Author Topic: SP Mod Steam "endless dungeon" final version (completed)  (Read 29076 times)

RomaMartin

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Re: New SP Mod Steam final version (completed)
« Reply #60 on: Apr 06, 2024; 04:13 am »
I received a new patch and tried it.
You cannot enter all of Stonehenge's dungeons.
Including Moloch.
fixed

anato

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Re: New SP Mod Steam final version (completed)
« Reply #61 on: Apr 06, 2024; 10:10 am »
I received a new patch and tried it.
You cannot enter all of Stonehenge's dungeons.
Including Moloch.
fixed

thank you
Stonehenge bosses. Moloch, the quest is going well. Perfect! ;D

rubone

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Re: New SP Mod Steam final version (completed)
« Reply #62 on: Apr 16, 2024; 03:21 pm »
Nice job with the mod, looks really fun.

Two points:

I can't find the Covent Garden Market quest for mythic weapons and;
Trying to purchase some of the new bracelets / amulets make the purchase sound but the item never goes to the inventory. Happens with +50 all stats amulet and Bracelet of brutality, for example. Even without shift+click.

Everything else I've tested seems to be working.

RomaMartin

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Re: New SP Mod Steam final version (completed)
« Reply #63 on: Apr 16, 2024; 05:10 pm »
Nice job with the mod, looks really fun.

Two points:


I can't find the Covent Garden Market quest for mythic weapons and;
Trying to purchase some of the new bracelets / amulets make the purchase sound but the item never goes to the inventory. Happens with +50 all stats amulet and Bracelet of brutality, for example. Even without shift+click.

Everything else I've tested seems to be working.
The quest is given immediately as you are sent along the main plot of Covent Garden Market, if it has already been completed then it is impossible to do it, as for the necklace, if you already have a necklace then you cannot buy it, first you need to get rid of it, I don't know why this happens
« Last Edit: Apr 16, 2024; 05:16 pm by RomaMartin »

RomaMartin

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Re: New SP Mod Steam final version (completed)
« Reply #64 on: Apr 16, 2024; 05:18 pm »
Today I updated the mod and added several new features, but I wanted to warn you that you may lose your weapon since the nanogorn improvements have changed

RomaMartin

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Re: New SP Mod Steam final version (completed)
« Reply #65 on: Apr 16, 2024; 05:22 pm »
Nice job with the mod, looks really fun.

Two points:

I can't find the Covent Garden Market quest for mythic weapons and;
Trying to purchase some of the new bracelets / amulets make the purchase sound but the item never goes to the inventory. Happens with +50 all stats amulet and Bracelet of brutality, for example. Even without shift+click.

Everything else I've tested seems to be working.
If you look at the screenshots on the main page, you will understand which NPCs give the task, but you won’t be able to complete them right away since the level of the monsters there is 30, you will have to pump up your character a little😁

RomaMartin

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Re: New SP Mod Steam final version (completed)
« Reply #66 on: Apr 21, 2024; 06:02 am »
Hi everyone, I've been doing a little bit of shamanizing on the sontra and Mayhem mod. I want to express my great gratitude to Bryan, Mayhem and also Kikina for helping create the mod.

This mod is recommended to be used with: Unofficial Hellgate mods-Steam-2018 SP modification v2.1.0.4
Mayhem's Unofficial Hellgate Steam SP Modification V1.00


__Greenwich Station.

*You will receive a radar from the NPC for 30 days, break an item for 30 days, and three boxes of equipment once per game. As well as a quest for 1,000,000 Palladium.

__Holborn station.

*Tottenham Court Road-monsters of LVL 60
NPC George The quest and tasks have been changed, you can get a mini set of armor, as well as skill points.(Killing the boss of Ananksumanum)
*Repeated quest killing Imhotep gives an item to create a talisman in a Cube that opens a cowshed (dungeon)

__Covent garden station.

*You can get quests for entry-level mythical weapons. (but keep in mind that the location has a level of 30 monsters, you will have to pump up the character a little)

__Stonehenge Station.

*Monsters now have a maximum level of 55 instead of 50.

__Tokyo and the assembly area.

*The Cowshed portal teleports you to the dungeon.
*NPC Kilyan gives a quest to kill Darkan many times. (assembly area)
*NPC Rashad gives a quest to kill an Orpehell many times. (lobby location)
*The level 20 dungeon Two independent bosses appear 20th Floor Boss Guardsman, which drops the treasures of the boss Khargoth tower defense.
* This way you get the opportunity to get the remaining treasures that were not available in the official version of the game. (due to the lack of content)

__General changes.

*Items have been added to the seller:
Rings, gear boxes, nanoshards, and more, the recipe for the dark monarch steak.
*Increased drop drops of legendary and unique items from the seller as well as monster kills.
*The skills of some classes have been changed, as well as its maximum level up to 15, and also the characteristics have been changed.
*The characters blademaster and Guardian Aura Power gives a significant increase in experience for killing monsters.
*A teleport skill has been added to all classes to pass through the fence into the dungeon.
*The skill point that you get for killing Ananksumanum can be used up to 50 times.
*Now you get 5 attribute points for completing quests instead of one.
*Treason characteristics of some items: Armor and weapons.
*Rank skill scores have been increased, and only one point is spent instead of up to four.
*The ring of the dark monarch has improved characteristics.
*All monsters and bosses have more HP.
*Some NPCs have changed their rewards for completing tasks and unique items.
*Increased the chance of mythical weapons and armor set for the main bosses (big boss)😳
*Improved nanohorn items, now in order for you to sharpen weapons, you will need a condom from 1st to 6th grade, as well as from 7th to 15th grade and a lot of palladium. Be careful.😁
*The chance of Palladium falling from Stonehenge bosses has been increased.
*The nanogorn  maximum has a gain of +15 more than +23 and also has a chance to break.
*All attribute requirements: weapons and armor have been reduced.
*Charing Cross Station: the quest technique will port you to the Templar base with the ability to upgrade to Stonehenge. (there may be a problem with the quest that serves as a guide to Tokyo station in the story after the abyss - not tested)
*To be continued... (I hope so.😅)
the skills of some characters have been improved, an error has been fixed in which skills were reset for the task of killing ananksumanum

RomaMartin

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Re: New SP Mod Steam final version (completed)
« Reply #67 on: Apr 25, 2024; 10:45 am »
The balance of bosses and their levels has been changed, and a bug where the phase cannon would fall out has been fixed.

RomaMartin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #68 on: Apr 26, 2024; 02:01 am »
A quest to kill Khargoth in the dungeon has been added, now you can kill: Khargoth level 5, Orpehell level 10, Darkan dungeon level 15

DokEnkephalin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #69 on: Apr 29, 2024; 04:31 pm »
I tried this with a new character, and had a few issues. First, is there a reason Tottenham Court Road is level 60, and my character can't even destroy the barriers. The other quest given in Holborn also can't be completed, since it stopped counting Fiend Masters after 3, and after I abandoned and restarted the quest, none of their kills were counted.

RomaMartin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #70 on: Apr 29, 2024; 04:59 pm »
I tried this with a new character, and had a few issues. First, is there a reason Tottenham Court Road is level 60, and my character can't even destroy the barriers. The other quest given in Holborn also can't be completed, since it stopped counting Fiend Masters after 3, and after I abandoned and restarted the quest, none of their kills were counted.
Level 60 demons were planned, since level 1 Imhotep is too easy, regarding demons, I’ll look at what could be the error

RomaMartin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #71 on: Apr 30, 2024; 04:28 pm »
I tried this with a new character, and had a few issues. First, is there a reason Tottenham Court Road is level 60, and my character can't even destroy the barriers. The other quest given in Holborn also can't be completed, since it stopped counting Fiend Masters after 3, and after I abandoned and restarted the quest, none of their kills were counted.
Try installing the mod again and let me know if the error is fixed

DokEnkephalin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #72 on: Apr 30, 2024; 08:19 pm »
I tried this with a new character, and had a few issues. First, is there a reason Tottenham Court Road is level 60, and my character can't even destroy the barriers. The other quest given in Holborn also can't be completed, since it stopped counting Fiend Masters after 3, and after I abandoned and restarted the quest, none of their kills were counted.
Try installing the mod again and let me know if the error is fixed
Which error? Joey's quest still leads to a level 60 area and none of the fiend masters I cleared out for George were counted. Was I supposed to uninstall the previous patch?

EDIT: ofc! So I tried that and fiend master deaths immediately began counting toward the quest. Quest cleared successfully!
« Last Edit: Apr 30, 2024; 08:24 pm by DokEnkephalin »

RomaMartin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #73 on: Apr 30, 2024; 11:18 pm »
I tried this with a new character, and had a few issues. First, is there a reason Tottenham Court Road is level 60, and my character can't even destroy the barriers. The other quest given in Holborn also can't be completed, since it stopped counting Fiend Masters after 3, and after I abandoned and restarted the quest, none of their kills were counted.
Try installing the mod again and let me know if the error is fixed
Which error? Joey's quest still leads to a level 60 area and none of the fiend masters I cleared out for George were counted. Was I supposed to uninstall the previous patch?

EDIT: ofc! So I tried that and fiend master deaths immediately began counting toward the quest. Quest cleared successfully!
Great, Joey actually has level 60 monsters, since Joey's repeat quest will be level 1 Imhotep, making the boss not worth killing in a second on low character level, this was my intention when creating this task. If there are any other errors, please let me know, enjoy the progress.

DokEnkephalin

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Re: SP Mod Steam "endless dungeon" final version (completed)
« Reply #74 on: May 01, 2024; 04:58 pm »
Are you responsible for this thing?

My first thought when I saw it was, "This is so broken...I wonder if I can get a second one." Well, that is my second one.

Aside of that, there's a minor bug when completing quests without an item reward; the OK button won't activate. Clicking the X box closes the dialog and the quest vanishes, but there's no indicator sounds that any rewards were received.