomaMartin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #183 on: Mar 29, 2025; 02:32 pm »
Can I use this mod along side with these mods

Unofficial Hellgate-Steam-2018 SP modification v2.1.0.4

   
Mayhem's Unofficial Hellgate Steam SP Modification V1.00

Announcing the Augmentrex project (includes a fix for the 1 FPS bug)
I wouldn't advise you to do this, the main functions have been ported, augmentrix you can use if you have a problem with frame drops

Dogtheft

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #184 on: Mar 29, 2025; 07:02 pm »
Can I use this mod along side with these mods

Unofficial Hellgate-Steam-2018 SP modification v2.1.0.4

   
Mayhem's Unofficial Hellgate Steam SP Modification V1.00

Announcing the Augmentrex project (includes a fix for the 1 FPS bug)
I wouldn't advise you to do this, the main functions have been ported, augmentrix you can use if you have a problem with frame drops
Thanks you for the advice

hg_sa

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #185 on: Jun 01, 2025; 08:21 pm »
For some reason my game instantly crashes every time Sleestak dies. This happens with any char.

Not a big deal but I thought it will drop fuels like the Mini Dynamo and Rat-monkey.

quintisius

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #186 on: Jun 08, 2025; 11:46 pm »
lvl 19 summoner...finally got enough attack power with my elementals to fight in the upper kingsway sewers zone and every single time i kill the sleestack mob, it crashes the game.

so...can't go through there till i get higher lvl and can tank my way through there solo without summons so i can avoid killing that specific mob.

edit: and another crash upon entering millennium battle
« Last Edit: Jun 09, 2025; 01:55 am by quintisius »

RomaMartin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #187 on: Jun 09, 2025; 09:45 am »
lvl 19 summoner...finally got enough attack power with my elementals to fight in the upper kingsway sewers zone and every single time i kill the sleestack mob, it crashes the game.

so...can't go through there till i get higher lvl and can tank my way through there solo without summons so i can avoid killing that specific mob.

edit: and another crash upon entering millennium battle
Unfortunately, at the moment the mod support is stopped, maybe I will return to it later when I finish the main mod.

quintisius

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #188 on: Jun 09, 2025; 10:51 am »
lvl 19 summoner...finally got enough attack power with my elementals to fight in the upper kingsway sewers zone and every single time i kill the sleestack mob, it crashes the game.

so...can't go through there till i get higher lvl and can tank my way through there solo without summons so i can avoid killing that specific mob.

edit: and another crash upon entering millennium battle
Unfortunately, at the moment the mod support is stopped, maybe I will return to it later when I finish the main mod.

ah, well, that's fine. i only ever come back to this game now and then anyway and there's always plenty of other games to play in the meantime. so, no rush.

boqnpavlov

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #189 on: Jun 20, 2025; 05:11 pm »
So your dungeon is only for Evoker and Summoner , MM cant use the blink ( cant use focus item ) Blademaster and Guardian too , Engi dont even have blink ... Why dont you just change the location player is spawned after he enter the portal ???? Just asking , btw I use your mod just for that Dungeon and 4 out of 6 classes cant use it !

RomaMartin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #190 on: Jun 20, 2025; 06:30 pm »
So your dungeon is only for Evoker and Summoner , MM cant use the blink ( cant use focus item ) Blademaster and Guardian too , Engi dont even have blink ... Why dont you just change the location player is spawned after he enter the portal ???? Just asking , btw I use your mod just for that Dungeon and 4 out of 6 classes cant use it !
It's weird, but maybe you're using other mods? I wouldn't recommend using multiple mods.

boqnpavlov

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #191 on: Jun 20, 2025; 10:30 pm »
So your dungeon is only for Evoker and Summoner , MM cant use the blink ( cant use focus item ) Blademaster and Guardian too , Engi dont even have blink ... Why dont you just change the location player is spawned after he enter the portal ???? Just asking , btw I use your mod just for that Dungeon and 4 out of 6 classes cant use it !
It's weird, but maybe you're using other mods? I wouldn't recommend using multiple mods.
Nope Clear game just put your mod inside :)