Author Topic: SP Mod Steam "endless dungeon" final version (completed)  (Read 28559 times)

RomaMartin

  • Named
  • **
  • Posts: 198
  • Karma: 1
Hi everyone, I've been doing a little bit of shamanizing on the sontra and Mayhem mod. I want to express my great gratitude to Bryan, Mayhem and also Kikina for helping create the mod.

Greenwich Station.

*You will receive a radar from the NPC for 30 days, break an item for 30 days, and three boxes of equipment once per game. As well as a quest for 1,000,000 Palladium. And also don't forget to talk to all the NPCs

Holborn station.

*Tottenham Court Road-monsters of LVL 60
NPC George The quest and tasks have been changed, you can get a mini set of armor, as well as skill points.(Killing the boss of Ananksumanum)
*Repeated quest killing Imhotep gives an item to create a talisman in a Cube that opens a cowshed (dungeon)



Covent garden station.

*You can get quests for entry-level mythical weapons. (but keep in mind that the location has a level of 30 monsters, you will have to pump up the character a little)



Stonehenge Station.

*Monsters now have a maximum level of 55 instead of 50.

Tokyo and the assembly area.

*The Cowshed portal teleports you to the dungeon.
*NPC Ashly Green gives a quest to kill Khargoth many times. 5-level (Maijidori relay base)
*NPC Kilyan gives a quest to kill Orpehell many times. 10-level (Assembly area)
*NPC Rashad gives a quest to kill an Darkan many times. 15-level (Lobby location)
*The level 15 dungeon Two independent bosses appear 20th Floor Boss Guardsman, which drops the treasures of the boss Khargoth tower defense.
* This way you get the opportunity to get the remaining treasures that were not available in the official version of the game. (due to the lack of content)



General changes.

*Items have been added to the seller:
*Rings, gear boxes, nanoshards, and more, the recipe for the dark monarch steak.
*Increased drop drops of legendary and unique items from the seller as well as monster kills.
*The skills of some classes have been changed, as well as its maximum level up to 15, and also the characteristics have been changed.
*The characters blademaster and Guardian Aura Power gives a significant increase in experience for killing monsters.
*A teleport skill has been added to all classes to pass through the fence into the dungeon.
*The skill point that you get for killing Ananksumanum can be used up to 100 times.
*Now you get 5 attribute points for completing quests instead of one.
*Treason characteristics of some items: Armor and weapons.
*Rank skill scores have been increased, and only one point is spent instead of up to four.
*The ring of the dark monarch has improved characteristics.
*All monsters and bosses have more HP.
*Some NPCs have changed their rewards for completing tasks and unique items.
*Increased the chance of mythical weapons and armor set for the main bosses (big boss)😳
*Improved nanohorn items, now in order for you to sharpen weapons, you will need a condom from 1st to 6th grade, as well as from 7th to 15th grade and a lot of palladium. Be careful.😁
*The chance of Palladium falling from Stonehenge bosses has been increased.
*The nanogorn  maximum has a gain of +15 more than +23 and also has a chance to break.
*All attribute requirements: weapons and armor have been reduced.
*Charing Cross Station: the quest technique will port you to the Templar base with the ability to upgrade to Stonehenge. (there may be a problem with the quest that serves as a guide to Tokyo station in the story after the abyss - not tested)
*The dungeon has been increased to level 15, no more special changes will be made, only support for the bug mod and minor adjustments. Thank you all and have a nice game! ;D

I attached a version of the mod with minimal changes to skills and items, closer to the original game, also with the ability to get into the dungeon, and now you a lucky coupon drops for which you can purchase boxes and 300% XP point, this will soon be implemented in the first version of the mod.
Your saves may probably be broken, keep this in mind; good luck coupons were also added to the first version of the mod.
Items that are encoded at the client level remain undamaged, but some items may disappear as well as skills and attributes being reset, so you will have to risk your preservation.
The mod has the same name so that you can't install it twice, which will break the game.
Added new costumes to the box, all version


The settings from the Mayhem and Contra mods were ported to the lite version and main version, now it is not necessary to install all the mods.
Added new costumes to the luck box. the main version of the mod.
« Last Edit: Oct 07, 2024; 03:58 am by RomaMartin »

Immortal2563

  • Named
  • **
  • Posts: 102
  • Karma: 0
Re: New SP Mod Steam Trial version
« Reply #1 on: Jan 27, 2024; 08:51 pm »
Great mod.

1. Your Black Knight Elixir Gives +4 stats instead of +6. Can you fix it somehow?

2. Could you add purple items to the store, e.g. Glyph-Cage?
« Last Edit: Jan 28, 2024; 08:16 pm by Immortal2563 »

RomaMartin

  • Named
  • **
  • Posts: 198
  • Karma: 1
Re: New SP Mod Steam Trial version
« Reply #2 on: Jan 29, 2024; 11:40 am »
Great mod.

1. Your Black Knight Elixir Gives +4 stats instead of +6. Can you fix it somehow?

2. Could you add purple items to the store, e.g. Glyph-Cage?
At the moment I'm still working on the mod, it would be very easy to smoke from the seller, most likely I'll add it for the quest in the middle of the story,and you may also get box number one in a box that is sold by the seller, by chance on any character, I will update the mod version soon.

RomaMartin

  • Named
  • **
  • Posts: 198
  • Karma: 1
Re: New SP Mod Steam Trial version
« Reply #3 on: Jan 29, 2024; 11:43 am »
As for the elixir, I changed the suffix to more than 50, you may need it, maybe not, since there will be more attributes in the game

Immortal2563

  • Named
  • **
  • Posts: 102
  • Karma: 0
Re: New SP Mod Steam Trial version
« Reply #4 on: Jan 29, 2024; 06:06 pm »
https://www.hellgateaus.cyou/wiki/Black_Knight_Elixir

Thanks. According to the website, it is simply a multiplier. 1.1 times the character level.

I don't know if it would be easy if I could just buy it. I've already killed Moloch over 90 times and the only thing missing is this elixir. First you have to collect four heads and then you have to work hard to reach him, and killing him takes less than 10 seconds. It is sick.

Why is it that when you start the game, the character resets and instead of 572 stat points there are 785? This whole mod would be more beautiful without all these cheats.
« Last Edit: Jan 29, 2024; 06:44 pm by Immortal2563 »

RomaMartin

  • Named
  • **
  • Posts: 198
  • Karma: 1
Re: New SP Mod Steam Trial version
« Reply #5 on: Jan 29, 2024; 09:01 pm »
It’s your right to use mods or not, you can download hacked saves where all the equipment is available

RomaMartin

  • Named
  • **
  • Posts: 198
  • Karma: 1
Re: New SP Mod Steam final test version
« Reply #6 on: Feb 09, 2024; 12:25 pm »
If anyone has a desire to test the mod and also offer ideas, I’m ready to listen, at the moment I’m testing different classes as well as a balance between bosses and maximum character swings

suhyuntk

  • Nameless
  • *
  • Posts: 6
  • Karma: 0
Re: New SP Mod Steam final test version
« Reply #7 on: Mar 06, 2024; 02:19 pm »
I'm really enjoying it thanks to you. thank you

suhyuntk

  • Nameless
  • *
  • Posts: 6
  • Karma: 0
Re: New SP Mod Steam final test version
« Reply #8 on: Mar 15, 2024; 04:46 am »
Did you know that at level 55, except for the Moloch pet, all pets and job-specific clothing items do not work?

Anyway, is it possible to adjust the rate of fire of firearms?(ex: "The Desolator"'s Rate of fire : 50 shots/min => 600 shots/min)

Among the modding methods, it was difficult to apply it to the game after changing to a text editor. Could you please teach me?

I will always appreciate your work.

RomaMartin

  • Named
  • **
  • Posts: 198
  • Karma: 1
Re: New SP Mod Steam final test version
« Reply #9 on: Mar 15, 2024; 07:07 am »
Did you know that at level 55, except for the Moloch pet, all pets and job-specific clothing items do not work?

Anyway, is it possible to adjust the rate of fire of firearms?(ex: "The Desolator"'s Rate of fire : 50 shots/min => 600 shots/min)

Among the modding methods, it was difficult to apply it to the game after changing to a text editor. Could you please teach me?

I will always appreciate your work.
Can you describe the problem more precisely? And what class are you playing for?

RomaMartin

  • Named
  • **
  • Posts: 198
  • Karma: 1
Re: New SP Mod Steam final test version
« Reply #10 on: Mar 15, 2024; 07:10 am »
Did you know that at level 55, except for the Moloch pet, all pets and job-specific clothing items do not work?

Anyway, is it possible to adjust the rate of fire of firearms?(ex: "The Desolator"'s Rate of fire : 50 shots/min => 600 shots/min)

Among the modding methods, it was difficult to apply it to the game after changing to a text editor. Could you please teach me?

I will always appreciate your work.
as for the shots per minute, I think it's at the level of the game code, you can only change the properties of the affixes

suhyuntk

  • Nameless
  • *
  • Posts: 6
  • Karma: 0
Re: New SP Mod Steam final test version
« Reply #11 on: Mar 15, 2024; 07:50 am »
Did you know that at level 55, except for the Moloch pet, all pets and job-specific clothing items do not work?

Anyway, is it possible to adjust the rate of fire of firearms?(ex: "The Desolator"'s Rate of fire : 50 shots/min => 600 shots/min)

Among the modding methods, it was difficult to apply it to the game after changing to a text editor. Could you please teach me?

I will always appreciate your work.
Can you describe the problem more precisely? And what class are you playing for?


I use these mods.
(New SP Mod, Unofficial Hellgate mods-Steam-2018 SP modification v2.1.0.4, Mayhem's Unofficial Hellgate Steam SP Modification V1.00)

When I use my pets, a summoning circle appears, but they don't summon after that.

I use all classes. If you use a class-specific costume box, only empty spaces will be occupied, and when you reconnect, even the filled spaces will disappear. We have confirmed that items are usually created well below level 20. Pets too.

Each time you open a chest, only fixed items will drop (3 unique shockwave generators, 2 cryptex).
« Last Edit: Mar 15, 2024; 07:55 am by suhyuntk »

Bryan

  • Tactical Happenstance
  • Administrator
  • Great Eye / First
  • *****
  • Posts: 3031
  • Karma: 54
Re: New SP Mod Steam final test version
« Reply #12 on: Mar 15, 2024; 11:05 am »
Rate of Fire should be tweakable data-side, as long as the tools allow for changes to save/recook properly.
Unless data files differ substantially, items.txt should include a column titled "cd ticks" or something of that nature. There, you can set the desired RoF value through the following formula:
CD ticks = (153600 / in-game RoF)
So Desolator's ticks are 3072, because that equals 153600 / 50. If you want to make its in-game RoF 600 (which I do not recommend as it's a splash+field gun) you'd need 153600 / 600, so 256 ticks.
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.

RomaMartin

  • Named
  • **
  • Posts: 198
  • Karma: 1
Re: New SP Mod Steam final test version
« Reply #13 on: Mar 15, 2024; 01:58 pm »
Did you know that at level 55, except for the Moloch pet, all pets and job-specific clothing items do not work?

Anyway, is it possible to adjust the rate of fire of firearms?(ex: "The Desolator"'s Rate of fire : 50 shots/min => 600 shots/min)

Among the modding methods, it was difficult to apply it to the game after changing to a text editor. Could you please teach me?

I will always appreciate your work.
Can you describe the problem more precisely? And what class are you playing for?


I use these mods.
(New SP Mod, Unofficial Hellgate mods-Steam-2018 SP modification v2.1.0.4, Mayhem's Unofficial Hellgate Steam SP Modification V1.00)

When I use my pets, a summoning circle appears, but they don't summon after that.

I use all classes. If you use a class-specific costume box, only empty spaces will be occupied, and when you reconnect, even the filled spaces will disappear. We have confirmed that items are usually created well below level 20. Pets too.

Each time you open a chest, only fixed items will drop (3 unique shockwave generators, 2 cryptex).
The costume box has been fixed

RomaMartin

  • Named
  • **
  • Posts: 198
  • Karma: 1
Re: New SP Mod Steam final test version
« Reply #14 on: Mar 15, 2024; 02:04 pm »
Did you know that at level 55, except for the Moloch pet, all pets and job-specific clothing items do not work?

Anyway, is it possible to adjust the rate of fire of firearms?(ex: "The Desolator"'s Rate of fire : 50 shots/min => 600 shots/min)

Among the modding methods, it was difficult to apply it to the game after changing to a text editor. Could you please teach me?

I will always appreciate your work.
Can you describe the problem more precisely? And what class are you playing for?


I use these mods.
(New SP Mod, Unofficial Hellgate mods-Steam-2018 SP modification v2.1.0.4, Mayhem's Unofficial Hellgate Steam SP Modification V1.00)

When I use my pets, a summoning circle appears, but they don't summon after that.

I use all classes. If you use a class-specific costume box, only empty spaces will be occupied, and when you reconnect, even the filled spaces will disappear. We have confirmed that items are usually created well below level 20. Pets too.

Each time you open a chest, only fixed items will drop (3 unique shockwave generators, 2 cryptex).
as for the mv location boxes, I haven't been able to figure it out yet, it has something to do with setting up so that the seller has items and they are connected to each other