Information in this wiki applies to Hellgate: Global, which was shut down in 2015. It might not be accurate for other versions of the game.
Some information might be relevant to the 2018 Steam release because it's based on Global.
For information more relevant to the original Hellgate: London release and Test Center content, check out the London 2038 wiki.
Some information might be relevant to the 2018 Steam release because it's based on Global.
For information more relevant to the original Hellgate: London release and Test Center content, check out the London 2038 wiki.
Scaling
From Hellgate Global Wiki / Hellgate Resurrection Wiki
Scaling is a key mechanic in Hellgate London. As your character increases in level, so do items and monsters. Furthermore, additional mechanics such as difficulty and party size have additional influence on scaling. This article explains how scaling applies to various game entities and the formula used to calculate stats.
Contents |
Monsters
Shulgoth
Unique Demon Lord
| ||
Health | 1100 | |
Armor | 80 | |
Shields | 80 | |
Experience | 500 | |
Damage | ||
Type | Physical | |
Range | 200 - 267 | |
Critical Chance | 5% | |
Critical Multiplier | 100% | |
Interrupt Attack | 0 | |
Defence | ||
Anger Range | 20m | |
Interrupt Defence | 400 | |
Ai Change Defence | 300 | |
Stealth Defence | 300 | |
Elemental | Attack | Defence |
Physical | 0 | 1000 |
Fire | 0 | 500 |
Electricity | 0 | 500 |
Spectral | 0 | 100 |
Toxic | 0 | 500 |
How Scaling Works |
Most zones in the game are dynamically populated with mobs - either at a fixed level (such as the london expansion) or scaled to a players (the stonehenge expansion). Either way, scaling must take place.
Health
health = base_health * monster_level_multi [* difficulty_bonus] [* quality_multi + quality_bonus]
Variables
- base_health
- Derived from the monsters description - example Shulgoth
- monster_level_multi
- Derived from the monster level table, relative to the monsters level.
- difficulty_bonus
- optional - Derived from the difficulty table.
- quality_multi
- optional - Derived from the monster quality table. Only applies to monsters that have a quality association. ie a legendary spawn
- quality_bonus
- optional - Additional hit point modifiers associated with the quality.
For Example
- Shulgoth in Normal mode.
- Base Health: 1100
- Level 5 Health Multi: .41
- Unique Quality Multi: 4.5
- Unique Quality Bonus: +50
1100 * .41 * 4.5 + 50 = 2079.5
1100 * .41 * 4.5 * 125% + 50 = 2586.5
Armor
Difficulty and party size has no influence on armor.
armor = base_armor * monster_level_multi
- base_armor
- Derived from the monsters description.
- buffer
- Derived from the monster level table.
For Example
80 * 5.00 = 400
See damage absorption for more information.
Shields
Difficulty and party size has no influence on shields.
shields = base_shields * monster_level_multi
- base_shields
- Derived from the monsters description.
- buffer
- Derived from the monster level table.
For Example
80 * .61 = 48.8