Author Topic: SP steam mod Tower defense and dungeons.  (Read 36791 times)

RomaMartin

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Re: SP steam mod Tower defense and dungeons.
« Reply #195 on: Nov 02, 2025; 02:58 pm »
Error message: The mutant blueprint for the Engineer "Engineers Armor Kit Blueprints" from Lilith won't open for some reason ((  The suit can't be crafted(( And you can't use the mutant blueprint on the Engineer helmet either((
Hi, thanks for letting me know, I'll check it out.

RomaMartin

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Re: SP steam mod Tower defense and dungeons.
« Reply #196 on: Nov 02, 2025; 06:43 pm »
Error message: The mutant blueprint for the Engineer "Engineers Armor Kit Blueprints" from Lilith won't open for some reason ((  The suit can't be crafted(( And you can't use the mutant blueprint on the Engineer helmet either((
I think I found a bug, try updating the mod, you might have to get a new recipe.

RomaMartin

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Re: SP steam mod Tower defense and dungeons.
« Reply #197 on: Nov 03, 2025; 04:11 am »

small replenishment of bags.

AschooLLL

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Re: SP steam mod Tower defense and dungeons.
« Reply #198 on: Nov 03, 2025; 08:45 am »
Thank you so much for your promptness and responsiveness, dear RomaMartin=) And making changes))

Dear RomaMartin, could I ask you to add something to the mod, if it's not too difficult and appropriate?) Is it possible to make the weapons that drop only from the bosses of the original game (Shulgoths Sword of Nightmares; Falchion of the Fiend; The Fist of Sydonai, etc.), when killed for the first time, Mutant 4-star quality? And the same pleasant bluish color?) Initially, these weapons drop 3-star quality. But they are not legendary, but most likely unique. Since they have fixed properties and they drop only from bosses, I think the Mutant quality will suit them)) I remember in the SP mod for Hellgate in 2007, such weapons were made mutant quality, but they were purple (mythical weapons just didn't exist yet =) ). Of course, I mean not only weapons for the Templar classes, but also Kabbalists and Hunters. And I will have one more small request. But only if you think it's reasonable. Let me explain: Many unique yellow (or gold) weapons are partially missing mod slots compared to the same weapons at standard quality (well, at least 1, 2, and 3 stars). Many of the aforementioned boss weapons also lack mod slots. For example, the Nightmare Sword from Shulgoth has one relic slot, while a standard sword has three slots (one battery, fuel, and relic). Could these two slots be added to the Shulgoth sword (for battery and fuel?) Should Gulkar's Falchion of the Fiend have an additional fuel slot to make it complete? I understand that the developers didn't want some items to be overly powerful. But we're playing solo, and there won't be any help from other classes. So why not make some unique items a little better? Especially in the early and mid-game? And this also applies to all weapons for other classes. For example, the unique Hunter weapons "Spear of Hera" and "Olympus Bolt" have three slots, compared to the standard Laser Cannon, which has four. Many unique sniper rifles have five slots instead of eight. Sniper rifles themselves aren't the most popular weapons due to their practicality. I don't think giving them eight slots would significantly change the gameplay.
 So, my request is to make unique items have the same number of slots as their "regular" counterparts.  That is, give unique weapons and boss weapons the same number of mod slots as their regular counterparts. But, of course, with some exceptions. For some reason, it is swords that suffer from a small number of sockets. Unique weapons, for example (And regular weapons too):
1) The "Ninth Warrior" sword only has one battery slot. Can it have four slots, like a regular sword similar to it? Three relics and one battery. Also, if there's one change I could make, I'd change the "Sword of Justice" skill to +3. That would really make it cool. And for the Sidonai sword "Sidonai's Fist," should both skills be increased to +3?
2) The "Goldie's Tactics" sword has no mod slots at all. ((Can it have 3 relic slots, like on a regular sword? And make the "Onslaught" skill +3? And add one fuel slot to the "Gaulles Word" sword and make both skills +3? Well, let's not offend the Guardian ;))) Otherwise, it turns out I'm only talking about the Blademaster and lobbying for changes. )))
3) Change the "Myrmidian's Blazing Inferno" sword's bonus to the "Whirlwind" skill to +3. It's just that when it has +2 to the skill, it's impossible to make it +3 to Whirlwind. And this really ruins some builds. This would be appropriate and emphasizes its uniqueness.) If possible, but it might be a bit unnecessary: ​​could you add another relic slot? Then it would definitely be a cool, unique sword.)
4) Add one relic slot and one fuel slot to the "Shank" sword.
5) The "Marlowe's Shadow" sword. Can it have one battery slot, like a regular sword? And change one of its properties from Rare to Legendary: "Adds to Phase Attack Strength"?
6) I don't understand why the developers reduced the mod slots for these swords. Especially since they don't have relic slots. These are the unique swords "Snakesword" and "Spine of the Abyss." Could we add two fuel slots to each of them?
7) The regular Adamantine Asp sword (Poison) should have the same effect: increase its fuel by one or even two. Such a sword probably shouldn't have a relic, so its critical chance can't be modified with mods. In that case, let it receive a little more damage from mods to compensate.
8 ) Add one relic slot and one fuel slot to the Ghost Axe.
9) Add another battery slot to Electrocutioner (shock)
10) Add at least one relic slot to Yonkwang Sword
11) Add one, or better yet, two relic slots to the unique Reaper axe.
12) Add another relic slot to the unique "Red Dragon" axe... Two is also possible =)
13) Change the "Wurm Edge" sword's poison power property to legendary (i.e., increase the number).
14) Add three relic slots to the regular Hypermace sword (Phase). Make it similar to the Righteous Star sword. It's unclear why the slots disappeared from the more advanced version.
15) Add one battery slot to the regular Rift Ripper sword (Phase). Of course, you can add another relic slot =)
16) Is it possible to add one relic slot to the regular Pyradge sword (Fire)?

Regarding skills on unique weapons and weapons from bosses. Maybe then make all skills on weapons above level 15, +3 to the corresponding skill (instead of +2 or +1, as is most often the case)? So they're definitely "Unique" and good. =))) Of course, you can always get a similar weapon with 3 stars and all the mod slots. But the chance of getting that is very low(

Dear RomaMartin, do you think it might be worthwhile to make mythic weapons for the Templar classes that deal fire, phase, and stun damage? I understand that it's very difficult to create a unique appearance for them. But maybe we could use existing swords as a model and simply make them mythic? For example:
- Make Sun Blade or Pyradge a mythic fire sword. Or even make a "Yama Iron Sword" skin, but it will be a one-handed weapon, mythical quality, and fire damage)) Well, it's clear that there will be fewer slots for mods in it, since it will be a one-handed sword) The farming boss is Moloch.
- Make Rift Ripper a mythic phase sword. Its appearance is quite nice. The boss is Oculus or NecroLord from the "Gates of Fury" zone.
- And what about the Holy Negotiator sword, which deals stun damage? This particular sword is often seen in Templar pictures and teasers. It's quite atmospheric. Maybe we should add some uniqueness to it? The farming boss is Desicator. It would be quite symbolic with King Arthur's sword, which was also pulled from a stone =))) And you could even name it Holy Excalibur =))) Or make Imhotep to farm this sword=)
Of course, you can come up with any other boss for farming these swords, dear RomaMartin. I remember you made a mutant version of the Plague Grinder (for blue coins) – phase damage, and the Shock version – fire damage. Maybe then at least make similar versions of the mythic ones, so you don't have to bother with Sun Blade or Pyradge, or Rift Ripper.
It's also possible to make mythic weapons for other classes with different damage types, but I can't yet say which weapons would be the most atmospheric in appearance and effectiveness =(

And I'd like to ask about the coolest swords. Yes, I understand that with a +15 (+23) upgrade, they'll be very powerful. But still:
1) Can a poison sword have one additional relic slot? And should an electric sword have one additional relic slot and one additional battery slot (or at least only one relic slot)?
2) Add one relic slot and one fuel slot to the Kaibutsnatan "Nightmare Sword"?
3) Add two relic slots to the "Hikida's Lament" and "Blade of Chaos" swords. As far as I know, the Blade of Chaos can't cast electricity. Apparently a developer bug. At least a relic could fix that = )
4) Yama Iron Sword - Well, you can also add one slot to it, for appearance's sake) Relic or fuel

Of course, if you, dear RomaMartin, consider such innovations acceptable and relevant =)

P.S. The mutant helmet blueprint for the Engineer from Lilith works)) I think the suit works too, but Blademaster just doesn't want to waste time looking for it=) Thank you very much dear RomaMartin=)
« Last Edit: Nov 03, 2025; 01:20 pm by AschooLLL »

RomaMartin

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Re: SP steam mod Tower defense and dungeons.
« Reply #199 on: Nov 03, 2025; 01:31 pm »
Thank you so much for your promptness and responsiveness, dear RomaMartin=) And making changes))

Dear RomaMartin, could I ask you to add something to the mod, if it's not too difficult and appropriate?) Is it possible to make the weapons that drop only from the bosses of the original game (Shulgoths Sword of Nightmares; Falchion of the Fiend; The Fist of Sydonai, etc.), when killed for the first time, Mutant 4-star quality? And the same pleasant bluish color?) Initially, these weapons drop 3-star quality. But they are not legendary, but most likely unique. Since they have fixed properties and they drop only from bosses, I think the Mutant quality will suit them)) I remember in the SP mod for Hellgate in 2007, such weapons were made mutant quality, but they were purple (mythical weapons just didn't exist yet =) ). Of course, I mean not only weapons for the Templar classes, but also Kabbalists and Hunters. And I will have one more small request. But only if you think it's reasonable. Let me explain: Many unique yellow (or gold) weapons are partially missing mod slots compared to the same weapons at standard quality (well, at least 1, 2, and 3 stars). Many of the aforementioned boss weapons also lack mod slots. For example, the Nightmare Sword from Shulgoth has one relic slot, while a standard sword has three slots (one battery, fuel, and relic). Could these two slots be added to the Shulgoth sword (for battery and fuel?) Should Gulkar's Falchion of the Fiend have an additional fuel slot to make it complete? I understand that the developers didn't want some items to be overly powerful. But we're playing solo, and there won't be any help from other classes. So why not make some unique items a little better? Especially in the early and mid-game? And this also applies to all weapons for other classes. For example, the unique Hunter weapons "Spear of Hera" and "Olympus Bolt" have three slots, compared to the standard Laser Cannon, which has four. Many unique sniper rifles have five slots instead of eight. Sniper rifles themselves aren't the most popular weapons due to their practicality. I don't think giving them eight slots would significantly change the gameplay.
 So, my request is to make unique items have the same number of slots as their "regular" counterparts.  That is, give unique weapons and boss weapons the same number of mod slots as their regular counterparts. But, of course, with some exceptions. For some reason, it is swords that suffer from a small number of sockets. Unique weapons, for example (And regular weapons too):
1) The "Ninth Warrior" sword only has one battery slot. Can it have four slots, like a regular sword similar to it? Three relics and one battery. Also, if there's one change I could make, I'd change the "Sword of Justice" skill to +3. That would really make it cool. And for the Sidonai sword "Sidonai's Fist," should both skills be increased to +3?
2) The "Goldie's Tactics" sword has no mod slots at all. ((Can it have 3 relic slots, like on a regular sword? And make the "Onslaught" skill +3? And add one fuel slot to the "Gaulles Word" sword and make both skills +3? Well, let's not offend the Guardian ;))) Otherwise, it turns out I'm only talking about the Blademaster and lobbying for changes. )))
3) Change the "Myrmidian's Blazing Inferno" sword's bonus to the "Whirlwind" skill to +3. It's just that when it has +2 to the skill, it's impossible to make it +3 to Whirlwind. And this really ruins some builds. This would be appropriate and emphasizes its uniqueness.) If possible, but it might be a bit unnecessary: ​​could you add another relic slot? Then it would definitely be a cool, unique sword.)
4) Add one relic slot and one fuel slot to the "Shank" sword.
5) The "Marlowe's Shadow" sword. Can it have one battery slot, like a regular sword? And change one of its properties from Rare to Legendary: "Adds to Phase Attack Strength"?
6) I don't understand why the developers reduced the mod slots for these swords. Especially since they don't have relic slots. These are the unique swords "Snakesword" and "Spine of the Abyss." Could we add two fuel slots to each of them?
7) The regular Adamantine Asp sword (Poison) should have the same effect: increase its fuel by one or even two. Such a sword probably shouldn't have a relic, so its critical chance can't be modified with mods. In that case, let it receive a little more damage from mods to compensate.
8 ) Add one relic slot and one fuel slot to the Ghost Axe.
9) Add another battery slot to Electrocutioner (shock)
10) Add at least one relic slot to Yonkwang Sword
11) Add one, or better yet, two relic slots to the unique Reaper axe.
12) Add another relic slot to the unique "Red Dragon" axe... Two is also possible =)
13) Change the "Wurm Edge" sword's poison power property to legendary (i.e., increase the number).
14) Add three relic slots to the regular Hypermace sword (Phase). Make it similar to the Righteous Star sword. It's unclear why the slots disappeared from the more advanced version.
15) Add one battery slot to the regular Rift Ripper sword (Phase). Of course, you can add another relic slot =)
16) Is it possible to add one relic slot to the regular Pyradge sword (Fire)?

Regarding skills on unique weapons and weapons from bosses. Maybe then make all skills on weapons above level 15, +3 to the corresponding skill (instead of +2 or +1, as is most often the case)? So they're definitely "Unique" and good. =))) Of course, you can always get a similar weapon with 3 stars and all the mod slots. But the chance of getting that is very low(

Dear RomaMartin, do you think it might be worthwhile to make mythic weapons for the Templar classes that deal fire, phase, and stun damage? I understand that it's very difficult to create a unique appearance for them. But maybe we could use existing swords as a model and simply make them mythic? For example:
- Make Sun Blade or Pyradge a mythic fire sword. The farming boss is Moloch.
- Make Rift Ripper a mythic phase sword. Its appearance is quite nice. The boss is Oculus or NecroLord from the "Gates of Fury" zone.
- And what about the Holy Negotiator sword, which deals stun damage? This particular sword is often seen in Templar pictures and teasers. It's quite atmospheric. Maybe we should add some uniqueness to it? The farming boss is Desicator. It would be quite symbolic with King Arthur's sword, which was also pulled from a stone =))) And you could even name it Holy Excalibur =))) Or make Imhotep to farm this sword=)
Of course, you can come up with any other boss for farming these swords, dear RomaMartin. I remember you made a mutant version of the Plague Grinder (for blue coins) – phase damage, and the Shock version – fire damage. Maybe then at least make similar versions of the mythic ones, so you don't have to bother with Sun Blade or Pyradge, or Rift Ripper.
It's also possible to make mythic weapons for other classes with different damage types, but I can't yet say which weapons would be the most atmospheric in appearance and effectiveness =(

And I'd like to ask about the coolest swords. Yes, I understand that with a +15 (+23) upgrade, they'll be very powerful. But still:
1) Can a poison sword have one additional relic slot? And should an electric sword have one additional relic slot and one additional battery slot (or at least only one relic slot)?
2) Add one relic slot and one fuel slot to the Kaibutsnatan "Nightmare Sword"?
3) Add two relic slots to the "Hikida's Lament" and "Blade of Chaos" swords. As far as I know, the Blade of Chaos can't cast electricity. Apparently a developer bug. At least a relic could fix that = )
4) Yama Iron Sword - Well, you can also add one slot to it, for appearance's sake) Relic or fuel

Of course, if you, dear RomaMartin, consider such innovations acceptable and relevant =)

P.S. The mutant helmet blueprint for the Engineer from Lilith works)) I think the suit works too, but Blademaster just doesn't want to waste time looking for it=) Thank you very much dear RomaMartin=)
All your suggestions sound interesting and appropriate, the affixes can be replaced without any problem, but as for the slots, it's a bit more complicated. Thanks Kikina Templar who once told me how this could be done, all these settings are in the file items in the very last column,but the main problem is that reanimator sees it a little differently, that's why there is a difficulty with it, I might take it on, but it will take time, If it's not too much trouble, could you send me a full list of weapons, their names, what stats need to be changed, and what slots to add to them? It seems like a private message would be much more productive.

AschooLLL

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Re: SP steam mod Tower defense and dungeons.
« Reply #200 on: Nov 03, 2025; 01:38 pm »
Thank you, dear RomaMartin) Yes, of course, I will do that, in a private message) And I will try to attach photographs or screenshots of the items. I understand perfectly well that this will take a decent amount of time. Thank you and your esteemed colleagues in the "workshop")))

RomaMartin

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Re: SP steam mod Tower defense and dungeons.
« Reply #201 on: Nov 03, 2025; 06:27 pm »
If I'm not mistaken, I changed the damage, for example, of the gatling or gemclaver, for the mutant quality sword and the fire damage set, perhaps you didn't think about it or just didn't notice it, Yes, initially when I added them I changed the elemental damage of all weapons, I could make a separate mod for you with the availability of most items and weapons for testing and general understanding. If you are interested, write me a private message.