Information in this wiki applies to Hellgate: Global, which was shut down in 2015. It might not be accurate for other versions of the game.
Some information might be relevant to the 2018 Steam release because it's based on Global.
For information more relevant to the original Hellgate: London release and Test Center content, check out the London 2038 wiki.

Champions

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Champion spawns include all monsters spawns of a quality other than normal. They can be summorized into the following categories:

Rare
Rare spawns have a blue title and are the most common champion spawns.
Epic
Epic spawns spawn with 3 surrounding rare spawns.
Legendary
Legendary spawns a tougher and rarer spawn than rare champions.
Mutant
Also known as a Messenger of Hell. Mutants spawn when in zones that have the mutant counter activated (can be seen below the minimap when available). Once the counter target has been met, the spawn will appear at the players location. Mutant spawns drop Basic Sacred Fragments.
Unique
Unique spawns are monsters with predetermined titles, stats and treasure. Some bosses are spawned of unique quality.
Named
Named spawns are similar to uniques but with slightly different multipliers. Only boss types are spawned of named quality.

Properties

These properties are used in dynamic calculations accordingly.

Name Rarity Money
Chance
Money
Mutiplier
Treasure
Level
Health
Multiplier
Affix
Count
Affix
Type 1
Affix
Type 2
Affix
Type 3
Affix
Prob 1
Affix
Prob 2
Affix
Prob 3
Experience
Multiplier
Rare 48 10% 1.5% +1 x3 1 common 100% 0% 0% x3
Epic 12 10% 2% +2 x3 2 rare common 50% 100% 0% x4
Legendary 3 10% 2.5% +3 x4 3 legendary rare common 100% 66% 33% x5
Mutant 0 10% 2.5% +2 x3 3 legendary legendary rare 100% 75% 75% x12
Unique 1 100% 3% +3 x5 3 legendary rare common 100% 75% 50% x2
Named 0 100% 3% +3 x1 0 0% 0% 0% x1
Name Stat Boosts
Rare interrupt_defense 100
hp_max_bonus 50
ai_sight_range 8
ai_change_defense all 100
Epic interrupt_defense 100
hp_max_bonus 30
ai_change_defense all 100
Legendary interrupt_defense 300
hp_max_bonus 70
ai_sight_range 12
ai_change_defense all 300
Mutant interrupt_defense 300
hp_max_bonus 3000
ai_sight_range 16
ai_change_defense all 300
Unique interrupt_defense 400
hp_max_bonus 50
ai_sight_range 16
ai_change_defense all 400
Named interrupt_defense 300
ai_change_defense all 500
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