Author Topic: SP Mod Steam "endless dungeon" final version (completed)  (Read 29451 times)

puppleses

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Re: New SP Mod Steam final version (completed)
« Reply #30 on: Apr 04, 2024; 09:06 am »
Thank you for your efforts.
Recently, when overwriting a newly released mod, it was discovered that the Blademaster's skills went back up to 10 points. Also, there is a phenomenon in which entry to Stonehenge's Murloc Dungeon is not possible.
There may be posts written using a translator or some awkward sentences. Please understand.
Thanks to you, I'm really enjoying the game.
Which particular blade master skill has returned? this is strange of course, apparently I accidentally changed something

All skills are like that. When I installed the mod and accessed the game, all of the character's skills were reset, and I noticed this when I increased the skill points again.
And the teleportation skill that was added as a mod was not found.

RomaMartin

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Re: New SP Mod Steam final version (completed)
« Reply #31 on: Apr 04, 2024; 09:35 am »
Thank you for your efforts.
Recently, when overwriting a newly released mod, it was discovered that the Blademaster's skills went back up to 10 points. Also, there is a phenomenon in which entry to Stonehenge's Murloc Dungeon is not possible.
There may be posts written using a translator or some awkward sentences. Please understand.
Thanks to you, I'm really enjoying the game.
Which particular blade master skill has returned? this is strange of course, apparently I accidentally changed something

All skills are like that. When I installed the mod and accessed the game, all of the character's skills were reset, and I noticed this when I increased the skill points again.
And the teleportation skill that was added as a mod was not found.
Okay, I'll take a look.

RomaMartin

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Re: New SP Mod Steam final version (completed)
« Reply #32 on: Apr 04, 2024; 10:32 am »
Thank you for your efforts.
Recently, when overwriting a newly released mod, it was discovered that the Blademaster's skills went back up to 10 points. Also, there is a phenomenon in which entry to Stonehenge's Murloc Dungeon is not possible.
There may be posts written using a translator or some awkward sentences. Please understand.
Thanks to you, I'm really enjoying the game.
Which particular blade master skill has returned? this is strange of course, apparently I accidentally changed something

All skills are like that. When I installed the mod and accessed the game, all of the character's skills were reset, and I noticed this when I increased the skill points again.
And the teleportation skill that was added as a mod was not found.
if you still have the previous mod, send it to me, I will fix it, there is a suspicion that reanimator made a mistake when saving and half of the file has corrupted data, unfortunately I do not have another version left

puppleses

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Re: New SP Mod Steam final version (completed)
« Reply #33 on: Apr 04, 2024; 02:57 pm »
Thank you for your efforts.
Recently, when overwriting a newly released mod, it was discovered that the Blademaster's skills went back up to 10 points. Also, there is a phenomenon in which entry to Stonehenge's Murloc Dungeon is not possible.
There may be posts written using a translator or some awkward sentences. Please understand.
Thanks to you, I'm really enjoying the game.
Which particular blade master skill has returned? this is strange of course, apparently I accidentally changed something

All skills are like that. When I installed the mod and accessed the game, all of the character's skills were reset, and I noticed this when I increased the skill points again.
And the teleportation skill that was added as a mod was not found.
if you still have the previous mod, send it to me, I will fix it, there is a suspicion that reanimator made a mistake when saving and half of the file has corrupted data, unfortunately I do not have another version left

The version I have has a Belial is not visible bug and a bug with palladium when upgrade items.
If that's okay, where can I send it?

RomaMartin

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Re: New SP Mod Steam final version (completed)
« Reply #34 on: Apr 04, 2024; 03:26 pm »
Thank you for your efforts.
Recently, when overwriting a newly released mod, it was discovered that the Blademaster's skills went back up to 10 points. Also, there is a phenomenon in which entry to Stonehenge's Murloc Dungeon is not possible.
There may be posts written using a translator or some awkward sentences. Please understand.
Thanks to you, I'm really enjoying the game.
Which particular blade master skill has returned? this is strange of course, apparently I accidentally changed something

All skills are like that. When I installed the mod and accessed the game, all of the character's skills were reset, and I noticed this when I increased the skill points again.
And the teleportation skill that was added as a mod was not found.
if you still have the previous mod, send it to me, I will fix it, there is a suspicion that reanimator made a mistake when saving and half of the file has corrupted data, unfortunately I do not have another version left

The version I have has a Belial is not visible bug and a bug with palladium when upgrade items.
If that's okay, where can I send it?
when would it have been downloaded from you?

RomaMartin

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Re: New SP Mod Steam final version (completed)
« Reply #35 on: Apr 04, 2024; 03:30 pm »
or tell me, have the teleport skills of the other classes already been installed?

puppleses

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Re: New SP Mod Steam final version (completed)
« Reply #36 on: Apr 04, 2024; 04:02 pm »
Thank you for your efforts.
Recently, when overwriting a newly released mod, it was discovered that the Blademaster's skills went back up to 10 points. Also, there is a phenomenon in which entry to Stonehenge's Murloc Dungeon is not possible.
There may be posts written using a translator or some awkward sentences. Please understand.
Thanks to you, I'm really enjoying the game.
Which particular blade master skill has returned? this is strange of course, apparently I accidentally changed something

All skills are like that. When I installed the mod and accessed the game, all of the character's skills were reset, and I noticed this when I increased the skill points again.
And the teleportation skill that was added as a mod was not found.
if you still have the previous mod, send it to me, I will fix it, there is a suspicion that reanimator made a mistake when saving and half of the file has corrupted data, unfortunately I do not have another version left

The version I have has a Belial is not visible bug and a bug with palladium when upgrade items.
If that's okay, where can I send it?
when would it have been downloaded from you?


https://blog.naver.com/abakkk/223385557699
I downloaded it from here. You can download it at the bottom. Just download "sp_hellgate_999.9.rar" at the bottom.

anato

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Re: New SP Mod Steam final version (completed)
« Reply #37 on: Apr 04, 2024; 05:38 pm »
This file was received on March 15th.

anato

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Re: New SP Mod Steam final version (completed)
« Reply #38 on: Apr 04, 2024; 05:39 pm »
I received this file on April 2nd.
This is a version without the marksman teleport skill.
Other classes have teleportation skills.
« Last Edit: Apr 04, 2024; 05:44 pm by anato »

RomaMartin

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Re: New SP Mod Steam final version (completed)
« Reply #39 on: Apr 04, 2024; 06:50 pm »
try downloading again, Moloch and my skills are working :D

puppleses

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Re: New SP Mod Steam final version (completed)
« Reply #40 on: Apr 04, 2024; 07:13 pm »
try downloading again, Moloch and my skills are working :D

Thank you so much. It works well without any bugs.

quintisius

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Re: New SP Mod Steam final version (completed)
« Reply #41 on: Apr 05, 2024; 10:20 am »
i'm trying to use "Unofficial Hellgate mods-Steam-2018 SP modification v2.1.0.4" with this (i assume i did it correctly by extracting both mod's files to the games data folder) and the instant shop refresh from that mod works but not the 100% upgrade success rate.

which also makes me wonder if the +20 change from that mod also works with this one or not.

RomaMartin

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Re: New SP Mod Steam final version (completed)
« Reply #42 on: Apr 05, 2024; 10:31 am »
if you do it instantly, then it probably didn't always work even for me, you take your time, close the store and open it in a second
The gain works up to +23


quintisius

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Re: New SP Mod Steam final version (completed)
« Reply #44 on: Apr 05, 2024; 10:48 am »
if you do it instantly, then it probably didn't always work even for me, you take your time, close the store and open it in a second
The gain works up to +23

ok, i'll try it again but slowly this time. and grabbed that other mod you suggested.

edit: mmm...no. just got a gun to +3 then it failed and lost all +'s again. but when i used that unofficial mod on its own, the "Use Nano Forge to upgrade items are 100% successful and up to +20 MAX." change does work all the way up to 20 (you just have to remember to stop at +20 or it eats the item)

so, with that not working, there's not much point to the increase to +23 from that other mod since i'll never be able to get anywhere near that high.
« Last Edit: Apr 05, 2024; 10:56 am by quintisius »