Author Topic: Design Your Own Unique Item  (Read 36448 times)

hukhuk

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Re: Design Your Own Unique Item
« Reply #15 on: Aug 20, 2010; 11:43 am »
Quote from: "Rawmeat"
I used an old paint Shop Pro as you can tell  :)
yeah once you have to dish out a couple k for a license it's hard to upgrade to all the new versions.
luckily for my limited demands gimp is more then sufficient.

i believe this is out of the question... right?

maeyan

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Re: Design Your Own Unique Item
« Reply #16 on: Aug 20, 2010; 12:06 pm »
New achievement: "Kill Sydonai with a Purple Dildo"...
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Kite

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Re: Design Your Own Unique Item
« Reply #17 on: Aug 20, 2010; 12:35 pm »
Hmmm... in that case I'll really release my Suicide Pills as an additional mod :P
And mabye I'll even add an achievement like "Kill yourself 10 times" xD

Then again this would be impossible in HC mode...
Come to think of it... The HC mode unlocking function is still inside of my prototypical HeroEditor... It's really time I continue working on that one xD
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Bryan

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Re: Design Your Own Unique Item
« Reply #18 on: Aug 20, 2010; 05:09 pm »
You got me into this too...Here's what I've come up with:

# Item Name - Bryan's Harlequin Ablaze
# Base Item - Mutentacle type Focus
# Item Quality - Unique
# Item Level - 32
# Flavor text - "Once the mask is cracked,he will no longer be the one to play the victim."
# Damage Type - Spectral
# Affixes
- Parsimonious: Decreases power cost of Evocation skills by 16-18%
- Searing: 6-10% chance to cause a Fire Nova when it hits an enemy
- Eruptive: 16-20% chance to cause Exploding Spikes when it kills an enemy
- Igniting: Adds x to Ignite Attack Strength
- Proficient: HELLFIRE 2


Oh,btw.Will Hellfire's power cost and casting time be improved in 2.0 or should I quickly scrap the +2 in it for some other affix?

Edit: Hmmm...Let's try those numbers again.
Edit 2: Again.
Edit 3: And again.Okay,this time it's final.Most likely.
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PeeterMcG

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Re: Design Your Own Unique Item
« Reply #19 on: Aug 20, 2010; 05:29 pm »
Bryan, I can't say whether the item is OP'd or not, but I will say that a few people might believe Firestorm to be OP'd when the voker has a pair of those on.  Fully upped, that will be a level 52 item, so dmg from the fire nova proccing will be decent.  18-20% chance on hit from each would mean 36-40% chance total/per hit.  The rate of fire for Firestorm is tremendous, so Nova will be proccing all over creation.  52 extra Will (from the pair) AND a 40% reduction in skill cost means that Firestorm can be unleashed that much longer.  AND the shield pene to boot....
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Bryan

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Re: Design Your Own Unique Item
« Reply #20 on: Aug 20, 2010; 05:58 pm »
Well didn't really think about dual wielding those,perhaps a Willpower feed can balance this out?Point well taken though.Just a couple objections there :

Quote from: "PeeterMcG"
Fully upped, that will be a level 52 item

Isn't upgrade limited to a max of 15 times,meaning it will actually reach level 60?Just asking,the 2.0 peaks are kinda fuzzy on me right now to remember if they decreased the upgrade limit.If that's the case I should reconsider the item level.

Quote from: "PeeterMcG"
18-20% chance on hit from each would mean 36-40% chance total/per hit.

Do they actually stack or is it in the form of "each hit has a 18-20% x2 to proc"?Meaning they're calculated seperately?
If they actually stack,it's indeed out of the question it will be OP'd when used with Firestorm and I should have it lowered.

Quote from: "PeeterMcG"
52 extra Will (from the pair) AND a 40% reduction in skill cost means that Firestorm can be unleashed that much longer.  AND the shield pene to boot....

52 extra Willpower from the pair is indeed a hefty bonus,don't know how OP'd that one's considered though.The Slipnaught for instance gives a +26 Stamina bonus,not as crucial to an Evoker as Willpower,but still.Perhaps it's indeed too much though and should be scaled down as well.
About the 40% skill cost reduction though,being Mutentacles they'd have an inherent +20% skill cost each.The point of the -20% skill cost reduction affix was just to balance it out.
About shield penetration,how does a roughly 45% affix sound?It'd still be a clean 90% when in a pair,but that one could perhaps be balanced out too by say,fewer mod slots.
And after all,dual wielding the same unique really isn't the easiest feat to accomplish.Especially if the drop rates for uniques are slightly dropped,imagine the odds of finding this one unique among all those 2.0 will include.
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maeyan

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Re: Design Your Own Unique Item
« Reply #21 on: Aug 20, 2010; 06:41 pm »
A legendary on hit proc affix caps at 10% and the legendary shield penetration affix caps around 50% too which is generally a lot for a 1 handed item, not to mention slotted. I think the munticle takes up to 4 relics. Maybe you can try experimenting in Reanimator. The affixes you have choose are fine but you won't have the chance to override the affix ranges as they are subset elsewhere.
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Bryan

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Re: Design Your Own Unique Item
« Reply #22 on: Aug 20, 2010; 07:00 pm »
Played around with it some,any better?

Oh I'm being tiresome aren't I.


Edit: Found what's at work with on kill procs,question answered.

On another note.With all due respect,my current Evoker's prism has a 61% Shield Penetration affix,the "penetrating" one if I'm not mistaken.Is the 50% affix cap to be implemented in 2.0 or is it present in 1.2.1 too and what I found was an exception/whatever?
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thedoommarine

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Re: Design Your Own Unique Item
« Reply #23 on: Aug 20, 2010; 08:38 pm »
Put this in the game. It's all I need.
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Rawmeat

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Re: Design Your Own Unique Item
« Reply #24 on: Aug 21, 2010; 02:52 am »
I also requested a while ago for the Doom guy armor  :mrgreen:

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maeyan

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Re: Design Your Own Unique Item
« Reply #25 on: Aug 21, 2010; 07:40 am »
Quote from: "Bryan"
On another note.With all due respect,my current Evoker's prism has a 61% Shield Penetration affix,the "penetrating" one if I'm not mistaken.Is the 50% affix cap to be implemented in 2.0 or is it present in 1.2.1 too and what I found was an exception/whatever?
I was just guessing.

On weapons, the 3 shield penetration ranges are:
Enhanced: 30%-39%
Rare: 45%-54%
Legendary: 60%-69%

Modifications have their own ranges.

Load up Reanimator, all this information is at hand. Open the Affixes table, the ranges can be found under the property1 column. Its a little obscure but its not so hard to decipher if you ignore the constants. For example, shield penetration legendary:

710,26,60,26,69,3,33,673,486539264,0

Where 60 = min, 69 = max and 33 = seed which basically means the lower end of the spectrum is more likely. If the seed were inversed, 66, you would be more likely to score higher numbers. The seed is generally a ration between 1 - 100. Hope this helps in your quest for designing your own special unique :)

Remember guys, you don't have to put 6 'legendary' affixes on your items, most uniques are combinations of rare and legendary type affixes.
Don't dream what to be; be what you always dreamed.

thegreatcthulhu

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Re: Design Your Own Unique Item
« Reply #26 on: Aug 21, 2010; 08:11 am »
Quote from: "ZenZombie"
Cthulu, why don't you make the shield "when hit"

And last I checked the +1 to skills worked.

1. The shield is supposed to be the successor/upgrade to Keeper of the North Star / The 100th Soldier.

As far as I know, the 100th Soldier is the ONLY item in the game that has the ability to cause an Electric Nova on hit. I know it's a little selfish, but I think the unique Zenith shield should have this... as an allusion to the Merkabah from Ezekiel.


2. I wasn't questioning the +1 to skills affix; I was questioning the +damage to Guardian skills affix. It's in the game, but I do not know if it actually works. A similar case goes on with the useless +Evoker affixes that are scattered across various Cabalist items.


Edit:

I've "changed" the item... refer back to my first post in this thread.


@Maeyan:

I've noticed that some uniques end up having affixes without any designated quality. The Dissector mock-up I posted on the first page of this thread is a good example.

Have you happened upon any type of bitmasks in renanimator that enable this behavior?
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Bryan

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Re: Design Your Own Unique Item
« Reply #27 on: Aug 21, 2010; 04:26 pm »
Quote from: "maeyan"
Quote from: "Bryan"
On another note.With all due respect,my current Evoker's prism has a 61% Shield Penetration affix,the "penetrating" one if I'm not mistaken.Is the 50% affix cap to be implemented in 2.0 or is it present in 1.2.1 too and what I found was an exception/whatever?
I was just guessing.

On weapons, the 3 shield penetration ranges are:
Enhanced: 30%-39%
Rare: 45%-54%
Legendary: 60%-69%

Modifications have their own ranges.

Load up Reanimator, all this information is at hand. Open the Affixes table, the ranges can be found under the property1 column. Its a little obscure but its not so hard to decipher if you ignore the constants. For example, shield penetration legendary:

710,26,60,26,69,3,33,673,486539264,0

Where 60 = min, 69 = max and 33 = seed which basically means the lower end of the spectrum is more likely. If the seed were inversed, 66, you would be more likely to score higher numbers. The seed is generally a ration between 1 - 100. Hope this helps in your quest for designing your own special unique :)

Remember guys, you don't have to put 6 'legendary' affixes on your items, most uniques are combinations of rare and legendary type affixes.

Didn't mean to sound bashful or anything,my apologies <bow>

Wow lots of numbers...I think I'm in love  :D

My thanks for the pointers,definitely checking this out tonight.
"Dream big and crash often"
-Omerta

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The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.

maeyan

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Re: Design Your Own Unique Item
« Reply #28 on: Aug 21, 2010; 06:34 pm »
Quote from: "Bryan"
Didn't mean to sound bashful or anything,my apologies <bow>

Wow lots of numbers...I think I'm in love  :D

My thanks for the pointers,definitely checking this out tonight.
No need to apologize... I hope this makes this makes the inner workings of items and affixes easier to understand :)
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Leitner

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Re: Design Your Own Unique Item
« Reply #29 on: Aug 21, 2010; 08:38 pm »
Okay updated my first post. Does anyone happen to remember the base item of the sydonai's thorax and what path I would find the item on to try and create a skin for it?
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