Hellgate 2038 May save the game on the server. What if you play a little longer and the owner turns off the server and that's it? How do you imagine using Agmentex 3000 if only the first two attempts are free? In single mode you can save the game and try to remodel items to get + 10AA / + 13 Stamina / Accuracy / Strenght on the server side you only have three attempts. If there is no restore item to the last position after unwanted modification, the whole idea is there is absolutely no sense in creating all of this. Have whoever does this do to the original Hellgate LAN option and get some game save converter to keep Steam game saves running on a normal Hellgateor great Revival mod. All players will be forever grateful to him for this.
In fairness, 2038 functions as every other MP version of the game did. That was the goal of the project; to restore the multiplayer aspect of the game.
That said, I do understand it's not for everyone. Some people value their local saves' longevity and prefer to load them for ideal augments/outcomes, and that's understandable. Still, as far as the server shutting down goes, I wouldn't worry about that. The server has been online since 2016, and we always have the option to ask for donations to keep it running if we can't afford to.
Finally, both the Augmentrex and the Nanoforge are as they originally were. The Augmentrex costs palladium to use, and the costs increase based on level and affix grade. The Nanoforge only upgrades item levels, and costs in-game resources to do so - without ever breaking items. We really wouldn't want to lean into any of Global's monetization tactics, or monetize the game at all for that matter.
Oh, Bryan! I'm glad you are here again! I can totally see Hanbitsoft's shameful display now, I also remember your review video about the Steam version. It was very insightful, thank you!
You seem to be very knowledgeable about the different versions and mods of Hellgate: London, as well as their gameplay. If you don't mind, off the top of your head, can you confirm that the following features are missing in London 2038 compared to the Steam version? Here are what concern me the most, are there no replacement or auxiliary features to them?
- some endgame set items (are there items unique to London: 2038? Nightstriders boots would be one?)
- skill and lucky skill expanders (how many skill points can be acquired in total, including level-ups?)
- backpacks (you get the default-sized stash and inventory without options to expand them?)
- auto-dismantler (is there such a thing in London 2038?)
- some class skills (what are missing and are there replacements, alternatives to compensate?)
- messengers of hell (are there other, unique champions to compensate?)
- 2nd Attack (there is only Abyss and Stonehenge after the base content?)
London 2038 seems amazing from what I've seen from other people, I can't wait!
Thank you for the kind words, it fills me with joy that people find value in anything I produce.
To your questions, in order:
-The Set grade doesn't exist yet, but it might if we manage to emulate its mechanics. We do have Unique "sets" however, in the form of Flagship's Abyss sets. 2038 does have items unique to it as well, which we design ourselves.
-At the moment there are 50 skillpoints available, as the level cap is 50 and we don't have additional point sources. This might change in the future - but at the moment we've tackled this by reducing the caps of some skills and providing more +skill sources from gear.
-We expanded the original MP's stash, which, by memory, should be equal to SP's stash. We also have a functional shared stash, and a backpack the size of the Cube for 1x1 items.
-We do have a Dismantler we made ourselves, the Piecemaker. This functions identically to Global's dismantler, but hopefully also has a cleaner UI.
-Skills are more comparable to SP than Global for some classes like BMs, but are mostly identical to Global for classes like Summoners. Our skillsets are based on TCv4, so all classes have 3 "Abyss" skills on top of their SP ones. We've also made additions, like adding SoJ and SS to Guardians and the toxic spell tree to Summoners, as well as adjustments like fusing the Engineers' Medpak and Shield Generator Retrofits.
-There are no Messengers of Hell yet, but we did compensate for it by revamping Champion enemies into more formidable enemies.
-There is no 2nd Attack or Tokyo content, no. We're slowly adding our own content, however, the most recent example being a tougher Dawn of the Dead map. We've also revamped the Abyss from its TCv4 form, including tougher Catacombs, more side areas, daily quests, and a stronger focus on old and new rings.
Should this, and promises for future development, appeal to you, we'd be glad to have you